Player Matchup

Baron Samedi
Baron Samedi
JobeW
Baron Samedi
Level 147
God Stats
1W - 1L
1,881 SR
Queue Stats
1W - 6L
1,404 Elo+
Party 1
Neith
Neith
Rundante
Neith
Level 156
God Stats
0W - 1L
1,840 SR
Queue Stats
21W - 12L
1,562 Elo+
Party 1
Gilgamesh
Gilgamesh
Senryy
Gilgamesh
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
bobo97
Janus
Level 88
God Stats
0W - 2L
1,762 SR
Queue Stats
8W - 8L
1,605 Elo+
Party 1
Team Averages
Level 137
1,746 SR
1,518 Elo+

VS

Team Averages
Level 149
1,715 SR
1,738 Elo+
Thor
Thor
CryonicYT
Thor
Level 160
God Stats
12W - 1L
1,851 SR
Queue Stats
646W - 336L
1,706 Elo+
Party 2
Cerberus
Cerberus
Kedinka
Cerberus
Level 143
God Stats
4W - 0L
1,669 SR
Queue Stats
521W - 278L
1,736 Elo+
Party 2
Zhong Kui
Zhong Kui
Meowzeee
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Xaratom
Gilgamesh
Level 137
God Stats
22W - 8L
1,842 SR
Queue Stats
734W - 116L
2,009 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JobeW
Baron Samedi
14
1 / 4 / 2
8,450
704
9,593
8,968
3,796
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Rundante
Neith
15
4 / 5 / 2
9,137
761
8,545
10,328
4,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Senryy
Gilgamesh
15
4 / 6 / 2
9,398
783
7,279
11,685
6,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Janus
bobo97
Janus
15
2 / 7 / 4
9,044
754
5,498
10,890
3,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
17
7 / 2 / 7
10,672
889
11,088
10,424
7,441
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
Kedinka
Cerberus
16
4 / 3 / 9
10,308
859
7,121
14,058
13,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Meowzeee
Zhong Kui
16
4 / 5 / 7
10,132
844
7,439
12,563
7,859
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Xaratom
Gilgamesh
17
7 / 1 / 5
11,345
945
9,139
9,997
8,170
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
11
Kills
22
22
Deaths
11
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Thor
7
2
7
5.25
L
Baron Samedi
JobeW
Baron Samedi
1
4
2
0.5
W
Cerberus
Kedinka
Cerberus
4
3
9
2.83
W
Zhong Kui
Meowzeee
Zhong Kui
4
5
7
1.5
L
Neith
Rundante
Neith
4
5
2
1
L
Gilgamesh
Senryy
Gilgamesh
4
6
2
0.83
W
Gilgamesh
Xaratom
Gilgamesh
7
1
5
9.5
L
Janus
bobo97
Janus
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,915
Damage
34,787
41,871
Taken
47,042
17,513
Mitigated
37,336
7,067
Healing
11,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
11,088
3,198
0
2,913
10,424
7,441
1,436
2,845
7,579
0
33,388
L
Baron Samedi
JobeW
Baron Samedi
9,593
813
1,182
2,016
8,968
3,796
230
3,551
5,306
25,713
0
W
Cerberus
Kedinka
Cerberus
7,121
333
0
2,640
14,058
13,866
573
6,066
7,992
29,065
0
W
Zhong Kui
Meowzeee
Zhong Kui
7,439
600
0
3,325
12,563
7,859
545
3,798
8,765
23,054
0
L
Neith
Rundante
Neith
8,545
5,309
0
2,114
10,328
4,141
1,038
2,976
7,221
0
34,139
L
Gilgamesh
Senryy
Gilgamesh
7,279
2,674
0
1,307
11,685
6,314
487
4,802
6,728
0
28,134
W
Gilgamesh
Xaratom
Gilgamesh
9,139
3,236
0
2,771
9,997
8,170
1,010
2,853
7,144
0
33,513
L
Janus
bobo97
Janus
5,498
195
0
448
10,890
3,262
228
3,403
7,323
25,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,029
Gold Earned
42,457
198
Minions Killed
203
10
Camps Cleared
13
762,036
Distance Traveled
845,849
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,672
889
54
5
6
229,193
3
L
Baron Samedi
8,450
704
37
3
2
185,435
2
W
Cerberus
10,308
859
51
4
0
185,240
5
W
Zhong Kui
10,132
844
49
4
3
212,802
1
L
Neith
9,137
761
48
4
2
175,666
3
L
Gilgamesh
9,398
783
55
5
4
191,778
3
W
Gilgamesh
11,345
945
49
4
4
218,614
1
L
Janus
9,044
754
58
5
2
209,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role