Player Matchup

Gilgamesh
Gilgamesh
Dladarll
Gilgamesh
Level 122
God Stats
7W - 7L
1,563 SR
Queue Stats
180W - 174L
1,467 Elo+
Party 1
Vulcan
Vulcan
Kingg_Ballrr52
Vulcan
Level 64
God Stats
1W - 3L
1,524 SR
Queue Stats
10W - 17L
1,371 Elo+
Party 1
Tyr
Tyr
YRNJah-_-
Tyr
Level 100
God Stats
27W - 20L
1,635 SR
Queue Stats
325W - 301L
1,467 Elo+
Party 1
Neith
Neith
jahsonlikedat
Neith
Level 118
God Stats
4W - 4L
1,580 SR
Queue Stats
134W - 156L
1,449 Elo+
Party 1
Yemoja
Yemoja
yolivinnightmare
Yemoja
Level 29
God Stats
26W - 29L
1,541 SR
Queue Stats
63W - 62L
1,484 Elo+
Party 1
Team Averages
Level 87
1,569 SR
1,448 Elo+

VS

Team Averages
Level 75
1,387 SR
1,472 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
CatchaFade B
Danzaburou
Level 42
God Stats
1W - 0L
1,343 SR
Queue Stats
62W - 64L
1,468 Elo+
Party 2
Merlin
Merlin
Drakegamer77336
Merlin
Level 45
God Stats
1W - 6L
1,048 SR
Queue Stats
104W - 133L
1,247 Elo+
Party 2
Gilgamesh
Gilgamesh
Thriftybarley0
Gilgamesh
Level 106
God Stats
15W - 12L
1,389 SR
Queue Stats
182W - 140L
1,525 Elo+
Party 2
Bellona
Bellona
TwuMikasa
Bellona
Level 96
God Stats
4W - 0L
1,654 SR
Queue Stats
216W - 203L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dladarll
Gilgamesh
14
2 / 5 / 1
9,065
432
6,169
19,290
9,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 6 / 2
9,351
445
10,774
13,234
5,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 3 / 0
11,238
535
15,396
20,311
21,374
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
8 / 5 / 1
11,487
547
12,589
14,533
6,563
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 5 / 7
8,806
419
4,368
13,064
12,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
5 / 5 / 8
10,805
515
6,836
19,980
14,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
CatchaFade B
Danzaburou
18
3 / 3 / 8
12,081
575
9,963
13,145
5,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 5 / 9
10,205
486
7,181
9,653
3,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Gilgamesh
Thriftybarley0
Gilgamesh
20
10 / 1 / 9
13,304
634
19,360
16,162
12,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
TwuMikasa
Bellona
19
4 / 2 / 5
11,875
565
16,384
22,923
20,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
63
15
Kills
24
24
Deaths
16
11
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
5
8
1.8
W
Danzaburou
CatchaFade B
Danzaburou
3
3
8
2.33
L
Gilgamesh
Dladarll
Gilgamesh
2
5
1
0.5
W
2
5
9
1.3
L
1
6
2
0.33
W
Gilgamesh
Thriftybarley0
Gilgamesh
10
1
9
14.5
W
Bellona
TwuMikasa
Bellona
4
2
5
3.25
L
3
3
0
1
L
8
5
1
1.7
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,296
Damage
59,724
80,432
Taken
81,863
55,614
Mitigated
57,227
26,181
Healing
33,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,836
2,005
3,107
6,685
19,980
14,447
185
4,846
14,924
30,318
0
W
Danzaburou
CatchaFade B
Danzaburou
9,963
4,873
0
6,098
13,145
5,523
770
1,347
11,756
0
101,102
L
Gilgamesh
Dladarll
Gilgamesh
6,169
1,468
0
6,683
19,290
9,365
0
2,953
16,165
0
66,335
W
7,181
477
0
1,524
9,653
3,634
167
4,579
4,758
67,062
0
L
10,774
3,384
0
2,071
13,234
5,364
530
3,854
8,878
57,428
0
W
Gilgamesh
Thriftybarley0
Gilgamesh
19,360
6,670
0
2,540
16,162
12,683
0
2,590
13,476
0
89,727
W
Bellona
TwuMikasa
Bellona
16,384
11,093
0
13,602
22,923
20,940
858
1,381
21,470
0
82,017
L
15,396
2,865
0
8,218
20,311
21,374
10
556
19,731
0
77,534
L
12,589
4,727
0
3,911
14,533
6,563
1,044
1,620
12,897
0
89,884
L
4,368
885
3,216
2,082
13,064
12,948
234
4,138
8,744
22,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,947
Gold Earned
58,270
584
Minions Killed
597
0
Camps Cleared
0
1,845,317
Distance Traveled
1,947,203
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,805
515
53
3
0
360,641
3
W
Danzaburou
12,081
575
153
7
0
350,555
1
L
Gilgamesh
9,065
432
113
5
0
391,373
7
W
Merlin
10,205
486
120
6
0
373,884
3
L
Vulcan
9,351
445
121
6
0
366,049
0
W
Gilgamesh
13,304
634
115
5
0
465,220
5
W
Bellona
11,875
565
156
7
0
396,903
0
L
Tyr
11,238
535
153
7
0
409,361
1
L
Neith
11,487
547
165
8
0
327,392
4
L
Yemoja
8,806
419
32
2
0
351,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role