Player Matchup

Cerberus
Cerberus
KiriChann
Cerberus
Level 64
God Stats
10W - 9L
1,553 SR
Queue Stats
504W - 477L
1,539 Elo+
Solo
Rama
Rama
Lucasrq07
Rama
Level 157
God Stats
5W - 2L
1,731 SR
Queue Stats
172W - 201L
1,475 Elo+
Party 1
Nemesis
Nemesis
Nico_Deathbat
Nemesis
Level 157
God Stats
11W - 9L
1,500 SR
Queue Stats
397W - 374L
1,481 Elo+
Solo
Tiamat
Tiamat
SrArcangel
Tiamat
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Tese
Zeus
Level 157
God Stats
4W - 7L
1,480 SR
Queue Stats
240W - 250L
1,539 Elo+
Party 1
Team Averages
Level 135
1,553 SR
1,507 Elo+

VS

Team Averages
Level 71
1,484 SR
1,455 Elo+
Artio
Artio
BillyTheKidim
Artio
Level 48
God Stats
2W - 3L
1,344 SR
Queue Stats
17W - 26L
1,413 Elo+
Party 2
Sobek
Sobek
Kazami_Hikari
Sobek
Level 33
God Stats
0W - 1L
1,521 SR
Queue Stats
10W - 18L
1,410 Elo+
Party 2
Mercury
Mercury
TheJoker34
Mercury
Level 108
God Stats
2W - 8L
1,732 SR
Queue Stats
285W - 267L
1,533 Elo+
Solo
Skadi
Skadi
VGB_Jahblessme
Skadi
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,454 Elo+
Party 2
Merlin
Merlin
mirokisan
Merlin
Level 116
God Stats
11W - 15L
1,324 SR
Queue Stats
676W - 715L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KiriChann
Cerberus
14
8 / 1 / 8
8,964
560
8,722
11,722
7,929
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
15
3 / 1 / 8
9,152
572
8,991
10,183
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
17
6 / 1 / 6
10,193
637
5,336
9,094
3,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
SrArcangel
Tiamat
14
0 / 2 / 3
8,954
560
6,560
5,403
5,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
Tese
Zeus
16
7 / 4 / 5
10,310
644
11,526
8,179
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 2
6,317
395
4,810
13,488
5,240
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 1 / 2
6,583
411
2,470
11,509
10,218
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
TheJoker34
Mercury
16
6 / 3 / 1
9,034
565
6,848
11,109
4,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
0 / 6 / 2
6,926
433
5,327
10,065
2,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
mirokisan
Merlin
13
1 / 7 / 4
7,745
484
6,054
9,886
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
24
Kills
9
9
Deaths
24
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
1
1
2
2
W
Cerberus
KiriChann
Cerberus
8
1
8
12
W
Rama
3
1
8
7
W
Nemesis
6
1
6
9
W
Tiamat
SrArcangel
Tiamat
0
2
3
0.75
W
Zeus
Tese
Zeus
7
4
5
2.38
L
Mercury
TheJoker34
Mercury
6
3
1
2.17
L
0
6
2
0.17
L
Merlin
mirokisan
Merlin
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,135
Damage
25,509
44,581
Taken
56,057
22,823
Mitigated
26,195
13,934
Healing
10,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,810
608
610
2,502
13,488
5,240
0
6,939
6,549
13,773
0
L
2,470
99
0
4,206
11,509
10,218
0
4,514
6,681
23,411
0
W
Cerberus
KiriChann
Cerberus
8,722
420
0
3,643
11,722
7,929
100
4,420
7,146
33,014
0
W
Rama
8,991
6,643
0
6,028
10,183
3,538
2,616
1,666
8,517
0
61,159
W
Nemesis
5,336
2,313
0
489
9,094
3,483
346
2,610
6,302
0
79,325
W
Tiamat
SrArcangel
Tiamat
6,560
824
0
1,792
5,403
5,072
432
1,544
3,825
48,333
0
W
Zeus
Tese
Zeus
11,526
2,249
0
1,982
8,179
2,801
955
2,560
5,457
70,609
0
L
Mercury
TheJoker34
Mercury
6,848
3,541
0
1,283
11,109
4,338
0
5,434
5,579
0
59,223
L
5,327
2,361
0
1,143
10,065
2,674
0
3,457
6,608
0
43,606
L
Merlin
mirokisan
Merlin
6,054
499
0
1,038
9,886
3,725
0
5,960
3,832
46,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,573
Gold Earned
36,605
524
Minions Killed
354
0
Camps Cleared
0
1,499,253
Distance Traveled
1,445,735
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,317
395
25
2
0
299,545
3
L
Sobek
6,583
411
40
3
0
298,059
1
W
Cerberus
8,964
560
56
4
0
324,311
2
W
Rama
9,152
572
114
7
0
268,586
8
W
Nemesis
10,193
637
119
7
0
372,956
2
W
Tiamat
8,954
560
108
7
0
269,246
0
W
Zeus
10,310
644
127
8
0
264,154
5
L
Mercury
9,034
565
108
7
0
313,630
4
L
Skadi
6,926
433
84
5
0
265,516
2
L
Merlin
7,745
484
97
6
0
268,985
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role