Player Matchup

Thor
Thor
AzazelN7
Thor
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
D-Dan343
Artemis
Level 86
God Stats
0W - 2L
1,725 SR
Queue Stats
18W - 19L
1,530 Elo+
Party 3
Cthulhu
Cthulhu
Dueler77
Cthulhu
Level 127
God Stats
11W - 9L
1,625 SR
Queue Stats
43W - 50L
1,392 Elo+
Party 3
Scylla
Scylla
Hoakin7
Scylla
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Rocket_G_IGPX
Gilgamesh
Level 129
God Stats
17W - 15L
1,743 SR
Queue Stats
266W - 257L
1,517 Elo+
Party 2
Team Averages
Level 105
1,619 SR
1,488 Elo+

VS

Team Averages
Level 98
1,499 SR
1,468 Elo+
Baron Samedi
Baron Samedi
Angeryjelly
Baron Samedi
Level 101
God Stats
2W - 1L
1,493 SR
Queue Stats
156W - 151L
1,475 Elo+
Party 1
Cthulhu
Cthulhu
KINGxCRIMSON_5
Cthulhu
Level 88
God Stats
13W - 10L
1,532 SR
Queue Stats
234W - 215L
1,469 Elo+
Party 1
Gilgamesh
Gilgamesh
Kankybear
Gilgamesh
Level 122
God Stats
2W - 10L
1,563 SR
Queue Stats
25W - 36L
1,436 Elo+
Solo
Merlin
Merlin
Slugg063
Merlin
Level 80
God Stats
3W - 3L
1,289 SR
Queue Stats
247W - 231L
1,477 Elo+
Solo
Bellona
Bellona
carateristicw
Bellona
Level 98
God Stats
13W - 9L
1,619 SR
Queue Stats
213W - 196L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
1 / 3 / 0
6,331
452
4,460
10,713
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
D-Dan343
Artemis
10
0 / 6 / 1
6,078
434
3,519
8,282
1,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Dueler77
Cthulhu
10
1 / 4 / 0
7,200
514
3,688
9,339
4,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Scylla
Hoakin7
Scylla
9
0 / 3 / 0
5,244
375
2,104
6,985
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Rocket_G_IGPX
Gilgamesh
11
0 / 3 / 0
6,263
447
5,585
11,947
6,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Angeryjelly
Baron Samedi
11
2 / 0 / 4
6,958
497
3,384
4,686
1,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 0 / 2
7,883
563
9,203
8,953
8,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
Kankybear
Gilgamesh
14
4 / 0 / 2
7,953
568
5,806
6,261
3,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Slugg063
Merlin
13
2 / 1 / 1
7,700
550
6,004
7,085
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
14
8 / 1 / 1
8,503
607
9,968
11,793
7,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
19
19
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Angeryjelly
Baron Samedi
2
0
4
4
L
Thor
1
3
0
0.33
L
Artemis
D-Dan343
Artemis
0
6
1
0.08
L
Cthulhu
Dueler77
Cthulhu
1
4
0
0.25
L
Scylla
Hoakin7
Scylla
0
3
0
0
W
3
0
2
4
W
Gilgamesh
Kankybear
Gilgamesh
4
0
2
5
L
Gilgamesh
Rocket_G_IGPX
Gilgamesh
0
3
0
0
W
Merlin
Slugg063
Merlin
2
1
1
2.5
W
Bellona
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,356
Damage
34,365
47,266
Taken
38,778
18,728
Mitigated
24,065
12,008
Healing
15,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Angeryjelly
Baron Samedi
3,384
489
693
2,166
4,686
1,836
0
1,386
3,260
22,596
0
L
Thor
4,460
1,013
0
3,742
10,713
3,469
0
3,290
7,323
0
32,317
L
Artemis
D-Dan343
Artemis
3,519
2,140
0
1,000
8,282
1,877
156
1,089
7,193
0
23,729
L
Cthulhu
Dueler77
Cthulhu
3,688
385
0
1,250
9,339
4,637
0
2,619
6,645
30,479
0
L
Scylla
Hoakin7
Scylla
2,104
387
0
1,634
6,985
1,990
0
4,356
2,604
19,344
0
W
9,203
1,044
99
5,192
8,953
8,562
0
0
8,544
46,559
0
W
Gilgamesh
Kankybear
Gilgamesh
5,806
1,616
0
2,826
6,261
3,701
0
736
5,500
0
61,485
L
Gilgamesh
Rocket_G_IGPX
Gilgamesh
5,585
1,794
0
4,382
11,947
6,755
0
6,462
4,910
0
29,928
W
Merlin
Slugg063
Merlin
6,004
391
0
457
7,085
2,362
2,261
1,936
4,901
52,772
0
W
Bellona
9,968
4,978
0
3,743
11,793
7,604
105
1,446
10,347
0
54,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,116
Gold Earned
38,997
276
Minions Killed
449
0
Camps Cleared
0
1,310,275
Distance Traveled
1,419,933
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,958
497
37
3
0
255,676
2
L
Thor
6,331
452
61
4
0
293,089
4
L
Artemis
6,078
434
50
4
0
214,526
3
L
Cthulhu
7,200
514
63
5
0
295,605
6
L
Scylla
5,244
375
34
2
0
238,859
1
W
Cthulhu
7,883
563
90
6
0
277,758
0
W
Gilgamesh
7,953
568
116
8
0
327,599
0
L
Gilgamesh
6,263
447
68
5
0
268,196
1
W
Merlin
7,700
550
111
8
0
261,402
2
W
Bellona
8,503
607
95
7
0
297,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role