Player Matchup

Cerberus
Cerberus
Bronze III
Dantefroi
Cerberus
Bronze III
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,494 MMR
Solo
King Arthur
King Arthur
Gold II
JBone4Lyfe
King Arthur
Gold II
Level 127
God Stats
9W - 6L
1,913 SR
Queue Stats
201W - 185L
1,501 MMR
Solo
Ne Zha
Ne Zha
Gold IV
La0cean
Ne Zha
Gold IV
Level 125
God Stats
0W - 1L
1,710 SR
Queue Stats
43W - 35L
1,483 MMR
Solo
Anhur
Anhur
Bronze III
Reganom
Anhur
Bronze III
Level 101
God Stats
7W - 5L
1,608 SR
Queue Stats
22W - 7L
1,589 MMR
Solo
Ra
Ra
Gold II
SUPERBACON777
Ra
Gold II
Level 129
God Stats
20W - 15L
1,736 SR
Queue Stats
611W - 585L
1,530 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,693 SR
1,520 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 142
1,660 SR
1,530 MMR
Kumbhakarna
Kumbhakarna
Gold V
Khrispy
Kumbhakarna
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
NilsonJr-
Erlang Shen
Gold V
Level 149
God Stats
1W - 0L
1,533 SR
Queue Stats
12W - 14L
1,544 MMR
Party 1
Scylla
Scylla
Gold III
rookiestar
Scylla
Gold III
Level 160
God Stats
25W - 14L
1,994 SR
Queue Stats
554W - 563L
1,532 MMR
Solo
Apollo
Apollo
Gold III
tripab
Apollo
Gold III
Level 147
God Stats
4W - 7L
1,625 SR
Queue Stats
188W - 185L
1,575 MMR
Solo
Osiris
Osiris
Silver III
xBakaYarou
Osiris
Silver III
Level 104
God Stats
1W - 0L
1,646 SR
Queue Stats
12W - 15L
1,498 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dantefroi
Cerberus
15
5 / 6 / 8
10,886
495
11,494
22,413
24,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
JBone4Lyfe
King Arthur
16
2 / 4 / 5
10,569
480
14,705
18,846
18,702
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
La0cean
Ne Zha
17
3 / 4 / 8
10,795
491
7,823
17,492
9,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
Reganom
Anhur
17
7 / 4 / 7
11,450
520
20,779
16,958
6,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 2 / 5
10,986
499
16,563
8,291
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
TiamatDanzaburouAthenaTsukuyomiJanus

VS

Bans
SetYmirPersephoneSobekThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Khrispy
Kumbhakarna
16
1 / 6 / 9
11,126
506
5,078
22,872
13,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Erlang Shen
NilsonJr-
Erlang Shen
18
2 / 4 / 10
11,306
514
7,362
19,897
9,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
rookiestar
Scylla
19
7 / 2 / 7
12,467
567
14,811
16,554
4,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
tripab
Apollo
20
4 / 4 / 5
12,461
566
8,610
16,653
4,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
xBakaYarou
Osiris
17
4 / 6 / 7
11,228
510
13,599
21,404
15,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
56
22
Kills
18
20
Deaths
22
33
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Dantefroi
Cerberus
5
6
8
1.5
L
King Arthur
JBone4Lyfe
King Arthur
2
4
5
1.13
W
Kumbhakarna
Khrispy
Kumbhakarna
1
6
9
0.92
L
Ne Zha
La0cean
Ne Zha
3
4
8
1.75
W
Erlang Shen
NilsonJr-
Erlang Shen
2
4
10
1.75
L
Anhur
Reganom
Anhur
7
4
7
2.63
L
5
2
5
3.75
W
Scylla
rookiestar
Scylla
7
2
7
5.25
W
Apollo
tripab
Apollo
4
4
5
1.63
W
Osiris
xBakaYarou
Osiris
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,364
Damage
49,460
84,000
Taken
97,380
62,228
Mitigated
48,077
26,446
Healing
29,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Dantefroi
Cerberus
11,494
704
0
2,774
22,413
24,454
114
7,232
14,959
41,213
0
L
King Arthur
JBone4Lyfe
King Arthur
14,705
2,700
0
3,408
18,846
18,702
90
2,890
15,919
0
71,860
W
Kumbhakarna
Khrispy
Kumbhakarna
5,078
924
0
4,074
22,872
13,459
0
10,778
12,094
29,813
0
L
Ne Zha
La0cean
Ne Zha
7,823
2,916
0
7,932
17,492
9,567
140
5,903
11,443
0
73,453
W
Erlang Shen
NilsonJr-
Erlang Shen
7,362
3,813
0
3,184
19,897
9,625
1,738
5,146
14,751
0
84,933
L
Anhur
Reganom
Anhur
20,779
9,641
0
4,174
16,958
6,224
2,385
4,184
12,642
0
91,806
L
16,563
1,409
4,669
3,489
8,291
3,281
250
3,397
4,800
97,572
0
W
Scylla
rookiestar
Scylla
14,811
1,744
0
7,512
16,554
4,382
1,284
6,118
10,436
77,774
0
W
Apollo
tripab
Apollo
8,610
5,431
0
7,033
16,653
4,926
4,058
3,553
13,100
0
89,769
W
Osiris
xBakaYarou
Osiris
13,599
5,278
0
7,746
21,404
15,685
780
2,829
18,575
320
52,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,686
Gold Earned
58,588
570
Minions Killed
551
0
Camps Cleared
0
1,984,460
Distance Traveled
2,060,691
36
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,886
495
62
3
0
377,559
4
L
King Arthur
10,569
480
125
6
0
409,781
5
W
Kumbhakarna
11,126
506
23
1
0
405,730
7
L
Ne Zha
10,795
491
117
5
0
438,882
19
W
Erlang Shen
11,306
514
133
6
0
445,784
6
L
Anhur
11,450
520
113
5
0
345,842
0
L
Ra
10,986
499
153
7
0
412,396
8
W
Scylla
12,467
567
131
6
0
394,200
5
W
Apollo
12,461
566
163
7
0
416,776
8
W
Osiris
11,228
510
101
5
0
398,201
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role