Player Matchup

King Arthur
King Arthur
Silver V
ColdFanatic
King Arthur
Silver V
Level 102
God Stats
15W - 17L
1,578 SR
Queue Stats
68W - 76L
1,184 MMR
Solo
Aphrodite
Aphrodite
Bronze IV
MRJUNE5
Aphrodite
Bronze IV
Level 64
God Stats
13W - 6L
1,545 SR
Queue Stats
18W - 25L
1,053 MMR
Party 1
Tiamat
Tiamat
Gold V
MuhMuhMuhManRey
Tiamat
Gold V
Level 119
God Stats
5W - 4L
1,774 SR
Queue Stats
253W - 261L
1,158 MMR
Solo
Mercury
Mercury
Silver I
Stryke1121
Mercury
Silver I
Level 80
God Stats
4W - 5L
1,266 SR
Queue Stats
79W - 85L
1,119 MMR
Solo
Anhur
Anhur
Silver V
ThatGuy749
Anhur
Silver V
Level 82
God Stats
1W - 3L
1,428 SR
Queue Stats
17W - 28L
1,215 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,518 SR
1,146 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,454 SR
1,147 MMR
Cupid
Cupid
Silver II
KrissG17
Cupid
Silver II
Level 100
God Stats
20W - 19L
1,537 SR
Queue Stats
407W - 414L
1,120 MMR
Party 2
Janus
Janus
Silver I
Lorcort
Janus
Silver I
Level 94
God Stats
41W - 60L
1,448 SR
Queue Stats
414W - 427L
1,167 MMR
Party 2
Cerberus
Cerberus
Silver II
Nonadex
Cerberus
Silver II
Level 89
God Stats
2W - 8L
1,457 SR
Queue Stats
392W - 396L
1,079 MMR
Solo
Hercules
Hercules
Silver I
YoyoMamba
Hercules
Silver I
Level 106
God Stats
30W - 32L
1,571 SR
Queue Stats
213W - 212L
1,137 MMR
Solo
Nemesis
Nemesis
Silver I
claaro125
Nemesis
Silver I
Level 140
God Stats
7W - 11L
1,258 SR
Queue Stats
208W - 213L
1,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ColdFanatic
King Arthur
20
9 / 3 / 8
13,523
588
21,113
27,962
24,594
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
MRJUNE5
Aphrodite
17
3 / 2 / 11
11,909
518
5,953
11,687
8,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
9 / 0 / 8
13,965
607
14,659
13,196
12,587
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Mercury
Stryke1121
Mercury
19
6 / 5 / 6
12,337
536
14,617
16,532
6,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
20
10 / 2 / 8
15,074
655
21,765
16,107
5,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ApolloAthenaDanzaburouTsukuyomiScylla

VS

Bans
Guan YuSetKhepriSobekKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
KrissG17
Cupid
19
2 / 9 / 1
12,062
524
7,117
19,744
5,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
Lorcort
Janus
16
1 / 7 / 3
10,344
450
11,765
13,686
4,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Nonadex
Cerberus
16
4 / 6 / 5
11,812
514
13,425
23,008
19,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
YoyoMamba
Hercules
17
3 / 7 / 3
10,190
443
9,648
23,870
24,614
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Nemesis
claaro125
Nemesis
16
1 / 8 / 3
10,145
441
7,867
21,451
8,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
26
37
Kills
11
12
Deaths
37
41
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ColdFanatic
King Arthur
9
3
8
4.33
L
Cupid
KrissG17
Cupid
2
9
1
0.28
L
Janus
Lorcort
Janus
1
7
3
0.36
W
Aphrodite
MRJUNE5
Aphrodite
3
2
11
4.25
W
9
0
8
13
L
Cerberus
Nonadex
Cerberus
4
6
5
1.08
W
Mercury
Stryke1121
Mercury
6
5
6
1.8
W
Anhur
10
2
8
7
L
Hercules
YoyoMamba
Hercules
3
7
3
0.64
L
Nemesis
claaro125
Nemesis
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,107
Damage
49,822
85,484
Taken
101,759
57,905
Mitigated
63,653
33,744
Healing
23,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ColdFanatic
King Arthur
21,113
2,508
0
9,715
27,962
24,594
792
5,587
22,270
0
84,267
L
Cupid
KrissG17
Cupid
7,117
4,108
0
4,400
19,744
5,595
0
3,248
16,496
0
105,251
L
Janus
Lorcort
Janus
11,765
492
0
2,089
13,686
4,885
0
4,922
8,764
62,479
0
W
Aphrodite
MRJUNE5
Aphrodite
5,953
1,305
7,071
7,331
11,687
8,611
711
5,294
6,171
30,991
0
W
14,659
2,032
0
5,662
13,196
12,587
2,512
5,217
7,801
115,163
0
L
Cerberus
Nonadex
Cerberus
13,425
677
0
7,043
23,008
19,598
19
5,818
17,110
38,297
0
W
Mercury
Stryke1121
Mercury
14,617
9,069
0
847
16,532
6,326
0
5,329
11,111
0
96,990
W
Anhur
21,765
12,167
0
3,118
16,107
5,787
3,653
4,496
11,525
0
130,216
L
Hercules
YoyoMamba
Hercules
9,648
3,603
0
5,595
23,870
24,614
0
1,763
22,107
956
50,126
L
Nemesis
claaro125
Nemesis
7,867
3,349
0
4,860
21,451
8,961
0
4,781
16,670
0
77,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,808
Gold Earned
54,553
710
Minions Killed
651
0
Camps Cleared
0
2,248,601
Distance Traveled
2,117,238
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,523
588
147
6
0
444,661
1
L
Cupid
12,062
524
204
9
0
351,609
2
L
Janus
10,344
450
141
6
0
439,636
3
W
Aphrodite
11,909
518
55
2
0
451,490
5
W
Tiamat
13,965
607
202
9
0
480,248
10
L
Cerberus
11,812
514
70
3
0
444,449
3
W
Mercury
12,337
536
127
6
0
473,304
3
W
Anhur
15,074
655
179
8
0
398,898
0
L
Hercules
10,190
443
94
4
0
445,745
0
L
Nemesis
10,145
441
142
6
0
435,799
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role