Player Matchup

Discordia
Discordia
Devilhead
Discordia
Level 149
God Stats
3W - 2L
1,652 SR
Queue Stats
232W - 204L
1,576 Elo+
Solo
Odin
Odin
Dvarik
Odin
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 36L
1,535 Elo+
Party 3
Scylla
Scylla
SweatyNutella
Scylla
Level 135
God Stats
0W - 3L
1,500 SR
Queue Stats
165W - 186L
1,553 Elo+
Solo
Thoth
Thoth
Tiristor
Thoth
Level 143
God Stats
1W - 1L
1,850 SR
Queue Stats
59W - 63L
1,571 Elo+
Party 3
Ra
Ra
stoere_frikandel
Ra
Level 119
God Stats
1W - 1L
1,778 SR
Queue Stats
43W - 37L
1,620 Elo+
Solo
Team Averages
Level 135
1,656 SR
1,571 Elo+

VS

Team Averages
Level 131
1,539 SR
1,564 Elo+
Chernobog
Chernobog
Abtrevodnom
Chernobog
Level 158
God Stats
2W - 2L
1,203 SR
Queue Stats
130W - 135L
1,561 Elo+
Solo
Horus
Horus
Benjjaminnn
Horus
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,557 Elo+
Party 2
Olorun
Olorun
Foghit
Olorun
Level 159
God Stats
17W - 16L
1,599 SR
Queue Stats
597W - 588L
1,568 Elo+
Party 1
Anubis
Anubis
Tomkras
Anubis
Level 118
God Stats
8W - 2L
1,893 SR
Queue Stats
325W - 284L
1,566 Elo+
Party 1
Fenrir
Fenrir
Toppobear_
Fenrir
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Devilhead
Discordia
17
2 / 7 / 7
10,368
691
16,449
11,095
4,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
Dvarik
Odin
17
4 / 6 / 5
10,312
687
9,643
18,013
22,886
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

17
3 / 6 / 6
10,393
693
13,928
11,700
4,925
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
Tiristor
Thoth
17
2 / 6 / 8
9,969
665
9,539
12,192
4,149
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 5 / 8
10,648
710
8,370
13,653
6,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Abtrevodnom
Chernobog
20
13 / 3 / 14
12,529
835
21,108
15,390
9,251
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
0 / 4 / 19
10,873
725
4,814
22,027
26,899
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Olorun
Foghit
Olorun
19
5 / 2 / 17
12,375
825
9,068
11,170
5,852
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Tomkras
Anubis
20
7 / 3 / 17
11,993
800
15,970
14,849
8,188
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Toppobear_
Fenrir
18
4 / 4 / 15
11,435
762
9,450
15,101
19,716
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
111
13
Kills
29
30
Deaths
16
34
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Abtrevodnom
Chernobog
13
3
14
6.67
W
0
4
19
2.38
L
Discordia
Devilhead
Discordia
2
7
7
0.79
L
Odin
Dvarik
Odin
4
6
5
1.08
W
Olorun
Foghit
Olorun
5
2
17
6.75
L
3
6
6
1
L
Thoth
Tiristor
Thoth
2
6
8
1
W
Anubis
Tomkras
Anubis
7
3
17
5.17
W
Fenrir
Toppobear_
Fenrir
4
4
15
2.88
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,929
Damage
60,410
66,653
Taken
78,537
42,531
Mitigated
69,906
19,568
Healing
42,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Abtrevodnom
Chernobog
21,108
13,203
2,621
4,659
15,390
9,251
2,784
8,240
6,872
0
38,903
W
4,814
2,087
8,420
8,236
22,027
26,899
200
10,329
11,181
0
10,492
L
Discordia
Devilhead
Discordia
16,449
670
150
0
11,095
4,406
222
3,843
7,252
26,773
0
L
Odin
Dvarik
Odin
9,643
1,645
1,116
2,012
18,013
22,886
122
6,775
11,238
0
10,773
W
Olorun
Foghit
Olorun
9,068
3,432
6,769
3,510
11,170
5,852
2,735
9,159
1,717
32,319
0
L
13,928
537
0
465
11,700
4,925
554
4,160
7,540
26,825
0
L
Thoth
Tiristor
Thoth
9,539
241
360
259
12,192
4,149
9
5,402
6,790
23,966
0
W
Anubis
Tomkras
Anubis
15,970
1,119
0
4,701
14,849
8,188
1,124
9,329
5,172
43,978
0
W
Fenrir
Toppobear_
Fenrir
9,450
979
596
2,698
15,101
19,716
84
9,883
4,839
0
16,783
L
8,370
519
9,973
5,233
13,653
6,165
245
4,858
8,795
34,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,690
Gold Earned
59,205
149
Minions Killed
176
0
Camps Cleared
0
1,144,119
Distance Traveled
1,328,893
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
12,529
835
37
2
0
254,730
3
W
Horus
10,873
725
7
0
0
283,399
1
L
Discordia
10,368
691
33
2
0
235,263
1
L
Odin
10,312
687
6
0
0
190,112
3
W
Olorun
12,375
825
50
3
0
273,026
0
L
Scylla
10,393
693
31
2
0
261,509
1
L
Thoth
9,969
665
28
2
0
196,315
1
W
Anubis
11,993
800
61
4
0
248,475
1
W
Fenrir
11,435
762
21
1
0
269,263
0
L
Ra
10,648
710
51
3
0
260,920
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role