Player Matchup

King Arthur
King Arthur
InTrouble2
King Arthur
Level 28
God Stats
2W - 1L
1,720 SR
Queue Stats
26W - 17L
1,550 Elo+
Party 1
Medusa
Medusa
NOTORIOUS GBOLD
Medusa
Level 28
God Stats
7W - 15L
1,489 SR
Queue Stats
40W - 36L
1,385 Elo+
Solo
Mercury
Mercury
TSDkaluo
Mercury
Level 29
God Stats
1W - 2L
1,240 SR
Queue Stats
30W - 27L
1,509 Elo+
Party 3
Athena
Athena
TSDshorty
Athena
Level 27
God Stats
4W - 9L
1,426 SR
Queue Stats
21W - 24L
1,427 Elo+
Party 3
Sol
Sol
TheKillaC0bra
Sol
Level 6
God Stats
3W - 0L
1,720 SR
Queue Stats
8W - 4L
1,630 Elo+
Party 1
Team Averages
Level 24
1,519 SR
1,500 Elo+

VS

Team Averages
Level 25
1,551 SR
1,542 Elo+
Cerberus
Cerberus
Bloomer Dust
Cerberus
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 6L
1,628 Elo+
Party 2
Discordia
Discordia
DreamNothing
Discordia
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
172W - 181L
1,624 Elo+
Party 2
Tyr
Tyr
Light Light Lig
Tyr
Level 28
God Stats
16W - 13L
1,593 SR
Queue Stats
88W - 74L
1,547 Elo+
Party 2
Nemesis
Nemesis
Lilyooopie
Nemesis
Level 29
God Stats
24W - 20L
1,622 SR
Queue Stats
111W - 104L
1,517 Elo+
Party 2
Hou Yi
Hou Yi
wes112
Hou Yi
Level 18
God Stats
3W - 5L
1,540 SR
Queue Stats
89W - 97L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
InTrouble2
King Arthur
13
5 / 1 / 0
7,121
593
7,186
14,282
8,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 2 / 0
6,068
506
2,756
5,645
1,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
TSDkaluo
Mercury
11
2 / 5 / 4
6,874
573
1,876
9,034
2,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
TSDshorty
Athena
10
1 / 4 / 5
5,589
466
3,057
8,736
4,656
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 4 / 3
6,030
503
4,345
6,233
2,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bloomer Dust
Cerberus
9
4 / 3 / 2
6,246
521
4,443
7,531
3,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
DreamNothing
Discordia
12
3 / 2 / 3
6,951
579
4,888
4,089
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 2
6,234
520
5,897
8,542
4,646
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
Lilyooopie
Nemesis
12
6 / 2 / 3
7,320
610
7,247
6,779
2,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
wes112
Hou Yi
10
3 / 4 / 3
6,062
505
4,952
6,177
2,012
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
29
13
Kills
16
16
Deaths
13
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bloomer Dust
Cerberus
4
3
2
1.67
L
Discordia
DreamNothing
Discordia
3
2
3
2.25
W
King Arthur
InTrouble2
King Arthur
5
1
0
5
L
0
2
2
0.5
L
Nemesis
Lilyooopie
Nemesis
6
2
3
3.75
W
2
2
0
1
W
Mercury
TSDkaluo
Mercury
2
5
4
0.8
W
Athena
TSDshorty
Athena
1
4
5
0.88
W
3
4
3
1.13
L
Hou Yi
wes112
Hou Yi
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,220
Damage
27,427
43,930
Taken
33,118
19,890
Mitigated
14,550
9,555
Healing
7,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bloomer Dust
Cerberus
4,443
67
282
1,942
7,531
3,978
0
3,802
3,729
24,694
0
L
Discordia
DreamNothing
Discordia
4,888
74
0
0
4,089
1,138
0
0
4,039
31,306
0
W
King Arthur
InTrouble2
King Arthur
7,186
483
0
6,076
14,282
8,701
129
98
14,144
0
37,758
L
5,897
765
0
3,600
8,542
4,646
0
0
7,992
0
30,350
L
Nemesis
Lilyooopie
Nemesis
7,247
3,473
0
994
6,779
2,776
0
491
6,238
0
46,579
W
2,756
289
270
1,091
5,645
1,783
153
3,190
2,177
0
29,322
W
Mercury
TSDkaluo
Mercury
1,876
1,163
0
1,456
9,034
2,737
319
1,146
7,778
0
34,385
W
Athena
TSDshorty
Athena
3,057
1,315
0
0
8,736
4,656
303
2,838
5,898
18,480
0
W
4,345
2,273
0
662
6,233
2,013
705
1,625
4,602
18,774
1,674
L
Hou Yi
wes112
Hou Yi
4,952
1,859
0
583
6,177
2,012
864
2,800
3,377
0
23,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,682
Gold Earned
32,813
258
Minions Killed
307
0
Camps Cleared
0
1,219,689
Distance Traveled
1,194,509
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,246
521
60
5
0
231,125
3
L
Discordia
6,951
579
64
5
0
226,484
0
W
King Arthur
7,121
593
67
6
0
225,114
0
L
Tyr
6,234
520
70
6
0
249,836
2
L
Nemesis
7,320
610
75
6
0
265,964
4
W
Medusa
6,068
506
58
5
0
259,691
3
W
Mercury
6,874
573
69
6
0
261,980
0
W
Athena
5,589
466
28
2
0
248,156
4
W
Sol
6,030
503
36
3
0
224,748
1
L
Hou Yi
6,062
505
38
3
0
221,100
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role