Player Matchup

Neith
Neith
Silver II
Cleepna
Neith
Silver II
Level 112
God Stats
3W - 5L
1,495 SR
Queue Stats
25W - 42L
998 MMR
Solo
Da Ji
Da Ji
Silver III
Detta249
Da Ji
Silver III
Level 65
God Stats
6W - 4L
1,502 SR
Queue Stats
239W - 237L
876 MMR
Solo
Set
Set
Silver IV
Kentuckee
Set
Silver IV
Level 130
God Stats
0W - 2L
1,429 SR
Queue Stats
16W - 30L
1,007 MMR
Solo
Thoth
Thoth
Silver V
VÎCÎÛS
Thoth
Silver V
Level 109
God Stats
2W - 5L
1,500 SR
Queue Stats
370W - 392L
500 MMR
Solo
Sylvanus
Sylvanus
Bronze I
zwetran
Sylvanus
Bronze I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,485 SR
976 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,553 SR
907 MMR
Sun Wukong
Sun Wukong
Silver III
Dokdo01
Sun Wukong
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver III
JamesBlunt
Janus
Silver III
Level 141
God Stats
13W - 18L
1,468 SR
Queue Stats
384W - 395L
969 MMR
Party 1
Cthulhu
Cthulhu
Bronze II
beanlius
Cthulhu
Bronze II
Level 60
God Stats
34W - 42L
1,382 SR
Queue Stats
50W - 68L
105 MMR
Solo
Xbalanque
Xbalanque
Silver II
llLycheell
Xbalanque
Silver II
Level 118
God Stats
9W - 3L
1,916 SR
Queue Stats
109W - 102L
1,033 MMR
Party 1
Ao Kuang
Ao Kuang
Silver II
xXRaimpackXx
Ao Kuang
Silver II
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 108L
927 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cleepna
Neith
15
0 / 4 / 6
9,390
427
9,340
13,678
5,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Da Ji
Detta249
Da Ji
15
1 / 3 / 3
9,439
429
3,900
13,615
8,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
2 / 4 / 0
10,151
461
9,117
19,224
11,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thoth
VÎCÎÛS
Thoth
16
0 / 3 / 0
10,005
455
8,102
9,711
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
zwetran
Sylvanus
14
3 / 1 / 3
8,476
385
7,889
18,511
17,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
DanzaburouAthenaTsukuyomiApolloTiamat

VS

Bans
ScyllaKhepriGuan YuGaneshaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dokdo01
Sun Wukong
20
5 / 0 / 1
13,130
597
12,416
15,586
20,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Janus
20
1 / 0 / 4
13,718
624
7,985
10,402
3,994
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
beanlius
Cthulhu
14
1 / 3 / 3
10,222
465
7,359
15,599
10,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Xbalanque
llLycheell
Xbalanque
18
2 / 3 / 2
11,754
534
16,638
15,428
5,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
xXRaimpackXx
Ao Kuang
20
6 / 0 / 5
13,043
593
11,176
16,747
7,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
6
Kills
15
15
Deaths
6
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
Cleepna
Neith
0
4
6
0.75
L
Da Ji
Detta249
Da Ji
1
3
3
0.83
W
Sun Wukong
Dokdo01
Sun Wukong
5
0
1
5.5
W
Janus
1
0
4
3
L
2
4
0
0.5
L
Thoth
VÎCÎÛS
Thoth
0
3
0
0
W
Cthulhu
beanlius
Cthulhu
1
3
3
0.83
W
Xbalanque
llLycheell
Xbalanque
2
3
2
1
W
Ao Kuang
xXRaimpackXx
Ao Kuang
6
0
5
8.5
L
Sylvanus
zwetran
Sylvanus
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,348
Damage
55,574
74,739
Taken
73,762
46,063
Mitigated
47,616
27,536
Healing
32,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Cleepna
Neith
9,340
3,064
0
3,761
13,678
5,429
668
4,969
8,684
0
66,441
L
Da Ji
Detta249
Da Ji
3,900
1,474
0
5,361
13,615
8,218
0
3,087
10,478
0
65,534
W
Sun Wukong
Dokdo01
Sun Wukong
12,416
1,393
0
6,563
15,586
20,655
1,867
1,473
14,038
0
93,597
W
Janus
7,985
371
0
4,144
10,402
3,994
363
5,126
5,151
117,786
0
L
9,117
3,289
0
6,633
19,224
11,587
184
4,527
14,047
0
70,361
L
Thoth
VÎCÎÛS
Thoth
8,102
252
0
1,174
9,711
3,764
0
5,813
3,898
87,197
0
W
Cthulhu
beanlius
Cthulhu
7,359
67
359
3,930
15,599
10,428
108
2,960
12,314
25,439
0
W
Xbalanque
llLycheell
Xbalanque
16,638
7,814
0
8,299
15,428
5,463
2,516
2,016
13,287
0
92,384
W
Ao Kuang
xXRaimpackXx
Ao Kuang
11,176
2,298
0
8,735
16,747
7,076
2,308
3,641
12,981
117,565
0
L
Sylvanus
zwetran
Sylvanus
7,889
1,554
3,397
7,210
18,511
17,065
0
8,124
10,262
27,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,461
Gold Earned
61,867
576
Minions Killed
751
0
Camps Cleared
0
2,000,257
Distance Traveled
2,285,434
18
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,390
427
111
5
0
364,995
1
L
Da Ji
9,439
429
125
6
0
455,501
5
W
Sun Wukong
13,130
597
157
7
0
489,794
6
W
Janus
13,718
624
224
10
0
495,404
3
L
Set
10,151
461
140
6
0
393,229
1
L
Thoth
10,005
455
163
7
0
429,741
8
W
Cthulhu
10,222
465
37
2
0
438,520
12
W
Xbalanque
11,754
534
173
8
0
362,373
6
W
Ao Kuang
13,043
593
160
7
0
499,343
3
L
Sylvanus
8,476
385
37
2
0
356,791
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role