Player Matchup

Merlin
Merlin
Ajbaj
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
DoubleGTR
Ares
Level 152
God Stats
4W - 12L
1,328 SR
Queue Stats
31W - 45L
1,495 Elo+
Party 1
Cernunnos
Cernunnos
Monten
Cernunnos
Level 126
God Stats
1W - 2L
1,242 SR
Queue Stats
30W - 40L
1,358 Elo+
Solo
King Arthur
King Arthur
Rajgadh
King Arthur
Level 142
God Stats
155W - 167L
1,501 SR
Queue Stats
878W - 841L
1,536 Elo+
Solo
Thanatos
Thanatos
mennofre
Thanatos
Level 108
God Stats
5W - 9L
1,365 SR
Queue Stats
89W - 77L
1,397 Elo+
Solo
Team Averages
Level 137
1,387 SR
1,457 Elo+

VS

Team Averages
Level 101
1,560 SR
1,532 Elo+
Chaac
Chaac
Allahambre
Chaac
Level 67
God Stats
1W - 2L
1,542 SR
Queue Stats
60W - 46L
1,526 Elo+
Solo
Arachne
Arachne
AngelicaLePug
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
GodZilas
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
SkyBlu13
Cernunnos
Level 67
God Stats
13W - 11L
1,605 SR
Queue Stats
52W - 51L
1,626 Elo+
Solo
Athena
Athena
SoVeryLostttt
Athena
Level 86
God Stats
7W - 9L
1,653 SR
Queue Stats
978W - 965L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ajbaj
Merlin
12
2 / 3 / 8
7,289
561
7,115
7,159
2,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ares
12
4 / 4 / 10
8,044
619
9,060
11,004
7,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
Monten
Cernunnos
14
7 / 2 / 5
8,342
642
9,875
10,423
4,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Rajgadh
King Arthur
15
2 / 0 / 3
8,530
656
3,624
7,247
4,877
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
mennofre
Thanatos
15
8 / 0 / 0
8,848
681
4,927
8,917
3,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
1 / 5 / 0
6,127
471
4,227
9,697
6,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
10
3 / 5 / 4
6,524
502
5,919
9,919
5,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Boots

Boots

+6%
Movement Speed

Scylla
GodZilas
Scylla
12
2 / 3 / 1
6,634
510
6,596
6,287
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
SkyBlu13
Cernunnos
10
1 / 5 / 3
6,074
467
4,275
9,898
2,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 5 / 6
6,552
504
4,301
12,488
5,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
23
Kills
9
9
Deaths
23
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
Ajbaj
Merlin
2
3
8
2
L
Chaac
1
5
0
0.2
L
Arachne
3
5
4
1
W
Ares
4
4
10
2.25
L
Scylla
GodZilas
Scylla
2
3
1
0.83
W
Cernunnos
Monten
Cernunnos
7
2
5
4.75
W
King Arthur
Rajgadh
King Arthur
2
0
3
3.5
L
Cernunnos
SkyBlu13
Cernunnos
1
5
3
0.5
L
2
5
6
1
W
Thanatos
mennofre
Thanatos
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,601
Damage
25,318
44,750
Taken
48,289
22,563
Mitigated
22,669
22,624
Healing
11,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Ajbaj
Merlin
7,115
319
0
1,705
7,159
2,573
590
4,012
2,899
43,419
0
L
Chaac
4,227
1,351
0
2,293
9,697
6,785
0
1,440
8,141
0
26,844
L
Arachne
5,919
4,595
0
2,079
9,919
5,518
0
2,088
7,831
0
28,641
W
Ares
9,060
612
0
2,145
11,004
7,415
714
3,749
7,074
19,685
0
L
Scylla
GodZilas
Scylla
6,596
880
0
1,566
6,287
2,176
0
3,793
2,494
38,786
0
W
Cernunnos
Monten
Cernunnos
9,875
4,631
0
5,901
10,423
4,066
1,560
1,692
8,691
0
51,167
W
King Arthur
Rajgadh
King Arthur
3,624
738
0
2,115
7,247
4,877
80
577
6,523
0
50,290
L
Cernunnos
SkyBlu13
Cernunnos
4,275
2,025
0
2,523
9,898
2,889
0
3,300
6,598
0
30,710
L
4,301
1,534
0
2,796
12,488
5,301
0
5,554
6,934
16,992
0
W
Thanatos
mennofre
Thanatos
4,927
1,863
0
10,758
8,917
3,632
1,543
395
8,469
0
52,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,053
Gold Earned
31,911
384
Minions Killed
256
0
Camps Cleared
0
1,194,441
Distance Traveled
1,222,080
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,289
561
67
5
0
235,698
2
L
Chaac
6,127
471
57
4
0
210,485
0
L
Arachne
6,524
502
50
4
0
267,413
0
W
Ares
8,044
619
30
2
0
246,760
4
L
Scylla
6,634
510
81
6
0
234,472
5
W
Cernunnos
8,342
642
78
6
0
219,369
3
W
King Arthur
8,530
656
110
8
0
238,519
2
L
Cernunnos
6,074
467
52
4
0
235,455
3
L
Athena
6,552
504
16
1
0
274,255
2
W
Thanatos
8,848
681
99
8
0
254,095
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role