Player Matchup

Fafnir
Fafnir
Gold V
Atila99
Fafnir
Gold V
Level 157
God Stats
1W - 4L
1,826 SR
Queue Stats
142W - 142L
1,352 MMR
Solo
Medusa
Medusa
Silver I
Engelcito
Medusa
Silver I
Level 124
God Stats
1W - 4L
1,435 SR
Queue Stats
250W - 244L
1,192 MMR
Party 1
Merlin
Merlin
Bronze III
RyanRaz
Merlin
Bronze III
Level 31
God Stats
1W - 6L
1,360 SR
Queue Stats
2W - 13L
1,354 MMR
Solo
King Arthur
King Arthur
Gold IV
Tyreeh
King Arthur
Gold IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold IV
animetal111
Awilix
Gold IV
Level 147
God Stats
14W - 13L
1,601 SR
Queue Stats
327W - 308L
1,449 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,544 SR
1,369 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,642 SR
1,340 MMR
Khepri
Khepri
Gold V
ArisN
Khepri
Gold V
Level 69
God Stats
128W - 119L
1,571 SR
Queue Stats
245W - 259L
1,267 MMR
Solo
Ravana
Ravana
Gold V
Dvils
Ravana
Gold V
Level 128
God Stats
15W - 20L
1,687 SR
Queue Stats
276W - 297L
1,364 MMR
Party 2
Artemis
Artemis
Gold V
IceVersus
Artemis
Gold V
Level 158
God Stats
4W - 5L
1,848 SR
Queue Stats
408W - 442L
1,273 MMR
Solo
Ra
Ra
Gold V
boyaj
Ra
Gold V
Level 144
God Stats
2W - 2L
1,765 SR
Queue Stats
228W - 235L
1,377 MMR
Solo
Guan Yu
Guan Yu
Gold V
julian019
Guan Yu
Gold V
Level 157
God Stats
8W - 7L
1,339 SR
Queue Stats
111W - 122L
1,420 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Atila99
Fafnir
14
0 / 3 / 6
10,381
399
7,394
22,566
27,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
Engelcito
Medusa
20
0 / 3 / 1
13,155
506
14,038
20,344
9,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
RyanRaz
Merlin
18
2 / 8 / 2
11,471
441
10,953
14,931
5,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Tyreeh
King Arthur
17
1 / 4 / 1
10,669
410
14,648
26,794
22,261
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
20
5 / 5 / 1
12,613
485
15,410
20,780
11,102
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bans
SetAthenaScyllaDanzaburouTiamat

VS

Bans
ApolloJanusTsukuyomiSobekFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ArisN
Khepri
19
2 / 1 / 11
13,600
523
11,532
15,904
19,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
Dvils
Ravana
20
6 / 3 / 8
14,878
572
11,755
15,107
8,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Artemis
IceVersus
Artemis
20
6 / 0 / 3
16,290
627
21,226
18,786
11,207
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ra
20
6 / 4 / 8
14,316
551
21,573
18,006
12,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Guan Yu
julian019
Guan Yu
20
3 / 0 / 7
14,177
545
15,583
26,062
35,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
60
8
Kills
23
23
Deaths
8
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Khepri
ArisN
Khepri
2
1
11
7.5
L
Fafnir
Atila99
Fafnir
0
3
6
1
W
Ravana
Dvils
Ravana
6
3
8
3.33
L
Medusa
Engelcito
Medusa
0
3
1
0.17
W
Artemis
IceVersus
Artemis
6
0
3
7.5
L
Merlin
RyanRaz
Merlin
2
8
2
0.38
L
King Arthur
Tyreeh
King Arthur
1
4
1
0.38
L
Awilix
5
5
1
1.1
W
Ra
6
4
8
2.5
W
Guan Yu
julian019
Guan Yu
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,443
Damage
81,669
105,415
Taken
93,865
76,180
Mitigated
87,173
31,520
Healing
52,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
ArisN
Khepri
11,532
216
0
3,675
15,904
19,439
927
3,660
12,011
34,842
0
L
Fafnir
Atila99
Fafnir
7,394
2,162
0
7,370
22,566
27,179
0
9,603
12,763
19,166
0
W
Ravana
Dvils
Ravana
11,755
3,903
0
5,762
15,107
8,852
2,717
4,459
10,328
0
111,240
L
Medusa
Engelcito
Medusa
14,038
8,494
0
9,682
20,344
9,681
0
3,881
16,463
0
121,081
W
Artemis
IceVersus
Artemis
21,226
11,899
0
10,790
18,786
11,207
10,433
822
17,963
0
150,781
L
Merlin
RyanRaz
Merlin
10,953
398
160
1,721
14,931
5,957
0
6,322
8,345
95,578
0
L
King Arthur
Tyreeh
King Arthur
14,648
1,148
0
5,201
26,794
22,261
90
9,202
17,002
542
74,061
L
Awilix
15,410
6,645
0
7,386
20,780
11,102
0
4,097
16,467
0
108,685
W
Ra
21,573
2,324
6,087
7,670
18,006
12,563
2,828
4,886
12,663
111,452
0
W
Guan Yu
julian019
Guan Yu
15,583
3,721
3,778
14,264
26,062
35,112
1,751
4,155
21,789
0
84,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,289
Gold Earned
73,261
734
Minions Killed
749
0
Camps Cleared
0
2,413,037
Distance Traveled
2,616,561
31
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
13,600
523
31
1
0
528,692
11
L
Fafnir
10,381
399
23
1
0
486,004
13
W
Ravana
14,878
572
161
6
0
513,561
6
L
Medusa
13,155
506
216
8
0
477,779
12
W
Artemis
16,290
627
225
9
0
483,479
9
L
Merlin
11,471
441
208
8
0
414,937
1
L
King Arthur
10,669
410
124
5
0
538,755
1
L
Awilix
12,613
485
163
6
0
495,562
4
W
Ra
14,316
551
176
7
0
529,777
5
W
Guan Yu
14,177
545
156
6
0
561,052
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role