Player Matchup

Merlin
Merlin
Platinum IV
CyB0RG_The_Great
Merlin
Platinum IV
Level 109
God Stats
43W - 24L
1,689 SR
Queue Stats
110W - 95L
1,760 MMR
Party 1
Cthulhu
Cthulhu
Gold I
GetDatGanj
Cthulhu
Gold I
Level 123
God Stats
17W - 12L
1,546 SR
Queue Stats
200W - 201L
1,658 MMR
Party 1
Vamana
Vamana
Gold IV
GreenMedic911
Vamana
Gold IV
Level 158
God Stats
19W - 18L
1,714 SR
Queue Stats
137W - 141L
1,446 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,650 SR
1,621 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 85
1,434 SR
1,520 MMR
Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
Da Zep Zion
Fenrir
Bronze III
Level 30
God Stats
3W - 1L
1,494 SR
Queue Stats
24W - 21L
1,600 MMR
Solo
Chang'e
Chang'e
Bronze III
KyleLovesPayDays
Chang'e
Bronze III
Level 69
God Stats
2W - 1L
1,309 SR
Queue Stats
7W - 3L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 0
9,024
752
6,725
6,039
2,097
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
GetDatGanj
Cthulhu
9
0 / 7 / 3
7,268
606
8,339
13,686
11,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 7 / 3
7,363
614
5,204
14,845
10,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
AthenaBacchusTiamatChaacAphrodite

VS

Bans
ZeusCu ChulainnCupidPoseidonDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
5 / 1 / 10
9,225
769
9,664
6,712
2,030
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
14
10 / 2 / 6
10,206
851
11,989
13,590
8,166
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
2 / 1 / 15
8,993
749
9,013
6,911
2,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
4
Kills
17
17
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
10
10
L
4
3
0
1.33
W
Fenrir
10
2
6
6.5
L
Cthulhu
GetDatGanj
Cthulhu
0
7
3
0.21
L
0
7
3
0.21
W
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,268
Damage
30,666
34,570
Taken
27,213
23,729
Mitigated
12,294
7,683
Healing
13,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,664
5,086
902
1,280
6,712
2,030
1,892
4,088
2,371
0
43,126
L
6,725
148
0
500
6,039
2,097
0
2,287
3,752
25,621
0
W
Fenrir
11,989
3,636
0
3,463
13,590
8,166
146
6,093
6,663
0
45,130
L
Cthulhu
GetDatGanj
Cthulhu
8,339
627
906
2,031
13,686
11,605
0
3,638
10,048
22,537
0
L
5,204
2,227
0
4,246
14,845
10,027
0
3,193
11,652
0
26,742
W
9,013
253
4,212
3,854
6,911
2,098
1,604
3,524
3,060
29,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,655
Gold Earned
28,424
118
Minions Killed
162
0
Camps Cleared
0
648,020
Distance Traveled
699,857
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,225
769
59
5
0
215,502
1
L
Merlin
9,024
752
40
3
0
215,294
2
W
Fenrir
10,206
851
56
5
0
254,214
0
L
Cthulhu
7,268
606
28
2
0
214,689
2
L
Vamana
7,363
614
50
4
0
218,037
4
W
Chang'e
8,993
749
47
4
0
230,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role