Player Matchup

Ares
Ares
BUNUNDERABRIDGE
Ares
Level 29
God Stats
6W - 6L
1,707 SR
Queue Stats
152W - 144L
1,559 Elo+
Party 1
Bellona
Bellona
ProgramRinzler
Bellona
Level 12
God Stats
4W - 2L
1,844 SR
Queue Stats
14W - 13L
1,529 Elo+
Solo
Danzaburou
Danzaburou
Tr4kZz
Danzaburou
Level 29
God Stats
5W - 1L
1,788 SR
Queue Stats
180W - 173L
1,607 Elo+
Solo
Agni
Agni
XXDarkioxXx
Agni
Level 15
God Stats
2W - 0L
1,312 SR
Queue Stats
31W - 27L
1,518 Elo+
Solo
Da Ji
Da Ji
bettermfwithabag
Da Ji
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 42L
1,642 Elo+
Party 1
Team Averages
Level 22
1,630 SR
1,571 Elo+

VS

Team Averages
Level 15
1,521 SR
1,546 Elo+
He Bo
He Bo
ELHOUYI
He Bo
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Miniøn
Bacchus
Level 26
God Stats
0W - 1L
1,290 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Thor
Thor
Nodrit50
Thor
Level 15
God Stats
0W - 2L
1,296 SR
Queue Stats
6W - 9L
1,509 Elo+
Solo
Izanami
Izanami
st3m
Izanami
Level 16
God Stats
11W - 5L
1,776 SR
Queue Stats
27W - 23L
1,494 Elo+
Solo
Poseidon
Poseidon
victui
Poseidon
Level 3
God Stats
1W - 1L
1,744 SR
Queue Stats
7W - 5L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 6
8,563
612
6,317
8,737
5,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
9 / 3 / 1
9,691
692
6,963
11,099
7,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Tr4kZz
Danzaburou
14
5 / 2 / 3
9,260
661
7,383
7,797
2,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 2 / 5
9,160
654
5,850
7,636
2,791
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 1 / 6
9,336
667
7,665
10,885
4,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ELHOUYI
He Bo
10
4 / 8 / 0
6,736
481
5,159
7,799
2,001
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Miniøn
Bacchus
9
1 / 5 / 2
5,811
415
6,427
11,137
7,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
10
0 / 6 / 0
6,001
429
1,132
7,803
2,454
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
st3m
Izanami
10
1 / 5 / 1
6,272
448
3,199
7,582
2,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
victui
Poseidon
14
3 / 6 / 1
8,090
578
6,011
8,202
2,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
30
Kills
9
9
Deaths
30
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
L
He Bo
ELHOUYI
He Bo
4
8
0
0.5
L
Bacchus
Miniøn
Bacchus
1
5
2
0.4
L
Thor
0
6
0
0
W
9
3
1
3.17
W
Danzaburou
Tr4kZz
Danzaburou
5
2
3
3.25
W
4
2
5
3.25
W
7
1
6
10
L
Izanami
st3m
Izanami
1
5
1
0.3
L
Poseidon
victui
Poseidon
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,178
Damage
21,928
46,154
Taken
42,523
23,566
Mitigated
16,930
15,117
Healing
3,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,317
175
0
2,094
8,737
5,836
258
3,449
4,854
19,917
0
L
He Bo
ELHOUYI
He Bo
5,159
613
0
539
7,799
2,001
0
0
7,799
26,958
0
L
Bacchus
Miniøn
Bacchus
6,427
867
0
1,605
11,137
7,648
0
4,178
6,959
12,554
0
L
Thor
1,132
66
0
190
7,803
2,454
0
3,106
4,697
0
23,188
W
6,963
2,678
0
3,636
11,099
7,839
1,257
4,113
6,918
0
57,985
W
Danzaburou
Tr4kZz
Danzaburou
7,383
3,995
0
4,008
7,797
2,928
461
3,155
4,523
0
63,836
W
5,850
1,024
0
1,108
7,636
2,791
345
3,166
4,168
60,124
0
W
7,665
2,630
0
4,271
10,885
4,172
334
2,652
8,094
0
60,119
L
Izanami
st3m
Izanami
3,199
2,123
0
891
7,582
2,040
919
2,554
5,028
0
32,725
L
Poseidon
victui
Poseidon
6,011
696
0
687
8,202
2,787
0
2,329
5,873
53,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,010
Gold Earned
32,910
491
Minions Killed
313
0
Camps Cleared
0
1,419,123
Distance Traveled
1,165,557
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,563
612
32
2
0
301,923
1
L
He Bo
6,736
481
45
3
0
191,010
1
L
Bacchus
5,811
415
8
1
0
270,495
4
L
Thor
6,001
429
51
4
0
209,353
2
W
Bellona
9,691
692
115
8
0
291,032
4
W
Danzaburou
9,260
661
116
8
0
253,366
1
W
Agni
9,160
654
139
10
0
272,479
5
W
Da Ji
9,336
667
89
6
0
300,323
1
L
Izanami
6,272
448
78
6
0
236,073
0
L
Poseidon
8,090
578
131
9
0
258,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role