Player Matchup

Neith
Neith
SSJNiro
Neith
Level 29
God Stats
3W - 5L
1,343 SR
Queue Stats
8W - 6L
1,466 Elo+
Party 1
Anubis
Anubis
STORMEUP
Anubis
Level 88
God Stats
9W - 5L
1,813 SR
Queue Stats
10W - 9L
1,466 Elo+
Party 1
Jormungandr
Jormungandr
ppippodaki
Jormungandr
Level 41
God Stats
1W - 1L
1,336 SR
Queue Stats
23W - 20L
1,561 Elo+
Solo
Team Averages
Level 53
1,497 SR
1,498 Elo+

VS

Team Averages
Level 78
1,591 SR
1,421 Elo+
Ra
Ra
Hunterdaha01
Ra
Level 28
God Stats
33W - 39L
1,579 SR
Queue Stats
75W - 99L
1,434 Elo+
Solo
Olorun
Olorun
MONTESINOS1985
Olorun
Level 89
God Stats
2W - 6L
1,500 SR
Queue Stats
69W - 136L
1,354 Elo+
Solo
Gilgamesh
Gilgamesh
dark-senj
Gilgamesh
Level 117
God Stats
13W - 8L
1,693 SR
Queue Stats
195W - 220L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
SSJNiro
Neith
11
4 / 2 / 4
7,590
759
4,750
5,915
1,706
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
STORMEUP
Anubis
12
6 / 3 / 7
8,581
858
8,857
7,094
2,960
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
ppippodaki
Jormungandr
11
3 / 2 / 9
8,120
812
6,508
8,447
4,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 4
7,182
718
3,053
6,357
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 6 / 4
6,578
658
5,170
8,333
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
dark-senj
Gilgamesh
10
4 / 4 / 3
7,768
777
7,534
8,772
3,529
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
13
Kills
7
7
Deaths
13
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
L
1
6
4
0.5
W
Neith
SSJNiro
Neith
4
2
4
3
W
Anubis
STORMEUP
Anubis
6
3
7
3.17
L
Gilgamesh
dark-senj
Gilgamesh
4
4
3
1.38
W
Jormungandr
ppippodaki
Jormungandr
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,115
Damage
15,757
21,456
Taken
23,462
9,453
Mitigated
7,542
6,746
Healing
5,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,053
33
249
2,315
6,357
1,655
21
2,980
3,377
26,535
0
L
5,170
2,130
76
1,257
8,333
2,358
164
6,212
2,121
16,968
0
W
Neith
SSJNiro
Neith
4,750
2,493
0
1,255
5,915
1,706
746
1,502
4,017
0
22,744
W
Anubis
STORMEUP
Anubis
8,857
421
608
2,287
7,094
2,960
380
1,864
4,883
29,523
0
L
Gilgamesh
dark-senj
Gilgamesh
7,534
1,569
0
1,426
8,772
3,529
0
6,244
2,528
0
22,053
W
Jormungandr
ppippodaki
Jormungandr
6,508
1,189
0
2,596
8,447
4,787
165
3,940
3,887
27,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,291
Gold Earned
21,528
125
Minions Killed
115
0
Camps Cleared
0
533,007
Distance Traveled
526,818
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,182
718
54
5
0
197,730
2
L
Olorun
6,578
658
30
3
0
148,171
2
W
Neith
7,590
759
35
4
0
171,968
1
W
Anubis
8,581
858
53
5
0
162,696
2
L
Gilgamesh
7,768
777
31
3
0
180,917
1
W
Jormungandr
8,120
812
37
4
0
198,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role