Player Matchup

Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Mec Billy
Scylla
Level 130
God Stats
10W - 6L
1,618 SR
Queue Stats
120W - 122L
1,455 Elo+
Solo
Gilgamesh
Gilgamesh
ShadowClaw1147
Gilgamesh
Level 80
God Stats
7W - 3L
1,744 SR
Queue Stats
101W - 96L
1,489 Elo+
Solo
Neith
Neith
Zitovick
Neith
Level 66
God Stats
2W - 7L
1,746 SR
Queue Stats
95W - 89L
1,410 Elo+
Solo
Bakasura
Bakasura
shadow97spawn97
Bakasura
Level 57
God Stats
20W - 21L
1,545 SR
Queue Stats
179W - 201L
1,370 Elo+
Solo
Team Averages
Level 92
1,630 SR
1,445 Elo+

VS

Team Averages
Level 109
1,515 SR
1,503 Elo+
Gilgamesh
Gilgamesh
DarkHelmet94837
Gilgamesh
Level 106
God Stats
4W - 2L
1,429 SR
Queue Stats
101W - 84L
1,455 Elo+
Party 1
Ganesha
Ganesha
GothArchmageXx
Ganesha
Level 154
God Stats
6W - 3L
1,600 SR
Queue Stats
175W - 150L
1,554 Elo+
Party 1
Chaac
Chaac
Shadow Raver21
Chaac
Level 123
God Stats
60W - 45L
1,544 SR
Queue Stats
173W - 156L
1,489 Elo+
Solo
Ra
Ra
Sparky90
Ra
Level 102
God Stats
4W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 1
Izanami
Izanami
WACKYzacky9
Izanami
Level 61
God Stats
24W - 30L
1,500 SR
Queue Stats
509W - 556L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
0 / 3 / 8
10,360
493
7,185
22,825
19,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Scylla
Mec Billy
Scylla
16
4 / 4 / 8
10,001
476
11,285
11,913
3,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ShadowClaw1147
Gilgamesh
16
10 / 6 / 5
10,796
514
16,601
19,043
13,702
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Zitovick
Neith
17
5 / 5 / 6
11,173
532
13,257
14,540
5,022
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
16
5 / 10 / 9
10,386
495
14,627
21,140
10,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DarkHelmet94837
Gilgamesh
18
13 / 6 / 4
12,118
577
15,785
15,446
11,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 5 / 16
10,178
485
9,132
21,116
18,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 4 / 10
11,033
525
13,189
22,242
16,622
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
5 / 4 / 11
10,541
502
13,293
16,449
7,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
WACKYzacky9
Izanami
18
4 / 5 / 3
11,534
549
12,282
16,058
5,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
72
24
Kills
28
28
Deaths
24
36
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
8
1.33
W
Gilgamesh
DarkHelmet94837
Gilgamesh
13
6
4
2.5
W
1
5
16
1.8
L
Scylla
Mec Billy
Scylla
4
4
8
2
W
5
4
10
2.5
L
Gilgamesh
ShadowClaw1147
Gilgamesh
10
6
5
2.08
W
5
4
11
2.63
W
Izanami
WACKYzacky9
Izanami
4
5
3
1.1
L
Neith
Zitovick
Neith
5
5
6
1.6
L
Bakasura
5
10
9
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,955
Damage
63,681
89,461
Taken
91,311
53,137
Mitigated
60,152
27,653
Healing
35,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,185
2,557
0
13,320
22,825
19,989
0
3,495
19,204
0
83,384
W
Gilgamesh
DarkHelmet94837
Gilgamesh
15,785
3,810
0
1,972
15,446
11,895
383
2,196
12,800
0
60,768
W
9,132
1,648
0
4,177
21,116
18,385
62
2,325
17,622
30,634
0
L
Scylla
Mec Billy
Scylla
11,285
1,103
243
3,049
11,913
3,841
280
5,159
6,534
49,517
0
W
13,189
2,426
0
11,574
22,242
16,622
1,014
3,594
17,943
0
72,845
L
Gilgamesh
ShadowClaw1147
Gilgamesh
16,601
3,766
0
2,000
19,043
13,702
358
1,577
17,362
0
49,044
W
13,293
2,069
2,265
8,465
16,449
7,670
205
2,418
13,723
60,089
0
W
Izanami
WACKYzacky9
Izanami
12,282
7,611
0
6,660
16,058
5,580
2,486
0
15,312
0
95,297
L
Neith
Zitovick
Neith
13,257
7,340
0
5,280
14,540
5,022
988
4,281
10,178
0
57,872
L
Bakasura
14,627
10,102
0
3,761
21,140
10,583
0
7,214
13,758
0
48,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,716
Gold Earned
55,404
466
Minions Killed
540
0
Camps Cleared
0
1,825,283
Distance Traveled
1,913,565
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,360
493
126
6
0
389,080
7
W
Gilgamesh
12,118
577
86
4
0
404,253
1
W
Ganesha
10,178
485
28
1
0
356,613
8
L
Scylla
10,001
476
94
4
0
368,511
1
W
Chaac
11,033
525
135
6
0
423,578
5
L
Gilgamesh
10,796
514
65
3
0
377,568
0
W
Ra
10,541
502
110
5
0
388,829
5
W
Izanami
11,534
549
181
9
0
340,292
0
L
Neith
11,173
532
95
5
0
361,825
0
L
Bakasura
10,386
495
86
4
0
328,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role