Player Matchup

Kali
Kali
 
Kali
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Guimpereira
Apollo
Level 155
God Stats
18W - 12L
1,683 SR
Queue Stats
428W - 383L
1,643 Elo+
Party 1
Poseidon
Poseidon
Mozambique_Hear_
Poseidon
Level 102
God Stats
3W - 3L
1,136 SR
Queue Stats
175W - 140L
1,604 Elo+
Party 1
King Arthur
King Arthur
TheBruninBR
King Arthur
Level 47
God Stats
11W - 14L
1,538 SR
Queue Stats
200W - 167L
1,567 Elo+
Party 1
Terra
Terra
TheJulin_BR
Terra
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
242W - 215L
1,551 Elo+
Party 1
Team Averages
Level 107
1,471 SR
1,573 Elo+

VS

Team Averages
Level 61
1,496 SR
1,485 Elo+
Arachne
Arachne
Daanoninho
Arachne
Level 104
God Stats
12W - 9L
1,566 SR
Queue Stats
159W - 138L
1,549 Elo+
Party 2
Ah Puch
Ah Puch
Malikhen
Ah Puch
Level 34
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 40L
1,561 Elo+
Party 2
Cerberus
Cerberus
Vinifrreak
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 73L
1,513 Elo+
Party 2
Anhur
Anhur
iNuKeT
Anhur
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 61L
1,466 Elo+
Party 3
Yemoja
Yemoja
mesagi
Yemoja
Level 17
God Stats
4W - 7L
1,413 SR
Queue Stats
5W - 12L
1,336 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
2 / 3 / 1
6,168
561
2,872
9,142
3,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
12
4 / 0 / 0
6,634
603
5,078
7,358
2,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 2
6,766
615
4,330
5,119
1,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
TheBruninBR
King Arthur
11
1 / 1 / 1
6,527
593
2,974
7,764
4,294
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
0 / 1 / 3
5,150
468
3,070
5,881
2,138
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Daanoninho
Arachne
10
3 / 2 / 1
5,704
519
2,727
6,906
2,328
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
Malikhen
Ah Puch
11
3 / 2 / 1
6,163
560
6,012
5,156
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Vinifrreak
Cerberus
10
1 / 1 / 1
5,261
478
3,801
6,890
4,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
iNuKeT
Anhur
7
0 / 2 / 0
4,524
411
1,133
5,901
1,252
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
mesagi
Yemoja
7
0 / 2 / 0
4,646
422
1,471
3,361
1,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
9
Kills
7
7
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
2
3
1
0.83
L
Arachne
Daanoninho
Arachne
3
2
1
1.75
W
Apollo
4
0
0
4
L
Ah Puch
Malikhen
Ah Puch
3
2
1
1.75
W
2
2
2
1.5
W
King Arthur
TheBruninBR
King Arthur
1
1
1
1.5
W
0
1
3
1.5
L
Cerberus
Vinifrreak
Cerberus
1
1
1
1.5
L
Anhur
iNuKeT
Anhur
0
2
0
0
L
Yemoja
mesagi
Yemoja
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,324
Damage
15,144
35,264
Taken
28,214
13,246
Mitigated
10,822
12,637
Healing
10,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
2,872
1,051
0
2,690
9,142
3,122
22
3,083
6,034
0
29,837
L
Arachne
Daanoninho
Arachne
2,727
1,439
0
3,035
6,906
2,328
0
2,272
4,554
0
24,954
W
Apollo
5,078
3,022
0
5,026
7,358
2,124
604
1,176
6,182
0
50,766
L
Ah Puch
Malikhen
Ah Puch
6,012
569
0
1,401
5,156
1,623
159
2,202
2,818
32,611
0
W
4,330
547
0
841
5,119
1,568
30
2,451
2,668
35,433
0
W
King Arthur
TheBruninBR
King Arthur
2,974
346
0
1,748
7,764
4,294
0
2,843
4,603
0
33,983
W
3,070
470
868
1,464
5,881
2,138
54
1,364
4,493
19,831
0
L
Cerberus
Vinifrreak
Cerberus
3,801
192
0
3,409
6,890
4,459
0
854
6,036
21,381
0
L
Anhur
iNuKeT
Anhur
1,133
606
0
2,010
5,901
1,252
0
1,140
4,677
0
25,178
L
Yemoja
mesagi
Yemoja
1,471
110
271
591
3,361
1,160
0
574
2,729
6,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,245
Gold Earned
26,298
358
Minions Killed
231
0
Camps Cleared
0
993,989
Distance Traveled
868,538
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,168
561
54
5
0
192,326
3
L
Arachne
5,704
519
48
4
0
189,192
2
W
Apollo
6,634
603
95
9
0
180,815
3
L
Ah Puch
6,163
560
61
6
0
199,700
1
W
Poseidon
6,766
615
83
8
0
208,065
1
W
King Arthur
6,527
593
93
8
0
207,995
4
W
Terra
5,150
468
33
3
0
204,788
3
L
Cerberus
5,261
478
54
5
0
166,520
0
L
Anhur
4,524
411
49
4
0
171,355
3
L
Yemoja
4,646
422
19
2
0
141,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role