Player Matchup

Sylvanus
Sylvanus
Cachitas
Sylvanus
Level 39
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 91L
1,431 Elo+
Party 3
Vamana
Vamana
JohnPorrison
Vamana
Level 29
God Stats
3W - 2L
1,466 SR
Queue Stats
73W - 103L
1,387 Elo+
Party 3
Danzaburou
Danzaburou
Selfbiter
Danzaburou
Level 47
God Stats
3W - 2L
1,539 SR
Queue Stats
145W - 132L
1,480 Elo+
Party 1
Tiamat
Tiamat
Shtef4n
Tiamat
Level 46
God Stats
31W - 19L
1,626 SR
Queue Stats
203W - 149L
1,586 Elo+
Party 1
Arachne
Arachne
tezyatwitch
Arachne
Level 48
God Stats
15W - 7L
1,676 SR
Queue Stats
354W - 171L
1,616 Elo+
Party 1
Team Averages
Level 42
1,562 SR
1,500 Elo+

VS

Team Averages
Level 94
1,400 SR
1,401 Elo+
Neith
Neith
Alialkhaldi
Neith
Level 7
God Stats
1W - 4L
1,279 SR
Queue Stats
2W - 5L
1,157 Elo+
Party 2
Ratatoskr
Ratatoskr
Havocwave
Ratatoskr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
SimSim434
Bacchus
Level 155
God Stats
2W - 5L
1,408 SR
Queue Stats
133W - 145L
1,484 Elo+
Party 2
Agni
Agni
Tmn3ds
Agni
Level 63
God Stats
1W - 4L
1,380 SR
Queue Stats
41W - 47L
1,420 Elo+
Party 2
Ymir
Ymir
VHMR1
Ymir
Level 116
God Stats
15W - 25L
1,436 SR
Queue Stats
160W - 165L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cachitas
Sylvanus
19
1 / 4 / 14
12,589
504
7,208
18,098
16,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vamana
20
2 / 2 / 6
13,715
549
5,975
13,305
10,986
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Selfbiter
Danzaburou
20
9 / 5 / 7
15,114
605
20,004
23,093
9,821
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
Shtef4n
Tiamat
20
4 / 4 / 12
15,698
628
22,451
14,744
11,572
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
tezyatwitch
Arachne
20
13 / 6 / 4
15,604
624
17,457
26,007
12,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 3
11,281
451
6,051
11,155
3,673
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ratatoskr
Havocwave
Ratatoskr
19
5 / 8 / 4
12,573
503
11,948
22,768
8,784
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
SimSim434
Bacchus
16
3 / 4 / 6
11,372
455
14,029
17,787
22,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
Tmn3ds
Agni
18
6 / 8 / 0
12,302
492
10,425
16,045
5,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
VHMR1
Ymir
19
4 / 6 / 3
12,516
501
16,121
26,593
31,896
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
37
29
Kills
21
21
Deaths
30
43
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
Sylvanus
Cachitas
Sylvanus
1
4
14
2
L
Ratatoskr
Havocwave
Ratatoskr
5
8
4
0.88
W
Vamana
2
2
6
2.5
W
Danzaburou
Selfbiter
Danzaburou
9
5
7
2.5
W
Tiamat
Shtef4n
Tiamat
4
4
12
2.5
L
Bacchus
SimSim434
Bacchus
3
4
6
1.5
L
Agni
Tmn3ds
Agni
6
8
0
0.75
L
Ymir
VHMR1
Ymir
4
6
3
0.92
W
Arachne
tezyatwitch
Arachne
13
6
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,095
Damage
58,574
95,247
Taken
94,348
60,901
Mitigated
72,939
43,994
Healing
14,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,051
2,947
0
3,030
11,155
3,673
624
4,050
7,105
0
56,449
W
Sylvanus
Cachitas
Sylvanus
7,208
1,878
2,160
6,209
18,098
16,298
1,955
7,517
10,479
43,379
10,775
L
Ratatoskr
Havocwave
Ratatoskr
11,948
6,149
0
1,589
22,768
8,784
0
9,277
13,491
0
80,560
W
Vamana
5,975
2,748
0
4,556
13,305
10,986
1,030
5,882
7,361
0
68,302
W
Danzaburou
Selfbiter
Danzaburou
20,004
12,470
0
11,179
23,093
9,821
5,735
11,487
11,510
0
97,025
W
Tiamat
Shtef4n
Tiamat
22,451
2,324
0
7,462
14,744
11,572
3,922
6,078
8,509
123,302
0
L
Bacchus
SimSim434
Bacchus
14,029
1,622
939
2,290
17,787
22,596
117
4,549
13,238
48,173
0
L
Agni
Tmn3ds
Agni
10,425
543
0
780
16,045
5,990
457
7,314
8,731
70,294
0
L
Ymir
VHMR1
Ymir
16,121
1,817
0
5,981
26,593
31,896
0
4,130
22,463
87,506
0
W
Arachne
tezyatwitch
Arachne
17,457
13,050
0
12,428
26,007
12,224
4,011
10,566
15,283
0
117,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,720
Gold Earned
60,044
730
Minions Killed
642
0
Camps Cleared
0
2,320,729
Distance Traveled
2,170,421
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,281
451
123
5
0
468,972
0
W
Sylvanus
12,589
504
100
4
0
417,532
2
L
Ratatoskr
12,573
503
137
5
0
467,445
0
W
Vamana
13,715
549
127
5
0
477,648
3
W
Danzaburou
15,114
605
130
5
0
432,714
6
W
Tiamat
15,698
628
222
9
0
480,546
4
L
Bacchus
11,372
455
57
2
0
457,221
4
L
Agni
12,302
492
181
7
0
426,487
4
L
Ymir
12,516
501
144
6
0
350,296
10
W
Arachne
15,604
624
151
6
0
512,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role