Player Matchup

Khepri
Khepri
Soulxspade
Khepri
Level 35
God Stats
23W - 5L
1,945 SR
Queue Stats
206W - 118L
1,684 Elo+
Party 1
Artemis
Artemis
Weakendtooth16
Artemis
Level 69
God Stats
1W - 1L
1,666 SR
Queue Stats
213W - 125L
1,686 Elo+
Party 1
Hercules
Hercules
foobaloops
Hercules
Level 105
God Stats
15W - 7L
1,566 SR
Queue Stats
216W - 126L
1,690 Elo+
Party 1
Team Averages
Level 70
1,726 SR
1,687 Elo+

VS

Team Averages
Level 97
1,443 SR
1,531 Elo+
Gilgamesh
Gilgamesh
JWallaby
Gilgamesh
Level 108
God Stats
7W - 7L
1,613 SR
Queue Stats
98W - 84L
1,581 Elo+
Party 2
Vulcan
Vulcan
PinkishPanda48
Vulcan
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,415 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
STR7X
Ah Muzen Cab
Level 89
God Stats
2W - 0L
1,216 SR
Queue Stats
116W - 102L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Soulxspade
Khepri
13
2 / 5 / 7
10,403
650
5,286
16,438
19,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 2 / 6
10,250
641
12,682
12,383
4,754
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
foobaloops
Hercules
14
6 / 3 / 5
10,975
686
11,037
16,080
19,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JWallaby
Gilgamesh
14
3 / 6 / 5
11,697
731
9,942
19,857
14,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 4 / 5
11,253
703
10,381
8,353
3,214
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
STR7X
Ah Muzen Cab
16
3 / 1 / 7
11,355
710
15,602
8,077
3,276
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
11
Kills
10
10
Deaths
11
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
JWallaby
Gilgamesh
3
6
5
0.92
W
4
4
5
1.63
W
Ah Muzen Cab
STR7X
Ah Muzen Cab
3
1
7
6.5
L
Khepri
Soulxspade
Khepri
2
5
7
1.1
L
3
2
6
3
L
Hercules
foobaloops
Hercules
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,005
Damage
35,925
44,901
Taken
36,287
43,418
Mitigated
21,310
12,498
Healing
5,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
JWallaby
Gilgamesh
9,942
2,969
0
1,437
19,857
14,820
0
2,498
17,034
0
27,076
W
10,381
3,159
0
2,198
8,353
3,214
504
1,646
6,557
45,480
0
W
Ah Muzen Cab
STR7X
Ah Muzen Cab
15,602
3,957
0
2,261
8,077
3,276
1,864
1,326
6,651
0
83,242
L
Khepri
Soulxspade
Khepri
5,286
207
0
913
16,438
19,084
8
4,551
11,887
21,192
0
L
12,682
7,565
0
5,571
12,383
4,754
990
2,858
9,525
0
57,080
L
Hercules
foobaloops
Hercules
11,037
3,180
0
6,014
16,080
19,580
330
3,045
13,035
0
46,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,628
Gold Earned
34,305
204
Minions Killed
202
0
Camps Cleared
0
851,089
Distance Traveled
893,790
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,697
731
29
2
0
284,047
3
W
Vulcan
11,253
703
54
3
0
296,838
0
W
Ah Muzen Cab
11,355
710
119
7
0
312,905
5
L
Khepri
10,403
650
19
1
0
277,008
0
L
Artemis
10,250
641
115
7
0
261,259
1
L
Hercules
10,975
686
70
4
0
312,822
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role