Player Matchup

Ao Kuang
Ao Kuang
Coryz13
Ao Kuang
Level 76
God Stats
20W - 13L
1,489 SR
Queue Stats
79W - 55L
1,385 Elo+
Party 2
Ares
Ares
SlickyTheSad
Ares
Level 44
God Stats
16W - 5L
1,706 SR
Queue Stats
112W - 96L
1,385 Elo+
Party 2
Scylla
Scylla
SpodersMeme
Scylla
Level 16
God Stats
1W - 1L
1,759 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Nike
Nike
Ssormlia
Nike
Level 105
God Stats
0W - 2L
1,618 SR
Queue Stats
64W - 46L
1,548 Elo+
Party 2
Izanami
Izanami
VIISeven
Izanami
Level 18
God Stats
18W - 12L
1,675 SR
Queue Stats
42W - 36L
1,534 Elo+
Party 2
Team Averages
Level 52
1,649 SR
1,471 Elo+

VS

Team Averages
Level 59
1,592 SR
1,503 Elo+
Kuzenbo
Kuzenbo
BigDMK_
Kuzenbo
Level 46
God Stats
24W - 34L
1,514 SR
Queue Stats
134W - 159L
1,520 Elo+
Party 1
Nemesis
Nemesis
KoolaidwEEp
Nemesis
Level 48
God Stats
4W - 5L
1,516 SR
Queue Stats
40W - 40L
1,377 Elo+
Solo
Tiamat
Tiamat
buckaroo77
Tiamat
Level 22
God Stats
33W - 19L
1,650 SR
Queue Stats
387W - 386L
1,532 Elo+
Party 1
Sun Wukong
Sun Wukong
nixter867
Sun Wukong
Level 68
God Stats
54W - 47L
1,691 SR
Queue Stats
669W - 648L
1,576 Elo+
Party 1
Danzaburou
Danzaburou
strikerbot7
Danzaburou
Level 110
God Stats
8W - 12L
1,587 SR
Queue Stats
884W - 881L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Coryz13
Ao Kuang
16
8 / 5 / 3
10,600
505
9,924
20,002
7,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 6 / 4
8,788
418
6,264
14,341
14,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
15
1 / 7 / 1
9,152
436
6,084
9,492
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
16
0 / 3 / 3
9,490
452
7,197
10,682
9,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
VIISeven
Izanami
16
5 / 5 / 3
10,185
485
13,938
12,064
4,998
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BigDMK_
Kuzenbo
16
3 / 1 / 10
10,909
519
6,524
15,323
14,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
KoolaidwEEp
Nemesis
16
7 / 6 / 4
11,949
569
8,736
18,661
7,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
buckaroo77
Tiamat
18
4 / 3 / 11
12,542
597
10,137
12,957
8,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
nixter867
Sun Wukong
20
5 / 2 / 9
13,157
627
10,266
19,302
12,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
strikerbot7
Danzaburou
17
7 / 4 / 5
12,144
578
11,972
16,938
6,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
65
14
Kills
26
26
Deaths
16
14
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
BigDMK_
Kuzenbo
3
1
10
8
L
Ao Kuang
Coryz13
Ao Kuang
8
5
3
1.9
W
Nemesis
KoolaidwEEp
Nemesis
7
6
4
1.5
L
0
6
4
0.33
L
Scylla
1
7
1
0.21
L
Nike
0
3
3
0.5
L
Izanami
VIISeven
Izanami
5
5
3
1.3
W
Tiamat
buckaroo77
Tiamat
4
3
11
3.17
W
Sun Wukong
nixter867
Sun Wukong
5
2
9
4.75
W
Danzaburou
strikerbot7
Danzaburou
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,407
Damage
47,635
66,581
Taken
83,181
39,475
Mitigated
49,473
14,435
Healing
28,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
BigDMK_
Kuzenbo
6,524
2,120
0
3,322
15,323
14,394
453
5,143
10,111
32,826
0
L
Ao Kuang
Coryz13
Ao Kuang
9,924
3,284
0
10,249
20,002
7,777
958
4,971
14,707
55,361
0
W
Nemesis
KoolaidwEEp
Nemesis
8,736
5,495
0
4,583
18,661
7,777
178
6,988
11,425
0
70,340
L
6,264
358
0
1,283
14,341
14,577
63
5,258
9,025
27,475
0
L
Scylla
6,084
1,227
0
790
9,492
3,056
117
3,665
5,557
42,360
0
L
Nike
7,197
1,066
0
287
10,682
9,067
387
1,751
8,572
5,066
51,145
L
Izanami
VIISeven
Izanami
13,938
9,888
0
1,826
12,064
4,998
1,087
2,085
9,917
0
73,006
W
Tiamat
buckaroo77
Tiamat
10,137
345
185
3,849
12,957
8,129
1,111
6,861
5,941
71,384
0
W
Sun Wukong
nixter867
Sun Wukong
10,266
2,061
0
8,380
19,302
12,898
240
5,201
13,732
0
99,315
W
Danzaburou
strikerbot7
Danzaburou
11,972
5,263
0
8,368
16,938
6,275
2,020
6,209
10,693
0
83,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,215
Gold Earned
60,701
486
Minions Killed
539
0
Camps Cleared
0
1,915,553
Distance Traveled
2,032,137
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,909
519
31
1
0
426,978
3
L
Ao Kuang
10,600
505
103
5
0
379,276
2
W
Nemesis
11,949
569
79
4
0
400,921
0
L
Ares
8,788
418
18
1
0
381,557
4
L
Scylla
9,152
436
95
5
0
380,007
1
L
Nike
9,490
452
115
5
0
417,083
1
L
Izanami
10,185
485
155
7
0
357,630
3
W
Tiamat
12,542
597
133
6
0
415,640
3
W
Sun Wukong
13,157
627
179
9
0
414,502
6
W
Danzaburou
12,144
578
117
6
0
374,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role