Player Matchup

Jormungandr
Jormungandr
EOFReddy
Jormungandr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,646 Elo+
Solo
Tiamat
Tiamat
ErvEhlers
Tiamat
Level 22
God Stats
3W - 2L
1,733 SR
Queue Stats
68W - 67L
1,446 Elo+
Solo
Cu Chulainn
Cu Chulainn
JeSuisKI
Cu Chulainn
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,472 Elo+
Solo
Ra
Ra
JotaroKujoORA
Ra
Level 14
God Stats
5W - 2L
1,582 SR
Queue Stats
37W - 33L
1,399 Elo+
Solo
Tsukuyomi
Tsukuyomi
klasha88
Tsukuyomi
Level 8
God Stats
0W - 2L
1,228 SR
Queue Stats
33W - 20L
1,457 Elo+
Solo
Team Averages
Level 13
1,509 SR
1,484 Elo+

VS

Team Averages
Level 16
1,540 SR
1,454 Elo+
King Arthur
King Arthur
BasednSwamped
King Arthur
Level 19
God Stats
18W - 17L
1,548 SR
Queue Stats
169W - 142L
1,526 Elo+
Party 1
Medusa
Medusa
Holshire
Medusa
Level 10
God Stats
11W - 9L
1,414 SR
Queue Stats
11W - 10L
1,482 Elo+
Solo
Thoth
Thoth
RyanCelery
Thoth
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 34L
1,500 Elo+
Solo
Neith
Neith
nAtr0nBomB
Neith
Level 6
God Stats
17W - 29L
1,338 SR
Queue Stats
17W - 33L
1,161 Elo+
Solo
Xing Tian
Xing Tian
zscythez
Xing Tian
Level 24
God Stats
33W - 12L
1,900 SR
Queue Stats
133W - 74L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EOFReddy
Jormungandr
19
0 / 4 / 11
12,528
895
13,092
18,042
17,608
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
ErvEhlers
Tiamat
19
5 / 5 / 6
13,118
937
17,628
20,202
11,578
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cu Chulainn
JeSuisKI
Cu Chulainn
19
3 / 10 / 9
13,351
954
16,845
43,238
40,050
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
3 / 10 / 3
12,999
929
14,044
18,852
7,388
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
klasha88
Tsukuyomi
18
3 / 8 / 6
12,687
906
13,775
21,857
8,689
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

161

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BasednSwamped
King Arthur
20
7 / 3 / 16
13,724
980
18,412
20,329
24,364
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
Holshire
Medusa
20
12 / 3 / 8
15,475
1,105
25,738
15,588
6,490
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
20
10 / 2 / 17
15,133
1,081
30,927
15,524
6,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
20
3 / 2 / 14
13,325
952
10,188
7,634
3,100
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
zscythez
Xing Tian
20
5 / 4 / 21
14,617
1,044
28,125
22,876
25,004
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
113
14
Kills
37
37
Deaths
14
35
Assists
76
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BasednSwamped
King Arthur
7
3
16
5
L
Jormungandr
EOFReddy
Jormungandr
0
4
11
1.38
L
Tiamat
ErvEhlers
Tiamat
5
5
6
1.6
W
Medusa
Holshire
Medusa
12
3
8
5.33
L
Cu Chulainn
JeSuisKI
Cu Chulainn
3
10
9
0.75
L
3
10
3
0.45
W
Thoth
10
2
17
9.25
L
Tsukuyomi
klasha88
Tsukuyomi
3
8
6
0.75
W
Neith
3
2
14
5
W
Xing Tian
zscythez
Xing Tian
5
4
21
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,384
Damage
113,390
122,191
Taken
81,951
85,313
Mitigated
65,265
17,292
Healing
5,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BasednSwamped
King Arthur
18,412
1,612
0
2,108
20,329
24,364
0
10,984
9,345
0
38,066
L
Jormungandr
EOFReddy
Jormungandr
13,092
1,808
0
480
18,042
17,608
0
9,521
8,521
47,495
0
L
Tiamat
ErvEhlers
Tiamat
17,628
1,489
0
1,785
20,202
11,578
0
11,096
9,106
30,204
0
W
Medusa
Holshire
Medusa
25,738
14,717
482
1,222
15,588
6,490
0
9,177
6,411
0
47,877
L
Cu Chulainn
JeSuisKI
Cu Chulainn
16,845
4,315
0
8,304
43,238
40,050
0
13,926
29,312
2,373
31,837
L
14,044
777
3,895
2,210
18,852
7,388
0
12,084
6,768
36,543
0
W
Thoth
30,927
1,325
97
1,074
15,524
6,307
0
8,767
6,757
67,415
0
L
Tsukuyomi
klasha88
Tsukuyomi
13,775
3,224
0
618
21,857
8,689
0
12,425
9,432
0
35,000
W
Neith
10,188
5,220
0
988
7,634
3,100
0
4,333
3,301
0
34,472
W
Xing Tian
zscythez
Xing Tian
28,125
1,423
0
0
22,876
25,004
0
12,740
10,136
44,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,683
Gold Earned
72,274
240
Minions Killed
297
5
Camps Cleared
14
1,351,492
Distance Traveled
1,335,637
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,724
980
51
4
0
287,992
6
L
Jormungandr
12,528
895
75
5
1
232,442
0
L
Tiamat
13,118
937
26
2
0
279,495
0
W
Medusa
15,475
1,105
48
3
12
251,319
1
L
Cu Chulainn
13,351
954
30
2
2
268,228
0
L
Ra
12,999
929
60
4
2
258,225
0
W
Thoth
15,133
1,081
100
7
1
258,423
0
L
Tsukuyomi
12,687
906
49
4
0
313,102
0
W
Neith
13,325
952
70
5
1
239,723
1
W
Xing Tian
14,617
1,044
28
2
0
298,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role