Player Matchup

Cerberus
Cerberus
Gold III
JayBaby007
Cerberus
Gold III
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold III
MrRaiza
Artemis
Gold III
Level 159
God Stats
2W - 4L
1,500 SR
Queue Stats
176W - 176L
1,404 MMR
Solo
Thoth
Thoth
Silver III
TeslaModelX
Thoth
Silver III
Level 125
God Stats
91W - 84L
1,604 SR
Queue Stats
185W - 179L
1,458 MMR
Solo
Arachne
Arachne
Gold IV
Vynniv
Arachne
Gold IV
Level 160
God Stats
2W - 0L
1,464 SR
Queue Stats
312W - 302L
1,403 MMR
Solo
Geb
Geb
Gold III
paisalok
Geb
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,514 SR
1,453 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,390 SR
1,443 MMR
Loki
Loki
Bronze III
BigDaddyM117
Loki
Bronze III
Level 138
God Stats
13W - 9L
1,291 SR
Queue Stats
322W - 317L
1,466 MMR
Solo
Sobek
Sobek
Silver II
DAquino92
Sobek
Silver II
Level 140
God Stats
2W - 5L
1,425 SR
Queue Stats
57W - 53L
1,416 MMR
Solo
Merlin
Merlin
Bronze III
RyanRaz
Merlin
Bronze III
Level 30
God Stats
1W - 6L
1,433 SR
Queue Stats
2W - 13L
1,400 MMR
Solo
Rama
Rama
Bronze III
bahramflame
Rama
Bronze III
Level 103
God Stats
14W - 11L
1,299 SR
Queue Stats
149W - 149L
1,434 MMR
Solo
King Arthur
King Arthur
Gold I
ŇΔŽŽØ
King Arthur
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JayBaby007
Cerberus
14
1 / 1 / 3
8,241
589
3,215
7,566
7,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
MrRaiza
Artemis
15
4 / 0 / 1
8,853
632
5,209
4,454
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 3 / 5
8,655
618
8,929
7,108
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Vynniv
Arachne
14
12 / 4 / 4
9,012
644
10,023
12,444
4,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 2 / 4
6,563
469
2,688
7,844
3,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AthenaTiamatSetCu ChulainnTsukuyomi

VS

Bans
CthulhuGuan YuRaDanzaburouApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 3
6,957
497
3,461
9,213
2,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sobek
DAquino92
Sobek
10
1 / 6 / 6
6,909
494
3,097
11,895
6,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
RyanRaz
Merlin
11
3 / 5 / 3
6,721
480
5,022
7,654
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
0 / 2 / 0
7,131
509
1,491
7,728
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
ŇΔŽŽØ
King Arthur
13
5 / 3 / 0
8,241
589
7,116
10,223
5,477
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
22
Kills
10
10
Deaths
22
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
L
Sobek
DAquino92
Sobek
1
6
6
0.67
W
Cerberus
JayBaby007
Cerberus
1
1
3
2.5
W
Artemis
MrRaiza
Artemis
4
0
1
4.5
L
Merlin
RyanRaz
Merlin
3
5
3
0.9
W
5
3
5
2.5
W
Arachne
Vynniv
Arachne
12
4
4
3.5
L
0
2
0
0
W
0
2
4
1
L
King Arthur
ŇΔŽŽØ
King Arthur
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,064
Damage
20,187
39,416
Taken
46,713
19,936
Mitigated
18,355
12,417
Healing
13,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,461
748
0
2,878
9,213
2,610
0
1,296
7,799
0
37,522
L
Sobek
DAquino92
Sobek
3,097
168
0
3,772
11,895
6,001
0
4,177
7,509
13,593
0
W
Cerberus
JayBaby007
Cerberus
3,215
515
0
2,054
7,566
7,860
362
0
7,566
48,497
0
W
Artemis
MrRaiza
Artemis
5,209
2,774
0
3,117
4,454
1,651
928
339
4,115
0
60,070
L
Merlin
RyanRaz
Merlin
5,022
568
0
1,030
7,654
2,145
0
3,936
3,490
31,686
0
W
8,929
293
0
1,325
7,108
2,371
0
2,024
4,970
51,685
0
W
Arachne
Vynniv
Arachne
10,023
7,866
0
3,451
12,444
4,683
34
2,906
9,390
0
38,125
L
1,491
1,284
0
3,890
7,728
2,122
0
1,398
6,278
0
45,123
W
2,688
408
0
2,470
7,844
3,371
0
2,450
5,256
18,183
0
L
King Arthur
ŇΔŽŽØ
King Arthur
7,116
919
0
2,366
10,223
5,477
0
3,378
6,805
0
48,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,324
Gold Earned
35,959
421
Minions Killed
409
0
Camps Cleared
0
1,243,990
Distance Traveled
1,210,915
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,957
497
97
7
0
277,380
2
L
Sobek
6,909
494
27
2
0
246,549
5
W
Cerberus
8,241
589
113
8
0
223,333
0
W
Artemis
8,853
632
124
9
0
229,441
4
L
Merlin
6,721
480
74
5
0
208,837
1
W
Thoth
8,655
618
104
7
0
251,450
3
W
Arachne
9,012
644
66
5
0
284,894
1
L
Rama
7,131
509
116
8
0
225,841
4
W
Geb
6,563
469
14
1
0
254,872
4
L
King Arthur
8,241
589
95
7
0
252,308
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role