Player Matchup

Ares
Ares
BARDALORA
Ares
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
216W - 127L
1,720 Elo+
Party 1
Chaac
Chaac
Dragoniruz
Chaac
Level 45
God Stats
1W - 0L
1,717 SR
Queue Stats
114W - 61L
1,673 Elo+
Party 1
Danzaburou
Danzaburou
HpQ_lol
Danzaburou
Level 29
God Stats
42W - 35L
1,586 SR
Queue Stats
170W - 179L
1,453 Elo+
Solo
Thor
Thor
Pinoid
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 3L
1,832 Elo+
Party 1
Anubis
Anubis
TuthomasNoku
Anubis
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
265W - 202L
1,685 Elo+
Party 1
Team Averages
Level 18
1,561 SR
1,673 Elo+

VS

Team Averages
Level 24
1,466 SR
1,510 Elo+
Neith
Neith
Fedebann
Neith
Level 24
God Stats
4W - 1L
1,394 SR
Queue Stats
47W - 36L
1,558 Elo+
Solo
Gilgamesh
Gilgamesh
PandoraFlyz
Gilgamesh
Level 17
God Stats
0W - 3L
1,197 SR
Queue Stats
62W - 64L
1,486 Elo+
Solo
Cerberus
Cerberus
nesdansmurf
Cerberus
Level 27
God Stats
2W - 5L
1,511 SR
Queue Stats
83W - 73L
1,489 Elo+
Solo
Thanatos
Thanatos
valois16
Thanatos
Level 23
God Stats
5W - 8L
1,727 SR
Queue Stats
30W - 31L
1,563 Elo+
Solo
Nox
Nox
xFailshotx
Nox
Level 29
God Stats
8W - 5L
1,500 SR
Queue Stats
123W - 93L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
19
5 / 1 / 26
13,923
557
18,643
21,546
24,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chaac
20
4 / 4 / 8
13,324
533
12,436
19,211
28,798
Talisman

Talisman

+75
Health
+15
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Danzaburou
HpQ_lol
Danzaburou
19
4 / 6 / 12
13,191
528
10,965
18,706
7,137
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
Pinoid
Thor
17
7 / 2 / 8
12,510
500
8,017
10,277
4,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
20
23 / 3 / 4
16,237
649
25,082
12,514
8,323
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Fedebann
Neith
18
5 / 9 / 2
12,226
489
10,492
16,312
5,273
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
PandoraFlyz
Gilgamesh
19
2 / 8 / 3
11,883
475
12,569
21,372
12,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
nesdansmurf
Cerberus
16
2 / 6 / 6
11,077
443
9,916
27,438
27,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
valois16
Thanatos
18
7 / 13 / 1
11,824
473
8,010
25,273
14,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
0 / 7 / 5
11,881
475
6,016
12,939
4,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
33
43
Kills
16
16
Deaths
43
58
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ares
5
1
26
18
W
Chaac
4
4
8
2
L
Neith
Fedebann
Neith
5
9
2
0.67
W
Danzaburou
HpQ_lol
Danzaburou
4
6
12
1.67
L
Gilgamesh
PandoraFlyz
Gilgamesh
2
8
3
0.44
W
Thor
Pinoid
Thor
7
2
8
5.5
W
Anubis
23
3
4
8.33
L
Cerberus
nesdansmurf
Cerberus
2
6
6
0.83
L
Thanatos
valois16
Thanatos
7
13
1
0.58
L
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,143
Damage
47,003
82,254
Taken
103,334
73,237
Mitigated
64,586
22,261
Healing
27,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
18,643
955
0
2,466
21,546
24,118
316
4,726
16,820
44,881
0
W
Chaac
12,436
2,676
0
6,328
19,211
28,798
190
3,130
16,081
3,716
64,627
L
Neith
Fedebann
Neith
10,492
4,094
0
3,185
16,312
5,273
1,662
7,564
8,648
0
61,862
W
Danzaburou
HpQ_lol
Danzaburou
10,965
4,973
0
4,487
18,706
7,137
3,774
4,316
14,390
0
91,276
L
Gilgamesh
PandoraFlyz
Gilgamesh
12,569
2,920
0
3,807
21,372
12,959
0
5,764
15,333
0
88,457
W
Thor
Pinoid
Thor
8,017
2,939
0
2,866
10,277
4,861
560
674
9,603
0
69,447
W
Anubis
25,082
888
0
6,114
12,514
8,323
1,102
3,575
8,939
118,999
0
L
Cerberus
nesdansmurf
Cerberus
9,916
506
0
7,228
27,438
27,417
0
15,297
12,116
48,767
0
L
Thanatos
valois16
Thanatos
8,010
3,294
0
12,015
25,273
14,299
0
10,616
14,582
0
59,093
L
6,016
376
0
1,136
12,939
4,638
0
6,336
6,588
86,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,185
Gold Earned
58,891
588
Minions Killed
654
0
Camps Cleared
0
2,207,454
Distance Traveled
2,064,466
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,923
557
39
2
0
536,603
12
W
Chaac
13,324
533
131
5
0
424,521
1
L
Neith
12,226
489
133
5
0
364,674
4
W
Danzaburou
13,191
528
138
6
0
483,814
0
L
Gilgamesh
11,883
475
132
5
0
393,789
8
W
Thor
12,510
500
108
4
0
289,695
7
W
Anubis
16,237
649
172
7
0
472,821
6
L
Cerberus
11,077
443
118
5
0
453,449
2
L
Thanatos
11,824
473
82
3
0
401,666
0
L
Nox
11,881
475
189
8
0
450,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role