Player Matchup

Fenrir
Fenrir
Accredited8571
Fenrir
Level 11
God Stats
2W - 2L
1,347 SR
Queue Stats
27W - 38L
1,349 Elo+
Solo
Cthulhu
Cthulhu
DJLAWZ2013
Cthulhu
Level 8
God Stats
115W - 78L
1,442 SR
Queue Stats
218W - 223L
1,261 Elo+
Solo
Medusa
Medusa
Fredo_Uneducated
Medusa
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 92L
1,260 Elo+
Solo
Anubis
Anubis
ORSOMBRA
Anubis
Level 29
God Stats
31W - 34L
1,439 SR
Queue Stats
117W - 139L
1,292 Elo+
Solo
Hel
Hel
martitol0405
Hel
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 132L
1,332 Elo+
Solo
Team Averages
Level 19
1,446 SR
1,299 Elo+

VS

Team Averages
Level 17
1,376 SR
1,398 Elo+
Scylla
Scylla
Bmanning397
Scylla
Level 28
God Stats
12W - 21L
1,300 SR
Queue Stats
106W - 109L
1,310 Elo+
Solo
Bellona
Bellona
Chrollo_8
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Coom_fist
Gilgamesh
Level 27
God Stats
2W - 4L
1,296 SR
Queue Stats
73W - 78L
1,288 Elo+
Solo
Apollo
Apollo
Jackel12zell
Apollo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
cronos765
Pele
Level 26
God Stats
20W - 20L
1,284 SR
Queue Stats
273W - 287L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 6 / 4
8,340
556
7,296
11,463
4,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
DJLAWZ2013
Cthulhu
14
8 / 1 / 0
8,634
576
6,344
6,039
2,931
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 3 / 1
6,474
432
3,415
6,703
2,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
ORSOMBRA
Anubis
12
6 / 4 / 4
7,136
476
4,839
5,398
2,029
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 3 / 4
6,502
433
2,803
5,481
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
4 / 3 / 2
8,145
543
5,301
6,792
1,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Chrollo_8
Bellona
9
1 / 7 / 0
5,779
385
2,369
7,497
5,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Coom_fist
Gilgamesh
12
2 / 2 / 3
6,936
462
5,721
9,856
5,194
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
8
0 / 15 / 1
5,364
358
1,151
11,979
2,611
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
13
10 / 1 / 0
8,607
574
8,023
9,520
4,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
24
Kills
17
17
Deaths
28
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
6
4
1.67
L
Scylla
4
3
2
1.67
L
Bellona
Chrollo_8
Bellona
1
7
0
0.14
L
Gilgamesh
Coom_fist
Gilgamesh
2
2
3
1.75
W
Cthulhu
DJLAWZ2013
Cthulhu
8
1
0
8
W
1
3
1
0.5
L
Apollo
0
15
1
0.03
W
Anubis
ORSOMBRA
Anubis
6
4
4
2
L
Pele
10
1
0
10
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,697
Damage
22,565
35,084
Taken
45,644
13,652
Mitigated
18,948
9,307
Healing
7,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,296
1,496
0
2,330
11,463
4,566
64
1,386
9,961
0
36,807
L
Scylla
5,301
685
0
2,073
6,792
1,673
0
1,554
5,238
41,561
0
L
Bellona
Chrollo_8
Bellona
2,369
542
0
63
7,497
5,208
159
5,488
2,009
0
12,589
L
Gilgamesh
Coom_fist
Gilgamesh
5,721
511
0
2,822
9,856
5,194
240
2,036
7,820
0
32,435
W
Cthulhu
DJLAWZ2013
Cthulhu
6,344
790
0
2,634
6,039
2,931
555
942
5,055
43,962
0
W
3,415
889
0
0
6,703
2,344
546
0
6,703
0
27,027
L
Apollo
1,151
747
0
0
11,979
2,611
276
3,605
8,374
0
13,468
W
Anubis
ORSOMBRA
Anubis
4,839
254
0
175
5,398
2,029
202
2,110
3,078
31,153
0
L
Pele
8,023
2,723
0
2,281
9,520
4,262
350
1,303
8,217
0
46,547
W
2,803
790
2,102
2,066
5,481
1,782
440
465
4,986
16,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,086
Gold Earned
34,831
297
Minions Killed
256
0
Camps Cleared
0
1,216,469
Distance Traveled
1,290,982
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,340
556
74
5
0
262,742
0
L
Scylla
8,145
543
85
6
0
257,338
1
L
Bellona
5,779
385
29
2
0
195,919
0
L
Gilgamesh
6,936
462
47
3
0
283,629
5
W
Cthulhu
8,634
576
94
6
0
269,550
0
W
Medusa
6,474
432
45
3
0
239,261
1
L
Apollo
5,364
358
19
1
0
266,572
0
W
Anubis
7,136
476
51
3
0
226,663
1
L
Pele
8,607
574
76
5
0
287,524
1
W
Hel
6,502
433
33
2
0
218,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role