Player Matchup

Gilgamesh
Gilgamesh
Bentnapkins
Gilgamesh
Level 147
God Stats
2W - 1L
1,561 SR
Queue Stats
14W - 19L
1,433 Elo+
Solo
Vulcan
Vulcan
LPrismD
Vulcan
Level 149
God Stats
10W - 4L
1,780 SR
Queue Stats
220W - 111L
1,738 Elo+
Party 1
Chronos
Chronos
MichaelGamingVN
Chronos
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,601 Elo+
Party 1
Horus
Horus
MindYaBusiness
Horus
Level 123
God Stats
69W - 49L
1,653 SR
Queue Stats
641W - 528L
1,575 Elo+
Party 1
Kali
Kali
SenseiStickz
Kali
Level 127
God Stats
4W - 0L
1,751 SR
Queue Stats
22W - 21L
1,547 Elo+
Party 1
Team Averages
Level 115
1,649 SR
1,579 Elo+

VS

Team Averages
Level 75
1,512 SR
1,519 Elo+
Vamana
Vamana
Dima992
Vamana
Level 34
God Stats
0W - 4L
1,500 SR
Queue Stats
52W - 53L
1,474 Elo+
Solo
Neith
Neith
Futuresnoow
Neith
Level 27
God Stats
4W - 7L
1,574 SR
Queue Stats
138W - 117L
1,478 Elo+
Party 2
Janus
Janus
MarioBro0613
Janus
Level 107
God Stats
14W - 12L
1,705 SR
Queue Stats
203W - 170L
1,598 Elo+
Party 2
Thor
Thor
SquidCity1027
Thor
Level 102
God Stats
0W - 5L
1,280 SR
Queue Stats
400W - 412L
1,530 Elo+
Solo
Artio
Artio
Tunrfish
Artio
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
572W - 559L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bentnapkins
Gilgamesh
16
5 / 0 / 3
10,217
568
10,565
15,707
10,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
LPrismD
Vulcan
16
9 / 2 / 3
10,488
583
17,720
5,957
2,502
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 2 / 5
8,655
481
3,548
14,484
4,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 3 / 11
9,633
535
5,606
13,923
11,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
9 / 1 / 3
11,035
613
11,189
13,038
8,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Dima992
Vamana
13
1 / 4 / 4
7,712
428
7,741
14,519
7,984
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 7 / 3
8,010
445
6,386
12,619
4,004
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 3 / 5
8,686
483
10,971
7,923
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 7 / 3
7,550
419
6,168
13,529
3,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
Tunrfish
Artio
12
4 / 5 / 2
8,562
476
5,352
16,162
8,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
26
Kills
8
8
Deaths
26
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Bentnapkins
Gilgamesh
5
0
3
6.5
L
Vamana
Dima992
Vamana
1
4
4
0.75
L
1
7
3
0.36
W
Vulcan
LPrismD
Vulcan
9
2
3
5.25
L
1
3
5
1.17
W
0
2
5
1.25
W
3
3
11
2.83
W
9
1
3
10.5
L
1
7
3
0.36
L
Artio
Tunrfish
Artio
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,628
Damage
36,618
63,109
Taken
64,752
37,604
Mitigated
26,624
25,891
Healing
21,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Bentnapkins
Gilgamesh
10,565
3,147
0
8,642
15,707
10,628
1,468
1,086
14,601
0
69,668
L
Vamana
Dima992
Vamana
7,741
3,449
0
4,501
14,519
7,984
0
3,086
11,433
0
41,557
L
6,386
3,567
0
4,206
12,619
4,004
852
7,190
5,429
0
45,709
W
Vulcan
LPrismD
Vulcan
17,720
4,244
0
261
5,957
2,502
1,673
2,736
3,133
75,105
0
L
10,971
1,141
0
1,946
7,923
2,104
0
2,247
5,676
70,183
0
W
3,548
1,192
0
6,570
14,484
4,627
994
5,066
9,178
44,759
0
W
5,606
2,350
754
4,127
13,923
11,739
52
4,945
8,752
0
18,179
W
11,189
6,020
0
5,537
13,038
8,108
1,226
1,858
11,122
0
85,506
L
6,168
1,336
0
3,828
13,529
3,804
0
1,068
12,461
0
43,434
L
Artio
Tunrfish
Artio
5,352
256
875
5,847
16,162
8,728
0
7,677
8,485
18,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,028
Gold Earned
40,520
478
Minions Killed
426
0
Camps Cleared
0
1,720,161
Distance Traveled
1,548,666
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,217
568
106
6
0
287,249
6
L
Vamana
7,712
428
89
5
0
320,665
2
L
Neith
8,010
445
83
5
0
265,159
3
W
Vulcan
10,488
583
133
7
0
337,599
3
L
Janus
8,686
483
154
9
0
327,200
3
W
Chronos
8,655
481
91
5
0
329,752
1
W
Horus
9,633
535
23
1
0
357,453
4
W
Kali
11,035
613
125
7
0
408,108
5
L
Thor
7,550
419
74
4
0
294,226
8
L
Artio
8,562
476
26
1
0
341,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role