Player Matchup

Horus
Horus
Benyia
Horus
Level 150
God Stats
0W - 6L
1,500 SR
Queue Stats
70W - 96L
1,446 Elo+
Solo
Eset
Eset
Zheru
Eset
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
adcVICTOR
Rama
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
frisnofm
Tiamat
Level 160
God Stats
18W - 22L
1,383 SR
Queue Stats
311W - 323L
1,593 Elo+
Party 2
He Bo
He Bo
gabigoool
He Bo
Level 146
God Stats
2W - 2L
1,960 SR
Queue Stats
91W - 82L
1,633 Elo+
Party 2
Team Averages
Level 152
1,569 SR
1,534 Elo+

VS

Team Averages
Level 150
1,537 SR
1,603 Elo+
Kumbhakarna
Kumbhakarna
Duritto
Kumbhakarna
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
163W - 162L
1,622 Elo+
Party 1
Athena
Athena
LordAmbush
Athena
Level 156
God Stats
4W - 7L
1,406 SR
Queue Stats
202W - 167L
1,530 Elo+
Solo
Eset
Eset
Sayomie
Eset
Level 144
God Stats
8W - 7L
1,606 SR
Queue Stats
133W - 118L
1,655 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SrLettiger
Cu Chulainn
Level 135
God Stats
2W - 3L
1,534 SR
Queue Stats
140W - 113L
1,636 Elo+
Party 1
Izanami
Izanami
desmon00
Izanami
Level 160
God Stats
7W - 4L
1,637 SR
Queue Stats
107W - 101L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Benyia
Horus
12
0 / 8 / 5
7,673
480
6,865
13,706
8,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Eset
Zheru
Eset
12
0 / 8 / 3
7,166
448
6,651
11,169
3,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
13
1 / 6 / 0
8,157
510
5,572
10,316
2,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
frisnofm
Tiamat
14
5 / 5 / 2
8,977
561
12,870
14,005
13,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
gabigoool
He Bo
14
4 / 9 / 1
8,952
560
7,775
13,313
3,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Duritto
Kumbhakarna
14
2 / 1 / 17
9,174
573
4,703
11,722
6,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Athena
LordAmbush
Athena
16
6 / 3 / 15
10,083
630
12,606
15,091
6,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
Sayomie
Eset
16
13 / 2 / 6
10,539
659
11,376
10,809
4,126
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
SrLettiger
Cu Chulainn
16
5 / 3 / 8
10,113
632
9,170
11,854
8,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
desmon00
Izanami
18
10 / 1 / 5
11,705
732
11,740
12,224
4,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
87
10
Kills
36
36
Deaths
10
11
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Horus
Benyia
Horus
0
8
5
0.31
W
Kumbhakarna
Duritto
Kumbhakarna
2
1
17
10.5
W
Athena
LordAmbush
Athena
6
3
15
4.5
W
Eset
Sayomie
Eset
13
2
6
8
W
Cu Chulainn
SrLettiger
Cu Chulainn
5
3
8
3
L
Eset
Zheru
Eset
0
8
3
0.19
L
Rama
1
6
0
0.17
W
Izanami
desmon00
Izanami
10
1
5
12.5
L
Tiamat
frisnofm
Tiamat
5
5
2
1.2
L
He Bo
gabigoool
He Bo
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,733
Damage
49,595
62,509
Taken
61,700
31,956
Mitigated
30,319
11,504
Healing
19,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Benyia
Horus
6,865
3,876
500
1,962
13,706
8,476
0
8,390
5,316
0
24,696
W
Kumbhakarna
Duritto
Kumbhakarna
4,703
434
0
1,700
11,722
6,394
315
5,089
6,472
29,211
0
W
Athena
LordAmbush
Athena
12,606
4,346
0
4,141
15,091
6,442
1,108
7,004
7,797
59,185
0
W
Eset
Sayomie
Eset
11,376
1,515
1,182
4,319
10,809
4,126
1,310
4,689
5,937
57,981
0
W
Cu Chulainn
SrLettiger
Cu Chulainn
9,170
2,035
0
3,196
11,854
8,914
767
4,778
6,660
1,088
55,091
L
Eset
Zheru
Eset
6,651
766
228
1,058
11,169
3,880
0
6,220
4,949
42,562
0
L
Rama
5,572
4,696
0
2,055
10,316
2,659
0
2,175
8,141
0
50,822
W
Izanami
desmon00
Izanami
11,740
7,741
0
5,408
12,224
4,443
2,820
4,578
7,538
0
93,566
L
Tiamat
frisnofm
Tiamat
12,870
1,987
0
3,050
14,005
13,038
0
4,160
9,845
47,976
0
L
He Bo
gabigoool
He Bo
7,775
808
0
2,651
13,313
3,903
0
7,868
5,289
52,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,925
Gold Earned
51,614
416
Minions Killed
549
0
Camps Cleared
0
1,421,980
Distance Traveled
1,648,624
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,673
480
23
1
0
319,173
2
W
Kumbhakarna
9,174
573
41
3
0
337,064
3
W
Athena
10,083
630
103
6
0
379,287
3
W
Eset
10,539
659
105
7
0
308,325
5
W
Cu Chulainn
10,113
632
131
8
0
327,615
5
L
Eset
7,166
448
83
5
0
268,187
5
L
Rama
8,157
510
102
6
0
287,612
4
W
Izanami
11,705
732
169
11
0
296,333
10
L
Tiamat
8,977
561
99
6
0
261,866
4
L
He Bo
8,952
560
109
7
0
285,142
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role