Player Matchup

Nox
Nox
Gold V
ICartAgain
Nox
Gold V
Level 66
God Stats
1W - 0L
1,947 SR
Queue Stats
13W - 4L
1,679 MMR
Party 2
Apollo
Apollo
Gold V
ShutTheDoorVince
Apollo
Gold V
Level 97
God Stats
4W - 1L
1,604 SR
Queue Stats
21W - 16L
1,551 MMR
Party 2
Sobek
Sobek
Silver I
Stanithamonkey
Sobek
Silver I
Level 100
God Stats
2W - 2L
1,549 SR
Queue Stats
19W - 15L
1,461 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 88
1,700 SR
1,564 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 106
1,408 SR
1,548 MMR
Bastet
Bastet
Gold V
AglitterCake383
Bastet
Gold V
Level 57
God Stats
1W - 1L
1,285 SR
Queue Stats
17W - 16L
1,506 MMR
Solo
Cupid
Cupid
Bronze III
FelipeSantana9
Cupid
Bronze III
Level 142
God Stats
0W - 2L
1,421 SR
Queue Stats
129W - 117L
1,543 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
Vinicius Zika02
Zhong Kui
Bronze III
Level 120
God Stats
9W - 8L
1,517 SR
Queue Stats
90W - 74L
1,594 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
8,571
714
4,457
4,363
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
5 / 2 / 4
8,718
727
6,684
10,359
3,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 2 / 8
8,461
705
7,209
13,382
10,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ScyllaKumbhakarnaChaacHades

VS

Bans
Ah PuchDanzaburouMedusaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
8,098
675
6,623
7,480
2,633
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 2
7,578
632
4,300
6,320
2,186
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Vinicius Zika02
Zhong Kui
11
0 / 5 / 3
8,175
681
10,248
10,691
8,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
9
Kills
4
4
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
1
1
2
2
W
4
0
5
6.5
W
5
2
4
3.5
W
0
2
8
2
L
Zhong Kui
Vinicius Zika02
Zhong Kui
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,350
Damage
21,171
28,104
Taken
24,491
16,298
Mitigated
13,558
10,154
Healing
5,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,623
1,268
0
1,396
7,480
2,633
0
2,824
4,656
0
29,021
L
4,300
2,921
95
1,879
6,320
2,186
0
3,391
2,929
0
29,030
W
4,457
761
0
980
4,363
1,565
232
2,464
1,899
30,208
0
W
6,684
4,281
0
2,554
10,359
3,810
902
3,516
6,843
0
38,506
W
7,209
638
0
6,620
13,382
10,923
54
4,360
9,022
18,068
0
L
Zhong Kui
Vinicius Zika02
Zhong Kui
10,248
1,012
0
2,617
10,691
8,739
0
5,491
5,200
29,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,750
Gold Earned
23,851
159
Minions Killed
149
0
Camps Cleared
0
660,731
Distance Traveled
647,568
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,098
675
41
3
0
246,356
2
L
Cupid
7,578
632
52
4
0
200,964
2
W
Nox
8,571
714
61
5
0
225,576
5
W
Apollo
8,718
727
75
6
0
202,329
4
W
Sobek
8,461
705
23
2
0
232,826
1
L
Zhong Kui
8,175
681
56
5
0
200,248
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role