Player Matchup

Zeus
Zeus
Big-Fat-Meanie56
Zeus
Level 28
God Stats
22W - 17L
1,575 SR
Queue Stats
152W - 161L
1,478 Elo+
Solo
Erlang Shen
Erlang Shen
CORINGACashew83
Erlang Shen
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
236W - 284L
1,327 Elo+
Solo
Geb
Geb
Proximity_Khepri
Geb
Level 29
God Stats
26W - 25L
1,468 SR
Queue Stats
195W - 176L
1,434 Elo+
Solo
Nemesis
Nemesis
Sagitare
Nemesis
Level 26
God Stats
8W - 6L
1,571 SR
Queue Stats
129W - 138L
1,379 Elo+
Solo
Danzaburou
Danzaburou
trukk96
Danzaburou
Level 15
God Stats
6W - 6L
1,415 SR
Queue Stats
14W - 17L
1,431 Elo+
Solo
Team Averages
Level 25
1,506 SR
1,410 Elo+

VS

Team Averages
Level 20
1,374 SR
1,262 Elo+
Hel
Hel
A Lazy Egg
Hel
Level 6
God Stats
2W - 8L
1,171 SR
Queue Stats
7W - 16L
1,097 Elo+
Party 1
Cerberus
Cerberus
KALIHIKINGZ808
Cerberus
Level 27
God Stats
7W - 12L
1,402 SR
Queue Stats
94W - 95L
1,477 Elo+
Solo
Tiamat
Tiamat
Shy Paint
Tiamat
Level 26
God Stats
1W - 1L
1,706 SR
Queue Stats
40W - 30L
1,307 Elo+
Solo
Skadi
Skadi
SpaceKauboi710
Skadi
Level 27
God Stats
46W - 57L
1,372 SR
Queue Stats
280W - 351L
1,234 Elo+
Party 1
Geb
Geb
xXOniSenpaiXx
Geb
Level 15
God Stats
5W - 10L
1,217 SR
Queue Stats
303W - 392L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
16 / 1 / 11
13,274
531
27,792
8,726
3,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
CORINGACashew83
Erlang Shen
15
0 / 3 / 12
10,395
416
6,621
17,082
17,139
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
6 / 0 / 24
13,546
542
14,441
25,309
31,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Sagitare
Nemesis
20
7 / 2 / 7
14,002
560
15,342
21,960
10,369
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
trukk96
Danzaburou
20
14 / 2 / 8
16,953
678
29,357
20,908
11,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 10 / 3
8,537
341
4,532
20,440
6,995
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cerberus
16
4 / 6 / 2
11,049
442
11,527
25,921
23,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
Shy Paint
Tiamat
15
0 / 7 / 3
9,104
364
13,736
19,153
10,369
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 10 / 3
8,972
359
12,932
21,918
7,276
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 11 / 3
8,627
345
9,202
25,175
7,971
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
21
43
Kills
7
8
Deaths
44
62
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
10
3
0.15
W
16
1
11
21.5
W
Erlang Shen
CORINGACashew83
Erlang Shen
0
3
12
2
L
Cerberus
4
6
2
0.83
W
6
0
24
18
W
Nemesis
Sagitare
Nemesis
7
2
7
5.25
L
Tiamat
Shy Paint
Tiamat
0
7
3
0.21
L
2
10
3
0.35
W
Danzaburou
trukk96
Danzaburou
14
2
8
9
L
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,553
Damage
51,929
93,985
Taken
112,607
73,978
Mitigated
55,714
36,474
Healing
27,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,532
813
2,727
4,690
20,440
6,995
0
4,939
15,321
37,424
0
W
27,792
3,256
0
1,497
8,726
3,764
762
5,354
3,372
72,445
0
W
Erlang Shen
CORINGACashew83
Erlang Shen
6,621
1,473
386
4,120
17,082
17,139
1,881
7,805
9,277
0
28,110
L
Cerberus
11,527
372
684
9,786
25,921
23,103
0
10,834
14,783
38,549
0
W
14,441
1,819
0
6,920
25,309
31,120
1,277
10,174
15,135
40,322
0
W
Nemesis
Sagitare
Nemesis
15,342
10,157
315
10,789
21,960
10,369
6,877
8,428
13,532
0
98,700
L
Tiamat
Shy Paint
Tiamat
13,736
251
0
3,460
19,153
10,369
0
9,817
8,747
55,656
0
L
12,932
7,003
648
3,834
21,918
7,276
552
7,793
13,843
0
44,646
W
Danzaburou
trukk96
Danzaburou
29,357
12,434
0
12,447
20,908
11,586
3,513
7,236
13,672
0
174,624
L
9,202
2,070
0
1,667
25,175
7,971
550
7,370
17,680
31,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,170
Gold Earned
46,289
606
Minions Killed
325
0
Camps Cleared
0
2,251,608
Distance Traveled
2,048,177
23
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,537
341
53
2
0
369,005
2
W
Zeus
13,274
531
106
4
0
415,668
4
W
Erlang Shen
10,395
416
51
2
0
449,558
3
L
Cerberus
11,049
442
83
3
0
449,404
1
W
Geb
13,546
542
35
1
0
501,586
10
W
Nemesis
14,002
560
168
7
0
444,985
2
L
Tiamat
9,104
364
87
3
0
409,400
1
L
Skadi
8,972
359
58
2
0
381,757
2
W
Danzaburou
16,953
678
246
10
0
439,811
4
L
Geb
8,627
345
44
2
0
438,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role