Player Matchup

Hel
Hel
 
Hel
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
King_Arthur3692
Gilgamesh
Level 25
God Stats
13W - 7L
1,613 SR
Queue Stats
58W - 40L
1,457 Elo+
Party 2
Ymir
Ymir
ScottfromVegas
Ymir
Level 47
God Stats
6W - 7L
1,461 SR
Queue Stats
255W - 257L
1,439 Elo+
Party 1
Nu Wa
Nu Wa
W4ddleDude
Nu Wa
Level 30
God Stats
20W - 6L
1,621 SR
Queue Stats
256W - 246L
1,576 Elo+
Solo
Hou Yi
Hou Yi
letmecarry69
Hou Yi
Level 14
God Stats
2W - 0L
1,695 SR
Queue Stats
27W - 14L
1,625 Elo+
Party 1
Team Averages
Level 28
1,578 SR
1,520 Elo+

VS

Team Averages
Level 17
1,481 SR
1,512 Elo+
Tsukuyomi
Tsukuyomi
DTG_prodigy671
Tsukuyomi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
Dabthulhu
Bellona
Level 18
God Stats
4W - 9L
1,561 SR
Queue Stats
205W - 180L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
Divine_Priince
Gilgamesh
Level 15
God Stats
10W - 4L
1,580 SR
Queue Stats
127W - 97L
1,633 Elo+
Solo
Apollo
Apollo
Miiyage
Apollo
Level 13
God Stats
0W - 3L
1,264 SR
Queue Stats
5W - 7L
1,489 Elo+
Solo
Sylvanus
Sylvanus
StoleYoBitxh666
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 115L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
5 / 4 / 7
9,605
534
9,218
10,717
3,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
King_Arthur3692
Gilgamesh
18
9 / 1 / 10
11,146
619
10,021
10,871
6,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 3 / 9
8,864
492
5,676
13,326
12,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
16
6 / 2 / 4
10,483
582
12,352
8,953
4,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
15
7 / 2 / 4
9,980
554
12,876
11,788
5,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DTG_prodigy671
Tsukuyomi
12
1 / 11 / 4
7,352
408
6,263
14,421
5,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Dabthulhu
Bellona
14
1 / 4 / 3
8,115
451
7,368
15,777
9,722
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Divine_Priince
Gilgamesh
18
8 / 6 / 1
10,773
599
10,666
13,732
8,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
Miiyage
Apollo
13
2 / 5 / 3
7,836
435
4,519
11,730
4,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
12
0 / 3 / 4
7,476
415
6,902
12,253
12,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
27
29
Kills
12
12
Deaths
29
34
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
5
4
7
2.13
L
Tsukuyomi
DTG_prodigy671
Tsukuyomi
1
11
4
0.27
L
Bellona
Dabthulhu
Bellona
1
4
3
0.63
L
Gilgamesh
Divine_Priince
Gilgamesh
8
6
1
1.42
W
Gilgamesh
King_Arthur3692
Gilgamesh
9
1
10
14
L
Apollo
Miiyage
Apollo
2
5
3
0.7
W
2
3
9
2.17
L
Sylvanus
0
3
4
0.67
W
Nu Wa
6
2
4
4
W
Hou Yi
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,143
Damage
35,718
55,655
Taken
67,913
32,076
Mitigated
40,295
17,318
Healing
14,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
9,218
679
2,059
5,040
10,717
3,640
311
773
9,944
42,632
0
L
Tsukuyomi
DTG_prodigy671
Tsukuyomi
6,263
1,562
0
1,254
14,421
5,752
546
6,934
7,161
0
40,409
L
Bellona
Dabthulhu
Bellona
7,368
2,554
0
4,475
15,777
9,722
396
8,126
7,048
7,545
44,811
L
Gilgamesh
Divine_Priince
Gilgamesh
10,666
3,644
0
2,317
13,732
8,207
0
5,001
8,535
0
75,610
W
Gilgamesh
King_Arthur3692
Gilgamesh
10,021
3,305
0
2,996
10,871
6,511
1,330
856
10,015
0
75,428
L
Apollo
Miiyage
Apollo
4,519
2,233
0
2,014
11,730
4,032
878
2,542
9,176
0
34,070
W
5,676
987
0
2,554
13,326
12,014
349
3,740
9,586
18,052
0
L
Sylvanus
6,902
2,386
1,997
2,708
12,253
12,582
350
3,436
8,747
26,126
0
W
Nu Wa
12,352
2,783
0
2,689
8,953
4,867
1,021
592
8,361
58,918
0
W
Hou Yi
12,876
6,889
0
1,980
11,788
5,044
1,787
2,339
9,449
0
70,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,078
Gold Earned
41,552
459
Minions Killed
374
0
Camps Cleared
0
1,558,668
Distance Traveled
1,568,564
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,605
534
77
4
0
311,722
2
L
Tsukuyomi
7,352
408
65
4
0
314,770
1
L
Bellona
8,115
451
93
5
0
359,717
0
L
Gilgamesh
10,773
599
130
7
0
343,154
1
W
Gilgamesh
11,146
619
131
7
0
370,015
2
L
Apollo
7,836
435
51
3
0
283,001
0
W
Ymir
8,864
492
24
1
0
319,651
0
L
Sylvanus
7,476
415
35
2
0
267,922
1
W
Nu Wa
10,483
582
104
6
0
280,106
5
W
Hou Yi
9,980
554
123
7
0
277,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role