Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Axelito9201
Hun Batz
Level 105
God Stats
4W - 3L
1,291 SR
Queue Stats
20W - 9L
1,672 Elo+
Solo
Gilgamesh
Gilgamesh
Bananahousen
Gilgamesh
Level 126
God Stats
17W - 9L
1,693 SR
Queue Stats
102W - 100L
1,539 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MrMiah97
Kumbhakarna
Level 116
God Stats
1W - 2L
1,264 SR
Queue Stats
114W - 110L
1,598 Elo+
Solo
Mulan
Mulan
senpaipinox
Mulan
Level 152
God Stats
14W - 10L
1,727 SR
Queue Stats
351W - 347L
1,586 Elo+
Party 1
Team Averages
Level 131
1,495 SR
1,579 Elo+

VS

Team Averages
Level 134
1,524 SR
1,568 Elo+
Chiron
Chiron
Biraatten
Chiron
Level 157
God Stats
9W - 7L
1,708 SR
Queue Stats
609W - 605L
1,575 Elo+
Solo
Achilles
Achilles
DemonsEnergy
Achilles
Level 106
God Stats
2W - 3L
1,793 SR
Queue Stats
168W - 168L
1,574 Elo+
Solo
Athena
Athena
Guico72
Athena
Level 157
God Stats
2W - 4L
1,191 SR
Queue Stats
472W - 469L
1,589 Elo+
Solo
Da Ji
Da Ji
P4rz1val97
Da Ji
Level 121
God Stats
4W - 6L
1,358 SR
Queue Stats
518W - 505L
1,571 Elo+
Party 2
Scylla
Scylla
salambar
Scylla
Level 127
God Stats
73W - 53L
1,570 SR
Queue Stats
534W - 513L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 0 / 2
8,789
628
13,392
7,508
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
Axelito9201
Hun Batz
13
2 / 1 / 0
7,372
527
4,636
8,413
2,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
Bananahousen
Gilgamesh
13
3 / 1 / 6
7,415
530
9,127
9,261
4,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kumbhakarna
MrMiah97
Kumbhakarna
12
2 / 3 / 10
7,901
564
4,789
12,230
5,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 3 / 1
7,899
564
8,875
11,875
8,758
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Biraatten
Chiron
11
1 / 4 / 1
6,791
485
5,406
13,037
4,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
DemonsEnergy
Achilles
14
5 / 1 / 1
8,475
605
8,363
14,344
14,042
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Athena
Guico72
Athena
11
1 / 2 / 2
6,945
496
3,147
11,435
6,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
11
0 / 4 / 2
6,591
471
4,698
11,264
4,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
salambar
Scylla
10
1 / 4 / 1
6,408
458
5,268
7,650
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
15
Kills
8
8
Deaths
15
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
2
7
W
Hun Batz
Axelito9201
Hun Batz
2
1
0
2
W
Gilgamesh
Bananahousen
Gilgamesh
3
1
6
6
L
Chiron
Biraatten
Chiron
1
4
1
0.38
L
Achilles
DemonsEnergy
Achilles
5
1
1
5.5
L
Athena
Guico72
Athena
1
2
2
1
W
Kumbhakarna
MrMiah97
Kumbhakarna
2
3
10
2.33
L
Da Ji
0
4
2
0.25
L
Scylla
salambar
Scylla
1
4
1
0.38
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,819
Damage
26,882
49,287
Taken
57,730
23,604
Mitigated
31,436
18,230
Healing
17,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,392
5,359
0
4,939
7,508
2,107
1,415
1,082
6,420
67,688
0
W
Hun Batz
Axelito9201
Hun Batz
4,636
1,443
0
3,391
8,413
2,946
0
988
7,399
0
51,586
W
Gilgamesh
Bananahousen
Gilgamesh
9,127
2,815
0
3,216
9,261
4,302
336
2,720
6,307
0
42,950
L
Chiron
Biraatten
Chiron
5,406
1,526
454
4,745
13,037
4,378
0
9,349
3,668
0
45,188
L
Achilles
DemonsEnergy
Achilles
8,363
3,201
0
4,336
14,344
14,042
82
291
14,053
186
50,071
L
Athena
Guico72
Athena
3,147
1,035
0
3,017
11,435
6,123
0
4,126
7,309
32,409
0
W
Kumbhakarna
MrMiah97
Kumbhakarna
4,789
761
0
3,741
12,230
5,491
0
1,865
10,248
14,174
0
L
Da Ji
4,698
1,071
0
3,682
11,264
4,095
0
2,523
8,741
0
37,548
L
Scylla
salambar
Scylla
5,268
830
0
1,471
7,650
2,798
0
1,872
5,778
30,593
0
W
8,875
1,794
0
2,943
11,875
8,758
47
1,495
10,312
0
48,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,376
Gold Earned
35,210
432
Minions Killed
362
0
Camps Cleared
0
1,480,205
Distance Traveled
1,238,771
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,789
628
130
9
0
267,746
4
W
Hun Batz
7,372
527
108
8
0
326,305
6
W
Gilgamesh
7,415
530
61
4
0
299,100
4
L
Chiron
6,791
485
76
5
0
238,819
3
L
Achilles
8,475
605
99
7
0
245,513
8
L
Athena
6,945
496
52
4
0
268,344
3
W
Kumbhakarna
7,901
564
20
1
0
311,115
0
L
Da Ji
6,591
471
75
5
0
242,458
3
L
Scylla
6,408
458
60
4
0
243,637
4
W
Mulan
7,899
564
113
8
0
275,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role