Player Matchup

Bellona
Bellona
HideOnFermin
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,151 Elo+
Party 1
Da Ji
Da Ji
Lolalfre
Da Ji
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,209 Elo+
Party 1
Ra
Ra
LolitoMena
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,206 Elo+
Party 1
Artemis
Artemis
MePasoAlDota69
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,094 Elo+
Party 1
Cthulhu
Cthulhu
XxhalconxX
Cthulhu
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 4L
1,240 Elo+
Party 1
Team Averages
Level 6
1,500 SR
1,180 Elo+

VS

Team Averages
Level 14
1,471 SR
1,427 Elo+
Apollo
Apollo
GlazersOut
Apollo
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
MrTikku
Raijin
Level 18
God Stats
7W - 8L
1,451 SR
Queue Stats
176W - 198L
1,366 Elo+
Party 2
Xing Tian
Xing Tian
RBinZeR
Xing Tian
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
TimmyTovenaar
Gilgamesh
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
venlaama
Susano
Level 25
God Stats
6W - 11L
1,402 SR
Queue Stats
138W - 147L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HideOnFermin
Bellona
10
4 / 5 / 2
6,390
533
8,850
11,114
7,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
Lolalfre
Da Ji
9
2 / 8 / 0
5,895
491
4,491
10,851
3,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
2 / 8 / 2
5,790
483
2,844
7,058
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
4 / 9 / 1
6,032
503
5,393
8,531
2,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
XxhalconxX
Cthulhu
8
1 / 8 / 3
5,682
474
2,574
9,221
6,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GlazersOut
Apollo
15
16 / 0 / 3
9,325
777
12,655
12,220
4,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
MrTikku
Raijin
12
8 / 4 / 5
7,927
661
6,415
7,165
2,337
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
RBinZeR
Xing Tian
8
1 / 4 / 12
6,523
544
2,749
7,113
3,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
TimmyTovenaar
Gilgamesh
11
3 / 3 / 2
6,966
581
3,944
9,115
5,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
venlaama
Susano
12
9 / 2 / 11
8,137
678
8,057
8,012
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
70
13
Kills
37
38
Deaths
13
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Apollo
GlazersOut
Apollo
16
0
3
17.5
L
Bellona
HideOnFermin
Bellona
4
5
2
1
L
Da Ji
Lolalfre
Da Ji
2
8
0
0.25
L
2
8
2
0.38
L
4
9
1
0.5
W
Raijin
MrTikku
Raijin
8
4
5
2.63
W
Xing Tian
RBinZeR
Xing Tian
1
4
12
1.75
W
Gilgamesh
TimmyTovenaar
Gilgamesh
3
3
2
1.33
L
Cthulhu
XxhalconxX
Cthulhu
1
8
3
0.31
W
Susano
venlaama
Susano
9
2
11
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,152
Damage
33,820
46,775
Taken
43,625
21,798
Mitigated
18,129
5,028
Healing
18,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
GlazersOut
Apollo
12,655
9,014
0
9,794
12,220
4,525
2,050
1,761
10,196
0
59,924
L
Bellona
HideOnFermin
Bellona
8,850
3,435
0
1,001
11,114
7,840
60
1,995
9,119
0
25,542
L
Da Ji
Lolalfre
Da Ji
4,491
1,790
0
2,691
10,851
3,101
0
1,992
8,859
0
25,039
L
2,844
417
20
683
7,058
1,687
0
1,666
5,392
14,386
0
L
5,393
2,712
0
90
8,531
2,904
0
994
7,537
0
20,274
W
Raijin
MrTikku
Raijin
6,415
1,662
366
2,312
7,165
2,337
1,334
1,805
5,138
35,559
0
W
Xing Tian
RBinZeR
Xing Tian
2,749
224
0
324
7,113
3,210
70
765
6,236
9,557
0
W
Gilgamesh
TimmyTovenaar
Gilgamesh
3,944
789
0
3,392
9,115
5,219
752
102
9,013
0
32,385
L
Cthulhu
XxhalconxX
Cthulhu
2,574
529
0
543
9,221
6,266
0
2,517
6,704
8,056
0
W
Susano
venlaama
Susano
8,057
2,432
99
2,525
8,012
2,838
0
338
7,624
0
35,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,789
Gold Earned
38,878
158
Minions Killed
300
0
Camps Cleared
0
1,001,891
Distance Traveled
1,144,576
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,325
777
105
9
0
208,386
0
L
Bellona
6,390
533
40
3
0
213,762
0
L
Da Ji
5,895
491
46
4
0
222,977
1
L
Ra
5,790
483
27
2
0
193,729
0
L
Artemis
6,032
503
33
3
0
175,998
0
W
Raijin
7,927
661
63
5
0
192,880
3
W
Xing Tian
6,523
544
19
2
0
245,050
3
W
Gilgamesh
6,966
581
56
5
0
226,666
0
L
Cthulhu
5,682
474
12
1
0
195,425
0
W
Susano
8,137
678
57
5
0
271,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role