Player Matchup

Ymir
Ymir
Adam carrys
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ra
Ra
Conroxx
Ra
Level 45
God Stats
0W - 4L
1,228 SR
Queue Stats
129W - 165L
1,327 Elo+
Party 3
Gilgamesh
Gilgamesh
KINGDXNTE
Gilgamesh
Level 64
God Stats
0W - 3L
1,175 SR
Queue Stats
127W - 153L
1,300 Elo+
Party 3
Da Ji
Da Ji
Kedza132
Da Ji
Level 25
God Stats
1W - 2L
1,676 SR
Queue Stats
6W - 15L
1,303 Elo+
Party 2
Ares
Ares
k applejuice
Ares
Level 72
God Stats
0W - 1L
1,281 SR
Queue Stats
12W - 22L
1,366 Elo+
Party 2
Team Averages
Level 41
1,372 SR
1,359 Elo+

VS

Team Averages
Level 85
1,505 SR
1,418 Elo+
Ymir
Ymir
Debosvibe
Ymir
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 38L
1,541 Elo+
Party 1
Anubis
Anubis
SweatySocks6
Anubis
Level 72
God Stats
25W - 17L
1,427 SR
Queue Stats
109W - 132L
1,401 Elo+
Party 1
Xbalanque
Xbalanque
elqueesqchajudas
Xbalanque
Level 149
God Stats
13W - 10L
1,671 SR
Queue Stats
565W - 616L
1,392 Elo+
Solo
Sol
Sol
x6saturn
Sol
Level 69
God Stats
17W - 10L
1,474 SR
Queue Stats
59W - 59L
1,419 Elo+
Solo
Awilix
Awilix
xXAlaenna95X
Awilix
Level 100
God Stats
39W - 39L
1,455 SR
Queue Stats
390W - 422L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 0
4,069
407
712
3,445
1,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 4 / 1
4,660
466
1,388
4,390
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
KINGDXNTE
Gilgamesh
9
0 / 4 / 1
5,272
527
3,418
6,558
4,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Da Ji
Kedza132
Da Ji
7
3 / 5 / 1
5,735
574
2,830
5,619
1,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 4 / 1
4,571
457
3,139
6,814
2,492
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
3 / 2 / 6
5,795
580
4,149
7,048
2,900
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anubis
10
3 / 0 / 1
5,843
584
2,335
2,837
1,178
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Xbalanque
9
7 / 2 / 3
6,296
630
5,166
4,438
1,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 1 / 1
7,077
708
4,671
6,516
1,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Awilix
11
2 / 1 / 6
6,076
608
1,636
5,671
1,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
20
20
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
0
4
1
0.13
W
Ymir
3
2
6
3
L
Gilgamesh
KINGDXNTE
Gilgamesh
0
4
1
0.13
L
Da Ji
Kedza132
Da Ji
3
5
1
0.7
W
Anubis
3
0
1
3.5
W
Xbalanque
7
2
3
4.25
L
1
4
1
0.38
W
5
1
1
5.5
W
Awilix
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,487
Damage
17,957
26,826
Taken
26,510
11,303
Mitigated
9,223
4,621
Healing
10,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
712
160
0
324
3,445
1,398
0
1,024
2,421
3,133
0
L
1,388
195
0
1,294
4,390
987
217
2,028
2,362
10,393
0
W
Ymir
4,149
1,498
283
1,727
7,048
2,900
375
2,699
4,349
17,475
0
L
Gilgamesh
KINGDXNTE
Gilgamesh
3,418
1,082
0
1,238
6,558
4,735
145
4,043
2,515
0
20,600
L
Da Ji
Kedza132
Da Ji
2,830
769
0
439
5,619
1,691
0
1,880
3,739
0
9,993
W
Anubis
2,335
123
0
1,926
2,837
1,178
0
1,088
1,533
26,682
0
W
Xbalanque
5,166
2,150
0
396
4,438
1,380
947
1,037
3,401
0
23,328
L
3,139
543
114
1,212
6,814
2,492
0
2,180
4,634
13,544
0
W
4,671
1,434
0
4,650
6,516
1,865
765
43
6,473
40,177
0
W
Awilix
1,636
258
258
815
5,671
1,900
0
156
5,515
0
27,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,307
Gold Earned
31,087
114
Minions Killed
289
0
Camps Cleared
0
782,551
Distance Traveled
869,010
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,069
407
5
1
0
134,980
1
L
Ra
4,660
466
26
3
0
99,909
0
W
Ymir
5,795
580
26
3
0
182,566
1
L
Gilgamesh
5,272
527
48
5
0
176,378
0
L
Da Ji
5,735
574
19
2
0
192,481
0
W
Anubis
5,843
584
57
6
0
161,728
0
W
Xbalanque
6,296
630
54
5
0
171,414
3
L
Ares
4,571
457
16
2
0
178,803
0
W
Sol
7,077
708
95
10
0
157,179
1
W
Awilix
6,076
608
57
6
0
196,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role