Player Matchup

Janus
Janus
Aeroberek
Janus
Level 26
God Stats
1W - 0L
1,453 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Ymir
Ymir
GuyWithFeelings
Ymir
Level 7
God Stats
14W - 6L
1,542 SR
Queue Stats
143W - 115L
1,657 Elo+
Party 2
Vamana
Vamana
MixedRaceCouple
Vamana
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 108L
1,743 Elo+
Party 2
Medusa
Medusa
TortaIracunda
Medusa
Level 18
God Stats
3W - 2L
1,690 SR
Queue Stats
12W - 10L
1,527 Elo+
Party 3
Cthulhu
Cthulhu
Traba-Furioso
Cthulhu
Level 16
God Stats
7W - 6L
1,503 SR
Queue Stats
12W - 10L
1,527 Elo+
Party 3
Team Averages
Level 17
1,538 SR
1,591 Elo+

VS

Team Averages
Level 23
1,526 SR
1,526 Elo+
Izanami
Izanami
IG_Fvxkd
Izanami
Level 26
God Stats
23W - 18L
1,580 SR
Queue Stats
41W - 37L
1,596 Elo+
Party 1
Nemesis
Nemesis
IMMAEATJOEMAMMA
Nemesis
Level 26
God Stats
3W - 3L
1,716 SR
Queue Stats
76W - 62L
1,544 Elo+
Party 1
Cthulhu
Cthulhu
Snxged
Cthulhu
Level 24
God Stats
3W - 3L
1,313 SR
Queue Stats
122W - 112L
1,551 Elo+
Party 1
Nox
Nox
omgkae
Nox
Level 27
God Stats
18W - 20L
1,521 SR
Queue Stats
122W - 152L
1,511 Elo+
Solo
Bellona
Bellona
squirtalligator
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aeroberek
Janus
12
5 / 2 / 5
7,742
645
6,109
4,050
1,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 2 / 5
7,078
590
3,830
8,776
3,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
9 / 0 / 2
8,436
703
9,260
9,859
5,866
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
6 / 1 / 2
7,073
589
5,460
4,458
1,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
10
0 / 2 / 7
6,213
518
4,502
7,547
2,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IG_Fvxkd
Izanami
10
1 / 4 / 1
5,692
474
2,025
5,795
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
3 / 4 / 1
5,972
498
3,565
7,751
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Snxged
Cthulhu
9
2 / 6 / 3
6,107
509
7,095
12,051
7,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nox
omgkae
Nox
11
1 / 3 / 0
6,114
510
3,021
4,890
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 7 / 0
4,898
408
4,096
9,613
5,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
23
Kills
7
7
Deaths
24
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
Aeroberek
Janus
5
2
5
3.75
W
3
2
5
2.75
L
Izanami
IG_Fvxkd
Izanami
1
4
1
0.38
L
3
4
1
0.88
W
9
0
2
10
L
Cthulhu
Snxged
Cthulhu
2
6
3
0.58
W
6
1
2
7
W
Cthulhu
0
2
7
1.75
L
Nox
omgkae
Nox
1
3
0
0.33
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,161
Damage
19,802
34,690
Taken
40,100
14,761
Mitigated
18,557
12,171
Healing
7,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Aeroberek
Janus
6,109
515
0
250
4,050
1,087
388
1,675
2,245
36,691
0
W
3,830
532
0
4,680
8,776
3,401
100
2,243
6,510
38,771
0
L
Izanami
IG_Fvxkd
Izanami
2,025
1,204
231
1,200
5,795
1,532
0
2,495
3,216
0
26,951
L
3,565
1,411
0
2,290
7,751
2,451
0
2,428
5,223
0
23,199
W
9,260
3,149
0
3,366
9,859
5,866
0
1,766
8,061
0
52,450
L
Cthulhu
Snxged
Cthulhu
7,095
585
0
2,674
12,051
7,026
0
5,451
6,561
19,034
0
W
5,460
2,476
0
828
4,458
1,409
697
1,631
2,827
0
40,755
W
Cthulhu
4,502
613
85
2,962
7,547
2,998
84
2,574
4,931
12,455
0
L
Nox
omgkae
Nox
3,021
92
0
666
4,890
1,619
0
2,562
2,152
30,142
0
L
4,096
1,303
0
292
9,613
5,929
0
1,102
8,507
0
16,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,542
Gold Earned
28,783
366
Minions Killed
234
0
Camps Cleared
0
1,174,799
Distance Traveled
1,127,774
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,742
645
81
7
0
230,742
2
W
Ymir
7,078
590
83
7
0
219,907
1
L
Izanami
5,692
474
60
5
0
225,106
0
L
Nemesis
5,972
498
43
4
0
255,888
0
W
Vamana
8,436
703
114
10
0
237,882
6
L
Cthulhu
6,107
509
28
2
0
218,240
2
W
Medusa
7,073
589
66
6
0
232,275
1
W
Cthulhu
6,213
518
22
2
0
253,993
6
L
Nox
6,114
510
71
6
0
215,991
4
L
Bellona
4,898
408
32
3
0
212,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role