Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Anguis Rex
He Bo
Level 66
God Stats
9W - 6L
1,546 SR
Queue Stats
235W - 190L
1,577 Elo+
Solo
Ne Zha
Ne Zha
Mistborn701
Ne Zha
Level 155
God Stats
3W - 6L
1,063 SR
Queue Stats
399W - 385L
1,454 Elo+
Solo
Zhong Kui
Zhong Kui
Tuca Mote6153
Zhong Kui
Level 116
God Stats
31W - 32L
1,566 SR
Queue Stats
955W - 955L
1,557 Elo+
Solo
Xbalanque
Xbalanque
xTySa-
Xbalanque
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
464W - 442L
1,523 Elo+
Solo
Team Averages
Level 119
1,435 SR
1,522 Elo+

VS

Team Averages
Level 104
1,616 SR
1,604 Elo+
Cernunnos
Cernunnos
ForMiya
Cernunnos
Level 95
God Stats
21W - 15L
1,601 SR
Queue Stats
325W - 292L
1,530 Elo+
Solo
Ratatoskr
Ratatoskr
XxgreeniCONxX
Ratatoskr
Level 86
God Stats
30W - 21L
1,644 SR
Queue Stats
145W - 135L
1,614 Elo+
Solo
Cthulhu
Cthulhu
santossniper
Cthulhu
Level 139
God Stats
4W - 2L
1,706 SR
Queue Stats
94W - 76L
1,581 Elo+
Solo
Anubis
Anubis
tactfulsolid40
Anubis
Level 79
God Stats
8W - 2L
1,743 SR
Queue Stats
70W - 41L
1,663 Elo+
Party 1
Tyr
Tyr
vicuna10
Tyr
Level 121
God Stats
1W - 0L
1,386 SR
Queue Stats
27W - 15L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 3 / 5
7,988
420
7,403
13,224
6,435
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

He Bo
16
4 / 5 / 1
9,963
524
7,887
12,213
3,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
15
0 / 7 / 1
9,187
484
10,282
16,175
13,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Tuca Mote6153
Zhong Kui
14
3 / 6 / 2
9,518
501
12,450
14,057
8,396
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
xTySa-
Xbalanque
17
3 / 3 / 4
10,311
543
4,984
13,274
4,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ForMiya
Cernunnos
15
1 / 4 / 4
8,907
469
4,948
10,563
3,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ratatoskr
XxgreeniCONxX
Ratatoskr
19
8 / 0 / 6
11,055
582
11,911
13,732
5,767
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
santossniper
Cthulhu
14
3 / 4 / 9
8,920
469
4,286
12,656
9,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
9 / 3 / 5
10,776
567
15,735
11,627
7,064
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 1 / 4
10,724
564
9,428
15,791
15,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
52
12
Kills
24
24
Deaths
12
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
5
1.5
L
He Bo
4
5
1
0.9
W
Cernunnos
ForMiya
Cernunnos
1
4
4
0.75
L
Ne Zha
0
7
1
0.07
L
Zhong Kui
Tuca Mote6153
Zhong Kui
3
6
2
0.67
W
Ratatoskr
XxgreeniCONxX
Ratatoskr
8
0
6
11
W
Cthulhu
santossniper
Cthulhu
3
4
9
1.88
W
9
3
5
3.83
W
3
1
4
5
L
Xbalanque
xTySa-
Xbalanque
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,006
Damage
46,308
68,943
Taken
64,369
36,634
Mitigated
41,703
18,788
Healing
19,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,403
1,754
0
1,464
13,224
6,435
0
4,999
8,200
0
31,384
L
He Bo
7,887
476
0
3,494
12,213
3,732
0
4,819
7,344
71,988
0
W
Cernunnos
ForMiya
Cernunnos
4,948
2,013
0
2,762
10,563
3,559
0
1,456
9,107
0
48,460
L
Ne Zha
10,282
4,977
0
5,834
16,175
13,716
1,014
1,928
13,872
0
66,125
L
Zhong Kui
Tuca Mote6153
Zhong Kui
12,450
972
0
4,755
14,057
8,396
0
5,666
8,391
50,131
0
W
Ratatoskr
XxgreeniCONxX
Ratatoskr
11,911
2,392
0
4,945
13,732
5,767
243
4,104
9,628
0
89,978
W
Cthulhu
santossniper
Cthulhu
4,286
152
477
1,295
12,656
9,481
17
5,555
7,101
26,881
0
W
15,735
1,047
0
5,559
11,627
7,064
0
5,952
5,675
70,628
0
W
9,428
2,227
0
4,859
15,791
15,832
0
3,270
12,521
0
68,818
L
Xbalanque
xTySa-
Xbalanque
4,984
2,776
0
3,241
13,274
4,355
744
2,609
10,665
0
94,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,967
Gold Earned
50,382
549
Minions Killed
527
0
Camps Cleared
0
1,697,675
Distance Traveled
1,857,841
30
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,988
420
45
2
0
394,170
8
L
He Bo
9,963
524
125
7
0
355,168
4
W
Cernunnos
8,907
469
78
4
0
273,601
5
L
Ne Zha
9,187
484
128
7
0
349,190
4
L
Zhong Kui
9,518
501
103
5
0
287,023
5
W
Ratatoskr
11,055
582
140
7
0
471,849
5
W
Cthulhu
8,920
469
33
2
0
331,801
8
W
Anubis
10,776
567
124
7
0
357,704
2
W
Tyr
10,724
564
152
8
0
422,886
10
L
Xbalanque
10,311
543
148
8
0
312,124
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role