Player Matchup

Neith
Neith
AwesomeNachos
Neith
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
DukeJoe
Tiamat
Level 49
God Stats
3W - 1L
1,563 SR
Queue Stats
7W - 7L
1,450 Elo+
Party 2
Sun Wukong
Sun Wukong
Ekong17
Sun Wukong
Level 36
God Stats
5W - 2L
1,727 SR
Queue Stats
6W - 7L
1,450 Elo+
Party 2
Tsukuyomi
Tsukuyomi
WeesKneak
Tsukuyomi
Level 88
God Stats
2W - 0L
1,769 SR
Queue Stats
3W - 6L
1,415 Elo+
Party 2
Ymir
Ymir
Xikibasa
Ymir
Level 43
God Stats
1W - 0L
1,186 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Team Averages
Level 47
1,549 SR
1,463 Elo+

VS

Team Averages
Level 47
1,523 SR
1,510 Elo+
Fafnir
Fafnir
FTomyV21
Fafnir
Level 37
God Stats
4W - 8L
1,816 SR
Queue Stats
619W - 714L
1,504 Elo+
Solo
Danzaburou
Danzaburou
Jweeezy
Danzaburou
Level 39
God Stats
4W - 11L
1,352 SR
Queue Stats
100W - 82L
1,573 Elo+
Solo
Serqet
Serqet
L3THAL-DUUCK
Serqet
Level 105
God Stats
1W - 3L
1,231 SR
Queue Stats
147W - 133L
1,492 Elo+
Party 1
Bakasura
Bakasura
Littlekerm
Bakasura
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
263W - 269L
1,523 Elo+
Solo
Ra
Ra
TheLoaReturns
Ra
Level 15
God Stats
2W - 2L
1,716 SR
Queue Stats
15W - 18L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 9
7,208
554
6,673
7,395
2,332
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
DukeJoe
Tiamat
12
3 / 1 / 10
7,530
579
8,707
4,938
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Ekong17
Sun Wukong
13
4 / 1 / 4
7,332
564
5,694
6,891
3,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tsukuyomi
WeesKneak
Tsukuyomi
12
8 / 3 / 7
7,844
603
5,266
8,195
2,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
12
8 / 1 / 11
8,135
626
10,099
9,750
5,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
FTomyV21
Fafnir
9
0 / 5 / 2
6,275
483
1,715
12,271
10,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Jweeezy
Danzaburou
12
2 / 5 / 0
7,504
577
9,307
11,313
3,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
12
3 / 5 / 2
7,417
571
3,588
10,404
3,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Littlekerm
Bakasura
11
1 / 5 / 0
6,560
505
3,748
9,417
4,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 6 / 2
6,282
483
4,520
8,336
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
13
26
Kills
7
7
Deaths
26
41
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
W
Tiamat
DukeJoe
Tiamat
3
1
10
8
W
Sun Wukong
Ekong17
Sun Wukong
4
1
4
6
L
Fafnir
FTomyV21
Fafnir
0
5
2
0.2
L
Danzaburou
Jweeezy
Danzaburou
2
5
0
0.4
L
Serqet
3
5
2
0.8
L
Bakasura
Littlekerm
Bakasura
1
5
0
0.2
L
1
6
2
0.33
W
Tsukuyomi
WeesKneak
Tsukuyomi
8
3
7
3.83
W
Ymir
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,439
Damage
22,878
37,169
Taken
51,741
16,825
Mitigated
24,916
15,901
Healing
15,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,673
4,227
0
3,864
7,395
2,332
320
127
7,268
0
33,211
W
Tiamat
DukeJoe
Tiamat
8,707
1,076
0
3,302
4,938
2,706
1,114
2,145
2,645
35,251
0
W
Sun Wukong
Ekong17
Sun Wukong
5,694
1,708
0
2,523
6,891
3,783
862
1,376
5,325
0
34,118
L
Fafnir
FTomyV21
Fafnir
1,715
576
0
1,687
12,271
10,308
0
6,555
5,391
10,197
0
L
Danzaburou
Jweeezy
Danzaburou
9,307
4,332
0
4,577
11,313
3,733
0
1,223
10,051
0
49,276
L
Serqet
3,588
1,025
0
3,840
10,404
3,632
0
2,589
7,707
0
39,735
L
Bakasura
Littlekerm
Bakasura
3,748
2,831
0
2,285
9,417
4,383
870
2,363
6,607
0
24,148
L
4,520
614
270
2,384
8,336
2,860
0
5,210
2,754
35,444
0
W
Tsukuyomi
WeesKneak
Tsukuyomi
5,266
1,512
0
2,590
8,195
2,770
0
435
7,339
0
31,960
W
Ymir
10,099
3,806
0
3,622
9,750
5,234
387
1,796
7,810
34,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,049
Gold Earned
34,038
323
Minions Killed
328
0
Camps Cleared
0
1,266,897
Distance Traveled
1,187,730
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,208
554
74
6
0
240,252
1
W
Tiamat
7,530
579
75
6
0
259,187
0
W
Sun Wukong
7,332
564
65
5
0
265,788
0
L
Fafnir
6,275
483
12
1
0
236,358
4
L
Danzaburou
7,504
577
87
7
0
212,805
3
L
Serqet
7,417
571
85
7
0
268,291
3
L
Bakasura
6,560
505
70
5
0
231,961
2
L
Ra
6,282
483
74
6
0
238,315
2
W
Tsukuyomi
7,844
603
63
5
0
259,845
2
W
Ymir
8,135
626
46
4
0
241,825
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role