Player Matchup

Anhur
Anhur
ENQM Big0de 762
Anhur
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
96W - 111L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
KonnerD
Gilgamesh
Level 129
God Stats
6W - 7L
1,515 SR
Queue Stats
335W - 295L
1,528 Elo+
Party 1
Sylvanus
Sylvanus
NordicRayne
Sylvanus
Level 129
God Stats
22W - 23L
1,594 SR
Queue Stats
477W - 460L
1,553 Elo+
Solo
Eset
Eset
SlaY_Rocket
Eset
Level 102
God Stats
0W - 3L
1,174 SR
Queue Stats
118W - 117L
1,514 Elo+
Solo
Mulan
Mulan
TrueDeathwalker
Mulan
Level 136
God Stats
16W - 14L
1,731 SR
Queue Stats
460W - 429L
1,557 Elo+
Party 1
Team Averages
Level 128
1,503 SR
1,530 Elo+

VS

Team Averages
Level 102
1,464 SR
1,543 Elo+
Artemis
Artemis
BeardedBosterd
Artemis
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
286W - 245L
1,524 Elo+
Party 3
Gilgamesh
Gilgamesh
FinalComma
Gilgamesh
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 21L
1,578 Elo+
Party 2
Merlin
Merlin
TheSilverEffect
Merlin
Level 88
God Stats
15W - 6L
1,478 SR
Queue Stats
365W - 345L
1,575 Elo+
Party 3
Medusa
Medusa
gcj07
Medusa
Level 160
God Stats
3W - 5L
1,343 SR
Queue Stats
448W - 422L
1,538 Elo+
Party 2
Athena
Athena
urDonionRings33
Athena
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 1
5,602
622
5,113
7,628
1,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
KonnerD
Gilgamesh
10
1 / 1 / 2
5,613
624
1,872
5,461
1,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
NordicRayne
Sylvanus
7
0 / 4 / 3
4,700
522
2,249
6,813
1,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 5 / 0
4,520
502
1,417
5,098
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 3 / 0
4,922
547
4,138
9,425
4,549
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 2 / 1
5,313
590
6,017
6,143
1,070
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
FinalComma
Gilgamesh
10
4 / 1 / 4
5,941
660
3,720
3,922
1,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
5 / 1 / 2
6,454
717
2,476
2,302
711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Medusa
gcj07
Medusa
11
2 / 0 / 1
5,918
658
5,534
6,027
1,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 7
5,167
574
3,591
6,061
1,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
6
Kills
15
15
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
L
4
2
1
2.25
W
Gilgamesh
FinalComma
Gilgamesh
4
1
4
6
L
Gilgamesh
KonnerD
Gilgamesh
1
1
2
2
L
Sylvanus
NordicRayne
Sylvanus
0
4
3
0.38
L
1
5
0
0.2
W
5
1
2
6
L
0
3
0
0
W
Medusa
gcj07
Medusa
2
0
1
2.5
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,789
Damage
21,338
34,425
Taken
24,455
11,783
Mitigated
6,718
9,335
Healing
8,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,017
4,148
0
2,022
6,143
1,070
0
537
5,606
0
19,889
L
5,113
2,725
0
2,876
7,628
1,787
0
1,399
6,229
0
26,723
W
Gilgamesh
FinalComma
Gilgamesh
3,720
1,295
0
458
3,922
1,224
0
565
3,333
0
25,752
L
Gilgamesh
KonnerD
Gilgamesh
1,872
340
0
389
5,461
1,893
0
598
4,827
0
33,047
L
Sylvanus
NordicRayne
Sylvanus
2,249
1,211
474
983
6,813
1,987
0
1,150
5,663
11,178
0
L
1,417
230
0
595
5,098
1,567
220
2,498
2,346
17,129
0
W
2,476
245
0
294
2,302
711
518
1,056
1,110
31,674
0
L
4,138
498
0
4,018
9,425
4,549
0
132
9,293
0
26,510
W
Medusa
gcj07
Medusa
5,534
2,661
0
3,365
6,027
1,779
0
0
5,852
0
32,111
W
3,591
1,203
0
2,049
6,061
1,934
0
1,336
4,713
18,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,357
Gold Earned
28,793
251
Minions Killed
264
0
Camps Cleared
0
744,178
Distance Traveled
850,299
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,313
590
37
4
0
147,468
0
L
Anhur
5,602
622
43
5
0
147,070
1
W
Gilgamesh
5,941
660
51
6
0
184,193
2
L
Gilgamesh
5,613
624
74
8
0
179,418
1
L
Sylvanus
4,700
522
25
3
0
125,283
1
L
Eset
4,520
502
47
5
0
130,364
1
W
Merlin
6,454
717
81
9
0
170,717
3
L
Mulan
4,922
547
62
7
0
162,043
0
W
Medusa
5,918
658
58
6
0
148,187
1
W
Athena
5,167
574
37
4
0
199,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role