Player Matchup

Gilgamesh
Gilgamesh
DepressionX4
Gilgamesh
Level 117
God Stats
4W - 1L
1,459 SR
Queue Stats
62W - 59L
1,571 Elo+
Party 2
Raijin
Raijin
Weebokers
Raijin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,528 Elo+
Party 2
Medusa
Medusa
ultramanj
Medusa
Level 59
God Stats
17W - 16L
1,546 SR
Queue Stats
57W - 50L
1,595 Elo+
Party 2
Team Averages
Level 68
1,502 SR
1,565 Elo+

VS

Team Averages
Level 63
1,516 SR
1,526 Elo+
Neith
Neith
HoneyCombTeebin
Neith
Level 14
God Stats
0W - 1L
1,254 SR
Queue Stats
10W - 10L
1,526 Elo+
Party 1
Baron Samedi
Baron Samedi
MilitiaForHire
Baron Samedi
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Selta
Gilgamesh
Level 109
God Stats
12W - 6L
1,795 SR
Queue Stats
260W - 188L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DepressionX4
Gilgamesh
15
8 / 1 / 13
10,923
780
11,686
11,944
7,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Raijin
Weebokers
Raijin
14
6 / 2 / 13
10,807
772
7,664
7,840
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
ultramanj
Medusa
14
7 / 2 / 12
10,666
762
8,297
10,098
4,001
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
8,057
576
4,825
9,331
3,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
MilitiaForHire
Baron Samedi
11
0 / 8 / 3
7,958
568
5,257
10,243
5,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
Selta
Gilgamesh
12
5 / 7 / 0
9,429
674
13,220
13,912
10,299
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
21
Kills
5
5
Deaths
21
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DepressionX4
Gilgamesh
8
1
13
14.5
L
0
6
3
0.25
L
Baron Samedi
MilitiaForHire
Baron Samedi
0
8
3
0.19
L
Gilgamesh
Selta
Gilgamesh
5
7
0
0.71
W
Raijin
Weebokers
Raijin
6
2
13
6.25
W
Medusa
ultramanj
Medusa
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,647
Damage
23,302
29,882
Taken
33,486
14,432
Mitigated
18,940
4,607
Healing
4,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DepressionX4
Gilgamesh
11,686
3,333
0
1,647
11,944
7,435
1,787
2,438
9,272
0
38,841
L
4,825
1,829
0
1,900
9,331
3,238
693
1,231
8,100
0
25,796
L
Baron Samedi
MilitiaForHire
Baron Samedi
5,257
436
331
1,183
10,243
5,403
0
2,805
7,438
34,972
0
L
Gilgamesh
Selta
Gilgamesh
13,220
3,201
0
831
13,912
10,299
0
3,660
10,252
0
31,855
W
Raijin
Weebokers
Raijin
7,664
1,009
0
1,364
7,840
2,996
335
915
6,775
39,433
0
W
Medusa
ultramanj
Medusa
8,297
3,899
0
1,596
10,098
4,001
808
1,452
8,482
0
47,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,396
Gold Earned
25,444
196
Minions Killed
141
0
Camps Cleared
0
786,200
Distance Traveled
640,568
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,923
780
44
3
0
280,149
1
L
Neith
8,057
576
45
3
0
213,683
2
L
Baron Samedi
7,958
568
56
4
0
184,805
1
L
Gilgamesh
9,429
674
40
3
0
242,080
3
W
Raijin
10,807
772
74
5
0
235,612
1
W
Medusa
10,666
762
78
6
0
270,439
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role