Player Matchup

Cupid
Cupid
Bennnayyy
Cupid
Level 8
God Stats
10W - 8L
1,705 SR
Queue Stats
59W - 44L
1,514 Elo+
Party 3
Tiamat
Tiamat
Floomer
Tiamat
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,718 Elo+
Party 3
Mulan
Mulan
Gangalf07
Mulan
Level 4
God Stats
4W - 3L
1,500 SR
Queue Stats
68W - 66L
1,625 Elo+
Solo
Ares
Ares
Nin10Doh
Ares
Level 29
God Stats
3W - 5L
1,500 SR
Queue Stats
114W - 76L
1,514 Elo+
Party 3
Ne Zha
Ne Zha
wearepeople2
Ne Zha
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 73L
1,580 Elo+
Party 3
Team Averages
Level 27
1,541 SR
1,590 Elo+

VS

Team Averages
Level 11
1,468 SR
1,630 Elo+
Apollo
Apollo
Chenryo
Apollo
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 37L
1,823 Elo+
Party 1
Heimdallr
Heimdallr
Jaayaj
Heimdallr
Level 16
God Stats
114W - 82L
1,888 SR
Queue Stats
390W - 287L
1,823 Elo+
Party 1
Terra
Terra
JadeDragginDeez
Terra
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 34L
1,823 Elo+
Party 1
Nu Wa
Nu Wa
Midnite_Reighn
Nu Wa
Level 25
God Stats
1W - 0L
1,213 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Occeann_
Cu Chulainn
Level 5
God Stats
1W - 0L
1,237 SR
Queue Stats
10W - 13L
1,181 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Bennnayyy
Cupid
16
3 / 5 / 4
10,389
472
10,433
11,477
4,863
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Floomer
Tiamat
16
3 / 6 / 3
10,458
475
14,020
14,880
10,292
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Gangalf07
Mulan
15
4 / 5 / 3
10,237
465
9,550
17,473
14,134
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
12
1 / 7 / 4
8,677
394
10,872
20,888
19,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
20
5 / 5 / 4
12,409
564
13,394
20,856
10,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Chenryo
Apollo
20
18 / 2 / 9
14,174
644
28,443
25,744
11,945
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Jaayaj
Heimdallr
17
3 / 5 / 9
10,694
486
6,212
13,927
5,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
1 / 1 / 17
10,575
481
7,726
19,111
17,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 5 / 11
10,768
489
12,328
10,377
3,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Occeann_
Cu Chulainn
17
2 / 3 / 8
10,253
466
4,614
13,460
9,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
82
16
Kills
28
28
Deaths
16
18
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Cupid
Bennnayyy
Cupid
3
5
4
1
W
Apollo
Chenryo
Apollo
18
2
9
11.25
L
Tiamat
Floomer
Tiamat
3
6
3
0.75
L
Mulan
Gangalf07
Mulan
4
5
3
1.1
W
Heimdallr
Jaayaj
Heimdallr
3
5
9
1.5
W
1
1
17
9.5
W
4
5
11
1.9
L
Ares
1
7
4
0.43
W
Cu Chulainn
Occeann_
Cu Chulainn
2
3
8
2
L
Ne Zha
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,269
Damage
59,323
85,574
Taken
82,619
58,488
Mitigated
48,041
18,035
Healing
26,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Bennnayyy
Cupid
10,433
4,664
111
1,069
11,477
4,863
645
3,864
7,368
0
65,452
W
Apollo
Chenryo
Apollo
28,443
21,119
0
10,571
25,744
11,945
530
8,824
16,895
0
133,607
L
Tiamat
Floomer
Tiamat
14,020
1,568
0
4,035
14,880
10,292
587
4,178
10,437
82,895
0
L
Mulan
Gangalf07
Mulan
9,550
1,403
0
1,818
17,473
14,134
718
2,074
15,263
142
48,902
W
Heimdallr
Jaayaj
Heimdallr
6,212
3,688
0
3,305
13,927
5,778
386
5,167
8,760
0
52,382
W
7,726
1,636
3,559
6,088
19,111
17,412
76
5,237
13,874
32,303
0
W
12,328
3,415
0
1,583
10,377
3,399
2,074
3,671
6,706
55,390
0
L
Ares
10,872
370
0
2,102
20,888
19,088
91
5,003
15,768
32,563
0
W
Cu Chulainn
Occeann_
Cu Chulainn
4,614
799
0
1,582
13,460
9,507
1,119
2,135
11,075
7,488
36,141
L
Ne Zha
13,394
4,609
0
8,900
20,856
10,111
0
4,876
15,718
0
100,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,170
Gold Earned
56,464
578
Minions Killed
471
0
Camps Cleared
0
1,994,885
Distance Traveled
1,985,889
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,389
472
127
6
0
397,774
0
W
Apollo
14,174
644
177
8
0
413,478
1
L
Tiamat
10,458
475
147
7
0
363,601
1
L
Mulan
10,237
465
98
4
0
434,985
7
W
Heimdallr
10,694
486
90
4
0
336,014
2
W
Terra
10,575
481
35
2
0
451,052
4
W
Nu Wa
10,768
489
83
4
0
347,523
2
L
Ares
8,677
394
33
2
0
401,729
4
W
Cu Chulainn
10,253
466
86
4
0
437,822
0
L
Ne Zha
12,409
564
173
8
0
396,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role