Player Matchup

Raijin
Raijin
ReginaldPeeBall
Raijin
Level 47
God Stats
6W - 8L
1,338 SR
Queue Stats
99W - 98L
1,465 Elo+
Party 2
Gilgamesh
Gilgamesh
charlescc9
Gilgamesh
Level 68
God Stats
58W - 55L
1,554 SR
Queue Stats
145W - 178L
1,409 Elo+
Solo
Fenrir
Fenrir
pelican11
Fenrir
Level 58
God Stats
1W - 1L
1,324 SR
Queue Stats
68W - 60L
1,512 Elo+
Party 2
Team Averages
Level 58
1,405 SR
1,462 Elo+

VS

Team Averages
Level 93
1,496 SR
1,541 Elo+
Kukulkan
Kukulkan
Carbanis
Kukulkan
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
88W - 44L
1,624 Elo+
Party 1
Cthulhu
Cthulhu
Fred10100
Cthulhu
Level 106
God Stats
1W - 4L
1,489 SR
Queue Stats
77W - 51L
1,609 Elo+
Party 1
Rama
Rama
IdealALLSTAR
Rama
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 321L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 5
7,586
759
6,758
6,725
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
charlescc9
Gilgamesh
10
4 / 2 / 4
7,450
745
6,470
8,427
3,564
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
pelican11
Fenrir
10
4 / 1 / 5
7,226
723
5,907
7,598
3,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Carbanis
Kukulkan
11
6 / 3 / 0
7,882
788
5,670
5,846
1,991
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Fred10100
Cthulhu
9
0 / 3 / 3
6,330
633
4,928
7,320
2,816
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 6 / 3
6,148
615
2,836
8,447
1,901
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
12
Kills
6
6
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Carbanis
Kukulkan
6
3
0
2
L
Cthulhu
Fred10100
Cthulhu
0
3
3
0.5
L
0
6
3
0.25
W
4
3
5
2.17
W
Gilgamesh
charlescc9
Gilgamesh
4
2
4
3
W
Fenrir
pelican11
Fenrir
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,135
Damage
13,434
22,750
Taken
21,613
8,876
Mitigated
6,708
4,444
Healing
1,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Carbanis
Kukulkan
5,670
741
0
600
5,846
1,991
0
1,610
4,056
26,502
0
L
Cthulhu
Fred10100
Cthulhu
4,928
422
0
140
7,320
2,816
0
3,076
3,965
11,715
0
L
2,836
2,143
195
768
8,447
1,901
168
1,589
6,474
0
12,950
W
6,758
1,106
152
1,172
6,725
1,988
196
3,108
3,617
27,165
0
W
Gilgamesh
charlescc9
Gilgamesh
6,470
1,451
516
1,090
8,427
3,564
234
4,344
4,083
0
17,944
W
Fenrir
pelican11
Fenrir
5,907
1,222
0
1,514
7,598
3,324
376
3,241
4,357
0
17,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,262
Gold Earned
20,360
97
Minions Killed
88
0
Camps Cleared
0
525,684
Distance Traveled
496,579
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,882
788
59
6
0
162,184
1
L
Cthulhu
6,330
633
14
1
0
175,302
0
L
Rama
6,148
615
15
2
0
159,093
0
W
Raijin
7,586
759
53
5
0
154,860
1
W
Gilgamesh
7,450
745
23
2
0
172,808
0
W
Fenrir
7,226
723
21
2
0
198,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role