Player Matchup

Ne Zha
Ne Zha
Gold V
AngelKTX
Ne Zha
Gold V
Level 122
God Stats
3W - 6L
1,365 SR
Queue Stats
331W - 336L
1,305 MMR
Solo
Neith
Neith
Silver I
DocRokka
Neith
Silver I
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,441 MMR
Solo
Ganesha
Ganesha
Silver III
Slej
Ganesha
Silver III
Level 129
God Stats
2W - 2L
1,650 SR
Queue Stats
14W - 11L
1,401 MMR
Solo
Osiris
Osiris
Gold III
krumf
Osiris
Gold III
Level 124
God Stats
1W - 2L
1,348 SR
Queue Stats
106W - 93L
1,607 MMR
Party 1
Janus
Janus
Silver I
zebrace
Janus
Silver I
Level 128
God Stats
6W - 12L
1,426 SR
Queue Stats
178W - 174L
1,150 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,458 SR
1,381 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,480 SR
1,431 MMR
Khepri
Khepri
Gold III
AwaiteZ
Khepri
Gold III
Level 155
God Stats
9W - 10L
1,393 SR
Queue Stats
615W - 602L
1,434 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
D0EB0Y
Zhong Kui
Gold III
Level 160
God Stats
2W - 0L
1,805 SR
Queue Stats
99W - 92L
1,573 MMR
Party 2
Skadi
Skadi
Gold IV
Kingshadowolf
Skadi
Gold IV
Level 125
God Stats
7W - 6L
1,740 SR
Queue Stats
89W - 85L
1,427 MMR
Party 2
Chaac
Chaac
Gold IV
Selfishhh
Chaac
Gold IV
Level 157
God Stats
1W - 1L
1,227 SR
Queue Stats
70W - 82L
1,381 MMR
Solo
Mercury
Mercury
Gold V
generalxxLoki
Mercury
Gold V
Level 154
God Stats
4W - 7L
1,233 SR
Queue Stats
117W - 123L
1,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AngelKTX
Ne Zha
18
7 / 4 / 1
11,044
502
11,273
20,554
11,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
DocRokka
Neith
15
0 / 5 / 5
9,998
454
9,776
17,021
6,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Slej
Ganesha
15
0 / 3 / 8
9,427
429
8,223
17,913
16,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
krumf
Osiris
16
2 / 2 / 3
9,743
443
6,724
17,370
17,375
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
zebrace
Janus
17
3 / 4 / 2
10,214
464
8,544
12,058
4,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Guan YuApolloSetTiamatAthena

VS

Bans
TsukuyomiThorNemesisFenrirScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AwaiteZ
Khepri
16
1 / 3 / 9
11,033
502
3,856
16,242
19,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
D0EB0Y
Zhong Kui
19
7 / 3 / 4
12,686
577
22,400
16,643
12,693
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
2 / 2 / 7
12,939
588
13,065
13,585
6,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
Selfishhh
Chaac
20
5 / 1 / 3
13,183
599
14,699
13,975
16,927
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
17
3 / 3 / 5
11,930
542
10,990
15,932
5,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
46
12
Kills
18
18
Deaths
12
19
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
AngelKTX
Ne Zha
7
4
1
1.88
W
Khepri
AwaiteZ
Khepri
1
3
9
1.83
W
Zhong Kui
D0EB0Y
Zhong Kui
7
3
4
3
L
Neith
DocRokka
Neith
0
5
5
0.5
W
2
2
7
2.75
W
Chaac
Selfishhh
Chaac
5
1
3
6.5
L
Ganesha
Slej
Ganesha
0
3
8
1.33
W
Mercury
3
3
5
1.83
L
Osiris
krumf
Osiris
2
2
3
1.75
L
Janus
zebrace
Janus
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,540
Damage
65,010
84,916
Taken
76,377
56,196
Mitigated
60,826
22,320
Healing
26,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
AngelKTX
Ne Zha
11,273
3,749
0
7,234
20,554
11,435
0
6,485
14,069
0
77,192
W
Khepri
AwaiteZ
Khepri
3,856
232
0
4,333
16,242
19,001
722
7,446
8,796
24,400
0
W
Zhong Kui
D0EB0Y
Zhong Kui
22,400
2,295
0
7,426
16,643
12,693
357
5,859
10,784
105,754
0
L
Neith
DocRokka
Neith
9,776
4,589
0
6,211
17,021
6,111
0
2,816
14,205
0
70,484
W
13,065
5,684
0
3,569
13,585
6,344
4,969
1,799
11,786
0
107,453
W
Chaac
Selfishhh
Chaac
14,699
3,088
0
6,275
13,975
16,927
262
753
13,222
184
96,201
L
Ganesha
Slej
Ganesha
8,223
457
0
3,669
17,913
16,676
0
7,996
9,917
32,407
0
W
Mercury
10,990
4,873
0
5,065
15,932
5,861
0
1,511
14,421
0
92,767
L
Osiris
krumf
Osiris
6,724
2,495
0
4,120
17,370
17,375
0
2,484
14,886
0
56,873
L
Janus
zebrace
Janus
8,544
303
264
822
12,058
4,599
0
6,659
5,399
75,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,426
Gold Earned
61,771
586
Minions Killed
696
0
Camps Cleared
0
2,047,560
Distance Traveled
2,137,583
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,044
502
122
6
0
412,751
2
W
Khepri
11,033
502
36
2
0
402,968
4
W
Zhong Kui
12,686
577
198
9
0
414,844
4
L
Neith
9,998
454
155
7
0
359,130
3
W
Skadi
12,939
588
157
7
0
408,674
2
W
Chaac
13,183
599
169
8
0
430,697
4
L
Ganesha
9,427
429
26
1
0
429,045
9
W
Mercury
11,930
542
136
6
0
480,400
7
L
Osiris
9,743
443
115
5
0
430,323
3
L
Janus
10,214
464
168
8
0
416,311
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role