Player Matchup

Bellona
Bellona
CatapultaSergio
Bellona
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 15L
1,500 Elo+
Party 3
Nemesis
Nemesis
Civjed
Nemesis
Level 7
God Stats
2W - 2L
1,621 SR
Queue Stats
4W - 4L
1,509 Elo+
Solo
Cerberus
Cerberus
TrueSith69
Cerberus
Level 29
God Stats
7W - 13L
1,332 SR
Queue Stats
68W - 100L
1,438 Elo+
Party 2
Agni
Agni
daddyji2
Agni
Level 20
God Stats
1W - 6L
1,304 SR
Queue Stats
14W - 19L
1,364 Elo+
Party 2
Apollo
Apollo
superdomi2003
Apollo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 14
1,451 SR
1,462 Elo+

VS

Team Averages
Level 24
1,503 SR
1,425 Elo+
Ymir
Ymir
Adonis21231
Ymir
Level 24
God Stats
13W - 12L
1,622 SR
Queue Stats
52W - 63L
1,455 Elo+
Solo
Thanatos
Thanatos
DarkBull
Thanatos
Level 23
God Stats
5W - 2L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DarthBenny
Baron Samedi
Level 28
God Stats
9W - 11L
1,442 SR
Queue Stats
102W - 128L
1,357 Elo+
Party 1
Nemesis
Nemesis
Sway755
Nemesis
Level 27
God Stats
11W - 13L
1,449 SR
Queue Stats
78W - 101L
1,337 Elo+
Party 1
Apollo
Apollo
iamf4cker
Apollo
Level 18
God Stats
8W - 3L
1,500 SR
Queue Stats
268W - 267L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 3 / 0
4,788
299
470
2,380
1,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Nemesis
Civjed
Nemesis
12
3 / 3 / 0
7,568
473
7,983
13,217
3,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
TrueSith69
Cerberus
8
1 / 7 / 3
6,048
378
2,846
10,595
4,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Agni
12
3 / 8 / 4
8,012
501
9,878
10,274
2,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
4,485
280
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 7
7,412
463
3,137
9,880
5,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
DarkBull
Thanatos
11
3 / 2 / 4
7,556
472
4,483
5,883
1,948
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Baron Samedi
DarthBenny
Baron Samedi
13
3 / 3 / 3
8,102
506
3,606
8,598
3,108
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Sway755
Nemesis
15
4 / 1 / 1
8,955
560
6,357
8,333
3,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
iamf4cker
Apollo
14
9 / 1 / 3
8,796
550
9,116
8,991
2,769
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
7
Kills
21
21
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
3
7
1.83
L
0
3
0
0
L
Nemesis
Civjed
Nemesis
3
3
0
1
W
Thanatos
DarkBull
Thanatos
3
2
4
2.5
W
Baron Samedi
DarthBenny
Baron Samedi
3
3
3
1.5
W
Nemesis
Sway755
Nemesis
4
1
1
4.5
L
Cerberus
TrueSith69
Cerberus
1
7
3
0.36
L
Agni
3
8
4
0.63
W
Apollo
iamf4cker
Apollo
9
1
3
10.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,177
Damage
26,699
36,466
Taken
41,685
12,406
Mitigated
16,114
6,178
Healing
12,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,137
570
0
1,183
9,880
5,242
1,144
3,380
6,215
14,241
0
L
470
239
0
48
2,380
1,206
0
409
1,971
0
3,429
L
Nemesis
Civjed
Nemesis
7,983
3,631
0
3,796
13,217
3,729
0
1,565
11,652
0
38,188
W
Thanatos
DarkBull
Thanatos
4,483
1,280
0
3,182
5,883
1,948
666
1,800
3,999
0
27,049
W
Baron Samedi
DarthBenny
Baron Samedi
3,606
353
0
1,830
8,598
3,108
1,146
1,764
6,703
40,142
0
W
Nemesis
Sway755
Nemesis
6,357
3,650
0
3,803
8,333
3,047
0
975
7,298
0
65,010
L
Cerberus
TrueSith69
Cerberus
2,846
135
0
1,333
10,595
4,497
81
1,542
9,053
11,893
0
L
Agni
9,878
391
0
1,001
10,274
2,974
0
3,227
7,047
35,614
0
W
Apollo
iamf4cker
Apollo
9,116
6,557
0
2,837
8,991
2,769
3,344
3,995
4,746
0
54,475
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,901
Gold Earned
40,821
176
Minions Killed
360
0
Camps Cleared
0
971,231
Distance Traveled
1,482,791
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,412
463
16
1
0
298,158
2
L
Bellona
4,788
299
6
0
0
109,172
1
L
Nemesis
7,568
473
64
4
0
313,691
6
W
Thanatos
7,556
472
45
3
0
280,998
2
W
Baron Samedi
8,102
506
76
5
0
256,794
0
W
Nemesis
8,955
560
125
8
0
344,242
1
L
Cerberus
6,048
378
34
2
0
247,204
6
L
Agni
8,012
501
72
5
0
301,164
2
W
Apollo
8,796
550
98
6
0
302,599
0
L
Apollo
4,485
280
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role