Player Matchup

Pele
Pele
AndreaMage
Pele
Level 17
God Stats
14W - 11L
1,412 SR
Queue Stats
70W - 56L
1,292 Elo+
Solo
Amaterasu
Amaterasu
DNHFM
Amaterasu
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,200 Elo+
Party 2
Gilgamesh
Gilgamesh
NWCMOBILE
Gilgamesh
Level 24
God Stats
12W - 7L
1,179 SR
Queue Stats
75W - 98L
1,357 Elo+
Solo
Rama
Rama
Sisimomo
Rama
Level 27
God Stats
12W - 12L
1,398 SR
Queue Stats
30W - 19L
1,354 Elo+
Solo
Tiamat
Tiamat
ultralordiosxX
Tiamat
Level 67
God Stats
9W - 16L
1,425 SR
Queue Stats
238W - 291L
1,409 Elo+
Party 2
Team Averages
Level 28
1,383 SR
1,322 Elo+

VS

Team Averages
Level 13
1,384 SR
1,251 Elo+
Artemis
Artemis
CruelTea
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,249 Elo+
Party 3
Eset
Eset
GogoTomago010
Eset
Level 16
God Stats
6W - 14L
1,323 SR
Queue Stats
6W - 19L
1,238 Elo+
Party 1
Cu Chulainn
Cu Chulainn
JYBear
Cu Chulainn
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,251 Elo+
Solo
Fenrir
Fenrir
Toshiro010
Fenrir
Level 17
God Stats
6W - 15L
1,323 SR
Queue Stats
6W - 19L
1,238 Elo+
Party 1
Cerberus
Cerberus
wait_whaat
Cerberus
Level 25
God Stats
22W - 23L
1,273 SR
Queue Stats
475W - 565L
1,279 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 8
8,190
512
6,240
7,945
4,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
DNHFM
Amaterasu
12
6 / 2 / 7
8,206
513
6,175
10,679
9,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
NWCMOBILE
Gilgamesh
14
6 / 1 / 12
9,220
576
9,427
12,725
11,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Rama
14
10 / 0 / 5
9,043
565
10,871
10,532
3,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 1 / 9
7,720
483
7,058
6,635
3,791
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CruelTea
Artemis
9
0 / 7 / 1
6,170
386
7,814
7,988
2,183
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 9 / 2
6,726
420
4,032
10,657
2,919
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
JYBear
Cu Chulainn
11
1 / 5 / 1
7,090
443
6,712
13,239
8,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Toshiro010
Fenrir
9
2 / 6 / 2
6,643
415
6,398
9,571
3,013
Heavy Mace

Heavy Mace

+30
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
wait_whaat
Cerberus
11
1 / 4 / 0
6,503
406
1,976
10,754
8,102
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
11
30
Kills
5
5
Deaths
31
41
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
8
8
L
Artemis
CruelTea
Artemis
0
7
1
0.07
W
Amaterasu
DNHFM
Amaterasu
6
2
7
4.75
L
1
9
2
0.22
L
Cu Chulainn
JYBear
Cu Chulainn
1
5
1
0.3
W
Gilgamesh
NWCMOBILE
Gilgamesh
6
1
12
12
W
Rama
10
0
5
12.5
L
Fenrir
Toshiro010
Fenrir
2
6
2
0.5
W
4
1
9
8.5
L
Cerberus
wait_whaat
Cerberus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,771
Damage
26,932
48,516
Taken
52,209
33,719
Mitigated
24,305
16,453
Healing
6,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,240
1,255
0
2,543
7,945
4,608
77
170
7,775
0
46,218
L
Artemis
CruelTea
Artemis
7,814
4,325
0
1,057
7,988
2,183
0
1,342
6,562
0
26,975
W
Amaterasu
DNHFM
Amaterasu
6,175
2,815
0
2,880
10,679
9,594
200
2,681
7,998
0
26,234
L
4,032
1,580
11
777
10,657
2,919
368
672
9,910
20,511
0
L
Cu Chulainn
JYBear
Cu Chulainn
6,712
1,271
0
2,452
13,239
8,088
676
619
12,491
3,890
31,111
W
Gilgamesh
NWCMOBILE
Gilgamesh
9,427
2,105
0
3,083
12,725
11,782
458
1,541
11,184
0
42,337
W
Rama
10,871
8,312
0
5,071
10,532
3,944
3,522
1,334
9,198
0
54,026
L
Fenrir
Toshiro010
Fenrir
6,398
1,887
0
706
9,571
3,013
0
2,180
7,316
0
17,439
W
7,058
999
0
2,876
6,635
3,791
1,577
1,551
5,084
27,448
0
L
Cerberus
wait_whaat
Cerberus
1,976
198
0
1,078
10,754
8,102
658
2,245
8,434
22,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,379
Gold Earned
33,132
346
Minions Killed
219
0
Camps Cleared
0
1,491,574
Distance Traveled
1,351,030
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,190
512
90
6
0
293,363
0
L
Artemis
6,170
386
52
3
0
248,919
1
W
Amaterasu
8,206
513
45
3
0
290,968
3
L
Eset
6,726
420
39
2
0
245,830
0
L
Cu Chulainn
7,090
443
53
3
0
249,754
0
W
Gilgamesh
9,220
576
70
4
0
348,564
3
W
Rama
9,043
565
94
6
0
298,813
0
L
Fenrir
6,643
415
28
2
0
318,950
2
W
Tiamat
7,720
483
47
3
0
259,866
2
L
Cerberus
6,503
406
47
3
0
287,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role