Player Matchup

Kali
Kali
 
Kali
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
A money A
Raijin
Level 128
God Stats
4W - 3L
1,500 SR
Queue Stats
178W - 175L
1,458 Elo+
Party 1
Erlang Shen
Erlang Shen
Irish Spartan54
Erlang Shen
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 90L
1,481 Elo+
Party 1
Ganesha
Ganesha
SickTiqhT
Ganesha
Level 68
God Stats
1W - 1L
1,548 SR
Queue Stats
71W - 62L
1,458 Elo+
Solo
Vulcan
Vulcan
VinyTheGrifter
Vulcan
Level 121
God Stats
2W - 4L
1,500 SR
Queue Stats
121W - 122L
1,471 Elo+
Solo
Team Averages
Level 107
1,510 SR
1,474 Elo+

VS

Team Averages
Level 81
1,500 SR
1,432 Elo+
Ymir
Ymir
 
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
AceCoralCat11
Nox
Level 15
God Stats
0W - 5L
1,500 SR
Queue Stats
45W - 85L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
DrDoobie4Twenty
Ah Puch
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Rambon0
Cthulhu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 110L
1,386 Elo+
Solo
Rama
Rama
funkysun0
Rama
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
18
9 / 5 / 13
12,353
727
7,658
15,221
8,347
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
A money A
Raijin
19
10 / 6 / 10
12,798
753
17,207
17,607
8,220
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
Irish Spartan54
Erlang Shen
20
6 / 4 / 15
12,371
728
8,884
25,760
22,376
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
SickTiqhT
Ganesha
20
0 / 2 / 28
12,382
728
9,194
17,405
24,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
10 / 4 / 20
13,868
816
31,483
13,298
5,657
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
3 / 7 / 12
11,033
649
8,670
21,059
20,399
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
1 / 9 / 12
10,682
628
7,616
14,682
5,511
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 5 / 8
12,745
750
28,156
13,901
4,658
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
Rambon0
Cthulhu
18
2 / 6 / 14
10,997
647
13,156
16,729
6,139
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
18
6 / 8 / 8
11,952
703
14,617
16,153
5,545
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
74
35
Kills
20
21
Deaths
35
86
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
9
5
13
3.1
L
Ymir
 
Ymir
3
7
12
1.29
W
Raijin
A money A
Raijin
10
6
10
2.5
L
1
9
12
0.78
L
8
5
8
2.4
W
Erlang Shen
Irish Spartan54
Erlang Shen
6
4
15
3.38
L
Cthulhu
Rambon0
Cthulhu
2
6
14
1.5
W
Ganesha
SickTiqhT
Ganesha
0
2
28
7
W
10
4
20
5
L
Rama
6
8
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,426
Damage
72,215
89,291
Taken
82,524
69,413
Mitigated
42,252
40,432
Healing
18,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
7,658
2,994
1,021
4,434
15,221
8,347
850
6,667
8,445
0
12,750
L
Ymir
 
Ymir
8,670
602
1,981
2,306
21,059
20,399
180
14,142
6,917
21,777
0
W
Raijin
A money A
Raijin
17,207
2,204
3,773
5,192
17,607
8,220
1,531
12,680
4,792
44,385
0
L
7,616
1,218
907
717
14,682
5,511
98
10,171
4,511
17,493
0
L
28,156
1,924
176
4,606
13,901
4,658
417
9,663
4,238
54,208
0
W
Erlang Shen
Irish Spartan54
Erlang Shen
8,884
4,147
1,468
10,182
25,760
22,376
814
15,695
9,726
0
13,634
L
Cthulhu
Rambon0
Cthulhu
13,156
396
2,531
2,800
16,729
6,139
0
13,534
3,195
28,495
0
W
Ganesha
SickTiqhT
Ganesha
9,194
660
3,117
4,795
17,405
24,813
999
10,643
6,518
20,933
0
W
31,483
9,707
3,382
3,068
13,298
5,657
1,276
10,747
2,212
62,341
0
L
Rama
14,617
12,041
202
2,429
16,153
5,545
955
10,374
5,779
0
27,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,772
Gold Earned
57,409
184
Minions Killed
177
0
Camps Cleared
0
1,450,878
Distance Traveled
1,251,671
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,353
727
10
1
0
301,244
2
L
Ymir
11,033
649
26
2
0
253,713
1
W
Raijin
12,798
753
73
4
0
246,344
0
L
Nox
10,682
628
25
1
0
258,250
0
L
Ah Puch
12,745
750
58
3
0
269,353
0
W
Erlang Shen
12,371
728
19
1
0
281,991
0
L
Cthulhu
10,997
647
39
2
0
251,935
0
W
Ganesha
12,382
728
4
0
0
322,803
0
W
Vulcan
13,868
816
78
5
0
298,496
0
L
Rama
11,952
703
29
2
0
218,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role