Player Matchup

Sylvanus
Sylvanus
Mr Htk42
Sylvanus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,442 Elo+
Solo
Fenrir
Fenrir
mAltH4EL
Fenrir
Level 83
God Stats
1W - 1L
1,757 SR
Queue Stats
50W - 57L
1,436 Elo+
Solo
Jing Wei
Jing Wei
rafay1o1
Jing Wei
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 203L
1,455 Elo+
Solo
Athena
Athena
samugongo828
Athena
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,419 Elo+
Solo
Tiamat
Tiamat
xXOLDYTRAPXx
Tiamat
Level 81
God Stats
19W - 15L
1,552 SR
Queue Stats
526W - 544L
1,483 Elo+
Solo
Team Averages
Level 88
1,562 SR
1,447 Elo+

VS

Team Averages
Level 108
1,532 SR
1,497 Elo+
Cthulhu
Cthulhu
AjaWizards
Cthulhu
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 107L
1,593 Elo+
Solo
Raijin
Raijin
IrishWolfxx
Raijin
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
660W - 649L
1,489 Elo+
Solo
Neith
Neith
Mr JUM
Neith
Level 107
God Stats
17W - 22L
1,565 SR
Queue Stats
221W - 226L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
Zohenfang
Sun Wukong
Level 101
God Stats
6W - 1L
1,550 SR
Queue Stats
367W - 348L
1,473 Elo+
Solo
Pele
Pele
wanitron
Pele
Level 60
God Stats
23W - 19L
1,545 SR
Queue Stats
252W - 232L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Mr Htk42
Sylvanus
17
4 / 6 / 3
11,442
458
10,348
26,475
28,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
mAltH4EL
Fenrir
20
6 / 6 / 2
13,055
522
15,690
22,392
18,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jing Wei
rafay1o1
Jing Wei
20
4 / 6 / 0
13,106
524
8,195
17,508
6,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Athena
6
0 / 1 / 2
7,655
306
1,234
2,871
914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
20
4 / 7 / 3
12,449
498
13,125
22,935
14,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AjaWizards
Cthulhu
19
2 / 2 / 14
13,098
524
14,554
23,274
24,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Raijin
20
6 / 7 / 9
14,419
577
21,260
21,437
9,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Mr JUM
Neith
20
6 / 1 / 6
14,877
595
9,082
12,451
5,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Sun Wukong
Zohenfang
Sun Wukong
12
2 / 3 / 1
10,152
406
3,907
8,139
4,170
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pele
20
10 / 5 / 8
14,990
600
17,050
21,814
12,301
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
64
18
Kills
26
26
Deaths
18
10
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AjaWizards
Cthulhu
2
2
14
4.5
W
Raijin
6
7
9
1.5
L
Sylvanus
Mr Htk42
Sylvanus
4
6
3
0.92
W
Neith
Mr JUM
Neith
6
1
6
9
W
Sun Wukong
Zohenfang
Sun Wukong
2
3
1
0.83
L
Fenrir
mAltH4EL
Fenrir
6
6
2
1.17
L
Jing Wei
rafay1o1
Jing Wei
4
6
0
0.67
L
Athena
0
1
2
1
W
Pele
10
5
8
2.8
L
Tiamat
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,592
Damage
65,853
92,181
Taken
87,115
69,177
Mitigated
56,025
21,788
Healing
22,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AjaWizards
Cthulhu
14,554
1,227
1,647
3,288
23,274
24,083
154
8,172
14,737
57,757
0
W
Raijin
21,260
3,199
0
3,729
21,437
9,810
1,599
7,737
13,339
107,164
0
L
Sylvanus
Mr Htk42
Sylvanus
10,348
2,863
1,071
4,573
26,475
28,552
0
14,059
11,721
35,746
0
W
Neith
Mr JUM
Neith
9,082
3,880
0
4,411
12,451
5,661
6,217
2,190
10,230
0
132,834
W
Sun Wukong
Zohenfang
Sun Wukong
3,907
668
0
1,181
8,139
4,170
0
213
7,601
0
30,382
L
Fenrir
mAltH4EL
Fenrir
15,690
2,410
0
4,832
22,392
18,563
1,044
4,455
17,656
0
88,166
L
Jing Wei
rafay1o1
Jing Wei
8,195
6,880
0
3,403
17,508
6,372
4,029
5,848
11,513
0
90,160
L
Athena
1,234
173
0
833
2,871
914
0
305
2,566
10,353
0
W
Pele
17,050
5,017
0
8,140
21,814
12,301
703
5,556
15,931
0
109,234
L
Tiamat
13,125
414
0
7,076
22,935
14,776
0
10,142
12,327
92,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,707
Gold Earned
67,536
538
Minions Killed
687
0
Camps Cleared
0
1,826,758
Distance Traveled
2,105,872
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,098
524
101
4
0
525,366
7
W
Raijin
14,419
577
179
7
0
389,736
2
L
Sylvanus
11,442
458
30
1
0
397,072
4
W
Neith
14,877
595
185
7
0
439,335
6
W
Sun Wukong
10,152
406
69
3
0
214,776
0
L
Fenrir
13,055
522
151
6
0
426,619
0
L
Jing Wei
13,106
524
179
7
0
432,243
6
L
Athena
7,655
306
27
1
0
136,271
0
W
Pele
14,990
600
153
6
0
536,659
5
L
Tiamat
12,449
498
151
6
0
434,553
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role