Player Matchup

Jormungandr
Jormungandr
B24Rabbit
Jormungandr
Level 12
God Stats
2W - 5L
1,289 SR
Queue Stats
4W - 7L
1,299 Elo+
Party 1
Anhur
Anhur
EL_MUJERIEGO_506
Anhur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,444 Elo+
Party 1
Hun Batz
Hun Batz
Jose_Dan05GC
Hun Batz
Level 17
God Stats
6W - 3L
1,714 SR
Queue Stats
21W - 18L
1,424 Elo+
Party 1
Team Averages
Level 52
1,501 SR
1,389 Elo+

VS

Team Averages
Level 21
1,876 SR
1,413 Elo+
Anubis
Anubis
LiveDeliciouslyy
Anubis
Level 29
God Stats
2W - 1L
1,923 SR
Queue Stats
10W - 10L
1,486 Elo+
Solo
Anhur
Anhur
Wooptydooda
Anhur
Level 27
God Stats
4W - 2L
1,856 SR
Queue Stats
42W - 50L
1,410 Elo+
Solo
Achilles
Achilles
db GMjosh
Achilles
Level 7
God Stats
2W - 2L
1,850 SR
Queue Stats
9W - 9L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
B24Rabbit
Jormungandr
9
0 / 2 / 0
6,667
556
3,684
7,298
2,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 3 / 0
7,378
615
7,086
6,961
1,528
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Jose_Dan05GC
Hun Batz
9
0 / 4 / 1
6,722
560
1,900
8,028
2,107
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 7
7,920
660
6,776
3,200
1,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 1 / 2
8,358
697
4,711
5,403
1,416
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
db GMjosh
Achilles
11
3 / 0 / 3
8,581
715
6,363
11,073
7,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
9
9
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
B24Rabbit
Jormungandr
0
2
0
0
L
1
3
0
0.33
L
Hun Batz
Jose_Dan05GC
Hun Batz
0
4
1
0.13
W
1
0
7
4.5
W
5
1
2
6
W
Achilles
db GMjosh
Achilles
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,670
Damage
17,850
22,287
Taken
19,676
6,023
Mitigated
10,051
2,027
Healing
4,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
B24Rabbit
Jormungandr
3,684
368
0
1,277
7,298
2,388
0
2,421
4,877
21,936
0
L
7,086
4,041
0
750
6,961
1,528
0
1,798
5,163
0
34,698
L
Hun Batz
Jose_Dan05GC
Hun Batz
1,900
453
0
0
8,028
2,107
0
2,605
5,423
0
8,041
W
6,776
174
0
0
3,200
1,244
0
797
2,403
36,150
0
W
4,711
2,084
154
1,759
5,403
1,416
190
1,379
4,024
0
26,614
W
Achilles
db GMjosh
Achilles
6,363
1,678
0
2,704
11,073
7,391
78
1,608
9,465
0
17,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,767
Gold Earned
24,859
113
Minions Killed
130
0
Camps Cleared
0
607,110
Distance Traveled
610,812
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,667
556
36
3
0
204,213
1
L
Anhur
7,378
615
57
5
0
193,624
3
L
Hun Batz
6,722
560
20
2
0
209,273
0
W
Anubis
7,920
660
55
5
0
205,856
5
W
Anhur
8,358
697
55
5
0
189,966
3
W
Achilles
8,581
715
20
2
0
214,990
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role