Player Matchup

Athena
Athena
Anthranet
Athena
Level 12
God Stats
6W - 2L
1,500 SR
Queue Stats
80W - 79L
1,351 Elo+
Solo
Tyr
Tyr
Dreamjack44
Tyr
Level 18
God Stats
2W - 0L
1,742 SR
Queue Stats
296W - 293L
1,439 Elo+
Solo
Olorun
Olorun
EcchiTillIDie
Olorun
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,533 Elo+
Solo
Hun Batz
Hun Batz
Egox10
Hun Batz
Level 27
God Stats
4W - 3L
1,563 SR
Queue Stats
84W - 100L
1,421 Elo+
Solo
Anhur
Anhur
iRa1ken
Anhur
Level 24
God Stats
28W - 16L
1,567 SR
Queue Stats
63W - 49L
1,457 Elo+
Solo
Team Averages
Level 22
1,575 SR
1,440 Elo+

VS

Team Averages
Level 14
1,547 SR
1,341 Elo+
Nemesis
Nemesis
AsuraDarkness
Nemesis
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 11L
1,445 Elo+
Solo
Danzaburou
Danzaburou
Ggee420
Danzaburou
Level 28
God Stats
3W - 8L
1,487 SR
Queue Stats
103W - 124L
1,334 Elo+
Party 1
King Arthur
King Arthur
Patr024
King Arthur
Level 13
God Stats
4W - 6L
1,596 SR
Queue Stats
17W - 25L
1,419 Elo+
Party 1
Kukulkan
Kukulkan
ddirdion
Kukulkan
Level 5
God Stats
4W - 6L
1,653 SR
Queue Stats
15W - 19L
1,398 Elo+
Solo
Yemoja
Yemoja
slenderiino
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,107 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Anthranet
Athena
12
0 / 0 / 14
7,618
476
3,996
6,307
4,668
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

16
3 / 1 / 1
9,892
618
5,397
8,729
9,779
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 3 / 4
9,099
569
7,570
7,651
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
Egox10
Hun Batz
13
2 / 2 / 4
8,335
521
2,565
9,755
3,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
iRa1ken
Anhur
17
16 / 0 / 0
10,486
655
14,070
10,479
3,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
3 / 3 / 2
8,301
519
4,233
9,490
4,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Ggee420
Danzaburou
10
0 / 8 / 0
6,223
389
3,165
11,135
2,665
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Patr024
King Arthur
1
0 / 0 / 0
4,491
281
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kukulkan
ddirdion
Kukulkan
14
3 / 8 / 2
8,679
542
7,032
9,950
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
9
0 / 8 / 0
6,168
386
3,992
12,083
7,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
27
Kills
6
6
Deaths
27
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Athena
Anthranet
Athena
0
0
14
7
L
Nemesis
3
3
2
1.33
W
3
1
1
3.5
W
6
3
4
2.67
W
Hun Batz
Egox10
Hun Batz
2
2
4
2
L
Danzaburou
Ggee420
Danzaburou
0
8
0
0
L
King Arthur
Patr024
King Arthur
0
0
0
0
L
Kukulkan
ddirdion
Kukulkan
3
8
2
0.5
W
Anhur
iRa1ken
Anhur
16
0
0
16
L
Yemoja
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,598
Damage
18,422
42,921
Taken
42,658
24,741
Mitigated
17,795
16,718
Healing
6,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Anthranet
Athena
3,996
1,267
0
270
6,307
4,668
361
2,302
3,975
10,454
0
L
Nemesis
4,233
1,347
0
2,655
9,490
4,455
0
958
8,532
0
39,115
W
5,397
843
0
2,462
8,729
9,779
0
931
7,768
0
64,870
W
7,570
4,467
115
1,735
7,651
3,286
3,461
3,798
3,635
41,375
1,968
W
Hun Batz
Egox10
Hun Batz
2,565
850
0
3,513
9,755
3,358
384
1,622
7,985
0
43,553
L
Danzaburou
Ggee420
Danzaburou
3,165
1,731
0
945
11,135
2,665
897
1,812
9,323
0
34,645
L
King Arthur
Patr024
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
ddirdion
Kukulkan
7,032
148
0
1,990
9,950
3,668
715
5,337
4,613
40,314
0
W
Anhur
iRa1ken
Anhur
14,070
9,027
0
8,623
10,479
3,650
2,154
1,945
8,534
0
82,844
L
Yemoja
3,992
1,223
446
321
12,083
7,007
217
2,927
9,156
15,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,430
Gold Earned
33,862
466
Minions Killed
269
0
Camps Cleared
0
1,360,348
Distance Traveled
1,135,915
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,618
476
13
1
0
283,095
1
L
Nemesis
8,301
519
84
5
0
341,104
0
W
Tyr
9,892
618
135
8
0
293,086
1
W
Olorun
9,099
569
95
6
0
240,491
1
W
Hun Batz
8,335
521
75
5
0
288,591
3
L
Danzaburou
6,223
389
67
4
0
287,474
0
L
King Arthur
4,491
281
0
0
0
0
0
L
Kukulkan
8,679
542
91
6
0
225,837
0
W
Anhur
10,486
655
148
9
0
255,085
3
L
Yemoja
6,168
386
27
2
0
281,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role