Player Matchup

King Arthur
King Arthur
ADCLegend
King Arthur
Level 86
God Stats
16W - 19L
1,465 SR
Queue Stats
402W - 339L
1,624 Elo+
Solo
Awilix
Awilix
Relating313
Awilix
Level 160
God Stats
10W - 4L
1,669 SR
Queue Stats
69W - 33L
1,704 Elo+
Party 1
Gilgamesh
Gilgamesh
StephCurrỵ
Gilgamesh
Level 152
God Stats
2W - 1L
1,318 SR
Queue Stats
34W - 24L
1,640 Elo+
Party 1
Neith
Neith
Sultanacii
Neith
Level 140
God Stats
8W - 8L
1,675 SR
Queue Stats
507W - 487L
1,714 Elo+
Solo
Olorun
Olorun
Yovska
Olorun
Level 148
God Stats
3W - 3L
1,366 SR
Queue Stats
270W - 264L
1,699 Elo+
Solo
Team Averages
Level 137
1,499 SR
1,676 Elo+

VS

Team Averages
Level 143
1,597 SR
1,675 Elo+
Hou Yi
Hou Yi
Imperiuus
Hou Yi
Level 148
God Stats
10W - 9L
1,748 SR
Queue Stats
500W - 343L
1,668 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Kweery
Tsukuyomi
Level 139
God Stats
7W - 8L
1,581 SR
Queue Stats
188W - 135L
1,741 Elo+
Party 2
Cabrakan
Cabrakan
MataMen3023
Cabrakan
Level 155
God Stats
4W - 3L
1,517 SR
Queue Stats
135W - 134L
1,611 Elo+
Solo
Gilgamesh
Gilgamesh
PleasantHo
Gilgamesh
Level 149
God Stats
23W - 11L
1,489 SR
Queue Stats
400W - 274L
1,662 Elo+
Party 2
Ra
Ra
burpy4
Ra
Level 125
God Stats
6W - 3L
1,651 SR
Queue Stats
356W - 285L
1,693 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ADCLegend
King Arthur
15
5 / 2 / 9
9,734
541
8,707
13,116
10,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+20
Physical Power
+30
Physical Protection
+50
Health

AURA - Reduces the Physical Protection of enemies within 55 units by 5%.

Awilix
19
11 / 0 / 9
11,329
629
14,525
9,378
4,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
StephCurrỵ
Gilgamesh
17
2 / 4 / 5
9,934
552
6,401
12,654
8,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
17
4 / 1 / 6
10,552
586
8,793
9,929
4,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
Yovska
Olorun
16
3 / 2 / 2
9,810
545
6,306
9,207
3,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Imperiuus
Hou Yi
14
2 / 4 / 2
9,266
515
6,785
11,710
4,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Tsukuyomi
Kweery
Tsukuyomi
12
1 / 8 / 1
7,382
410
4,873
13,525
5,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cabrakan
MataMen3023
Cabrakan
15
4 / 6 / 1
9,173
510
9,740
15,086
12,106
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Gilgamesh
PleasantHo
Gilgamesh
12
1 / 3 / 2
7,666
426
7,655
12,036
6,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ra
15
1 / 5 / 0
8,730
485
3,943
8,663
3,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
25
Kills
9
9
Deaths
26
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ADCLegend
King Arthur
5
2
9
4.75
L
Hou Yi
Imperiuus
Hou Yi
2
4
2
0.75
L
Tsukuyomi
Kweery
Tsukuyomi
1
8
1
0.19
L
Cabrakan
MataMen3023
Cabrakan
4
6
1
0.75
L
Gilgamesh
PleasantHo
Gilgamesh
1
3
2
0.67
W
Awilix
11
0
9
15.5
W
Gilgamesh
StephCurrỵ
Gilgamesh
2
4
5
1.13
W
Neith
4
1
6
7
W
Olorun
Yovska
Olorun
3
2
2
2
L
Ra
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,732
Damage
32,996
54,284
Taken
61,020
30,384
Mitigated
32,279
20,308
Healing
15,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ADCLegend
King Arthur
8,707
728
0
4,194
13,116
10,196
70
1,728
11,298
0
37,629
L
Hou Yi
Imperiuus
Hou Yi
6,785
4,106
0
4,154
11,710
4,145
0
3,791
7,919
0
58,976
L
Tsukuyomi
Kweery
Tsukuyomi
4,873
1,126
0
2,356
13,525
5,594
0
176
13,349
0
46,713
L
Cabrakan
MataMen3023
Cabrakan
9,740
1,336
0
3,320
15,086
12,106
106
0
14,898
55,229
0
L
Gilgamesh
PleasantHo
Gilgamesh
7,655
1,735
0
2,089
12,036
6,589
0
2,339
9,697
0
23,049
W
Awilix
14,525
4,285
0
431
9,378
4,173
0
1,502
7,802
0
93,098
W
Gilgamesh
StephCurrỵ
Gilgamesh
6,401
1,542
0
4,469
12,654
8,570
190
7,263
5,363
0
57,196
W
Neith
8,793
2,918
0
5,750
9,929
4,098
3,611
2,922
6,931
0
83,343
W
Olorun
Yovska
Olorun
6,306
3,499
376
5,088
9,207
3,347
2,326
0
9,207
67,133
0
L
Ra
3,943
158
607
2,632
8,663
3,845
0
0
8,660
61,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,359
Gold Earned
42,217
610
Minions Killed
494
0
Camps Cleared
0
1,806,263
Distance Traveled
1,695,038
21
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,734
541
56
3
0
386,796
4
L
Hou Yi
9,266
515
124
7
0
295,896
6
L
Tsukuyomi
7,382
410
87
5
0
355,039
4
L
Cabrakan
9,173
510
102
6
0
317,603
5
L
Gilgamesh
7,666
426
34
2
0
389,066
11
W
Awilix
11,329
629
145
8
0
441,358
4
W
Gilgamesh
9,934
552
104
6
0
353,013
2
W
Neith
10,552
586
166
9
0
294,288
5
W
Olorun
9,810
545
139
8
0
330,808
6
L
Ra
8,730
485
147
8
0
337,434
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role