Player Matchup

Tiamat
Tiamat
Aquyre
Tiamat
Level 104
God Stats
2W - 2L
1,356 SR
Queue Stats
5W - 9L
1,168 Elo+
Party 1
Neith
Neith
Frigid1
Neith
Level 29
God Stats
1W - 0L
1,454 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Sol
Sol
TitledEZMONEY24
Sol
Level 41
God Stats
9W - 5L
1,191 SR
Queue Stats
12W - 14L
1,174 Elo+
Party 3
King Arthur
King Arthur
UpgradeRelic711
King Arthur
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 6L
1,448 Elo+
Party 3
Pele
Pele
WearyColt937310
Pele
Level 15
God Stats
1W - 0L
1,223 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Team Averages
Level 59
1,345 SR
1,358 Elo+

VS

Team Averages
Level 59
1,497 SR
1,340 Elo+
Neith
Neith
Arcrosys
Neith
Level 36
God Stats
6W - 11L
1,596 SR
Queue Stats
101W - 97L
1,364 Elo+
Party 2
Ares
Ares
BasednSwamped
Ares
Level 16
God Stats
0W - 1L
1,579 SR
Queue Stats
2W - 7L
1,123 Elo+
Party 2
Kukulkan
Kukulkan
M85RIPPER
Kukulkan
Level 85
God Stats
4W - 9L
1,460 SR
Queue Stats
71W - 117L
1,416 Elo+
Party 4
Thor
Thor
TomClover18
Thor
Level 27
God Stats
4W - 5L
1,352 SR
Queue Stats
209W - 278L
1,372 Elo+
Solo
Thoth
Thoth
cbz101648
Thoth
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 98L
1,424 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aquyre
Tiamat
17
2 / 4 / 9
10,852
678
12,933
12,277
7,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Frigid1
Neith
18
3 / 3 / 7
11,306
707
7,885
13,181
5,236
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
2 / 2 / 6
12,077
755
7,321
12,317
4,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
UpgradeRelic711
King Arthur
19
9 / 1 / 7
13,396
837
24,642
25,759
28,890
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 8 / 3
11,539
721
8,726
13,825
5,763
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Arcrosys
Neith
16
0 / 5 / 4
9,355
585
13,494
14,511
5,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
6 / 4 / 5
11,962
748
9,982
18,230
20,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
M85RIPPER
Kukulkan
18
8 / 4 / 0
12,922
808
11,848
12,928
6,201
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 5 / 7
10,574
661
8,203
13,467
5,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thoth
cbz101648
Thoth
17
1 / 3 / 7
10,368
648
7,105
14,778
6,032
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
40
21
Kills
17
18
Deaths
21
32
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Aquyre
Tiamat
2
4
9
1.63
L
Neith
Arcrosys
Neith
0
5
4
0.4
L
6
4
5
2.13
W
Neith
Frigid1
Neith
3
3
7
2.17
L
Kukulkan
M85RIPPER
Kukulkan
8
4
0
2
W
2
2
6
2.5
L
2
5
7
1.1
W
King Arthur
UpgradeRelic711
King Arthur
9
1
7
12.5
W
5
8
3
0.81
L
Thoth
cbz101648
Thoth
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,507
Damage
50,632
77,359
Taken
73,914
52,285
Mitigated
44,568
23,181
Healing
9,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Aquyre
Tiamat
12,933
820
0
2,212
12,277
7,495
63
5,060
7,217
41,592
0
L
Neith
Arcrosys
Neith
13,494
8,161
0
1,924
14,511
5,981
0
4,327
10,184
0
37,285
L
9,982
860
0
2,583
18,230
20,880
0
6,524
11,706
14,130
0
W
Neith
Frigid1
Neith
7,885
3,713
510
5,530
13,181
5,236
908
6,727
5,704
0
38,089
L
Kukulkan
M85RIPPER
Kukulkan
11,848
1,663
317
693
12,928
6,201
0
2,567
10,361
37,848
0
W
7,321
1,976
0
7,396
12,317
4,901
3,975
5,665
6,652
53,643
0
L
8,203
1,345
0
639
13,467
5,474
0
3,455
10,012
0
25,096
W
King Arthur
UpgradeRelic711
King Arthur
24,642
2,805
0
7,117
25,759
28,890
252
8,332
17,299
1,158
54,796
W
8,726
1,633
0
416
13,825
5,763
1,030
3,952
9,873
0
22,151
L
Thoth
cbz101648
Thoth
7,105
1,099
565
2,577
14,778
6,032
0
4,690
10,088
33,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,170
Gold Earned
55,181
359
Minions Killed
235
11
Camps Cleared
4
1,474,761
Distance Traveled
1,204,099
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,852
678
70
4
4
297,826
6
L
Neith
9,355
585
67
4
0
236,755
1
L
Ares
11,962
748
9
1
0
284,580
10
W
Neith
11,306
707
56
4
1
266,659
1
L
Kukulkan
12,922
808
76
5
1
247,305
3
W
Sol
12,077
755
125
8
6
305,777
0
L
Thor
10,574
661
31
2
1
200,279
2
W
King Arthur
13,396
837
84
5
0
322,278
2
W
Pele
11,539
721
24
2
0
282,221
0
L
Thoth
10,368
648
52
3
2
235,180
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role