Player Matchup

Medusa
Medusa
BioticTimelord
Medusa
Level 128
God Stats
0W - 2L
1,555 SR
Queue Stats
0W - 4L
1,216 Elo+
Party 2
Sun Wukong
Sun Wukong
FeralWolves
Sun Wukong
Level 85
God Stats
0W - 3L
1,276 SR
Queue Stats
0W - 4L
1,216 Elo+
Party 2
Ymir
Ymir
Pyrrhic
Ymir
Level 30
God Stats
0W - 2L
1,313 SR
Queue Stats
0W - 3L
1,216 Elo+
Party 2
Aphrodite
Aphrodite
The Sea Wench69
Aphrodite
Level 123
God Stats
0W - 2L
1,468 SR
Queue Stats
0W - 3L
1,216 Elo+
Party 2
Team Averages
Level 92
1,403 SR
1,216 Elo+

VS

Team Averages
Level 116
1,557 SR
1,506 Elo+
Bacchus
Bacchus
Fhiooon1
Bacchus
Level 124
God Stats
3W - 1L
1,568 SR
Queue Stats
21W - 33L
1,354 Elo+
Party 1
Tiamat
Tiamat
Kingofdreams942
Tiamat
Level 113
God Stats
22W - 25L
1,573 SR
Queue Stats
40W - 49L
1,514 Elo+
Solo
Sol
Sol
MightyxVo
Sol
Level 109
God Stats
4W - 5L
1,585 SR
Queue Stats
18W - 20L
1,658 Elo+
Solo
Neith
Neith
Nosfeeratu
Neith
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
6,826
683
4,188
8,828
3,397
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
FeralWolves
Sun Wukong
13
1 / 2 / 3
7,506
751
5,306
10,981
9,062
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ymir
Pyrrhic
Ymir
11
0 / 4 / 2
6,867
687
2,836
11,094
10,748
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Aphrodite
The Sea Wench69
Aphrodite
13
3 / 3 / 1
7,880
788
4,251
9,039
4,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fhiooon1
Bacchus
14
5 / 0 / 6
8,668
867
9,202
7,975
8,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
5 / 1 / 3
8,795
880
7,284
4,837
4,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 1 / 6
7,878
788
6,957
5,200
1,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
13
2 / 2 / 4
8,045
805
7,647
6,738
2,814
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
4
Kills
13
13
Deaths
4
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Sun Wukong
FeralWolves
Sun Wukong
1
2
3
1.25
W
Bacchus
Fhiooon1
Bacchus
5
0
6
8
W
5
1
3
6.5
W
1
1
6
4
W
Neith
2
2
4
2
L
Ymir
Pyrrhic
Ymir
0
4
2
0.25
L
Aphrodite
The Sea Wench69
Aphrodite
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,581
Damage
31,090
39,942
Taken
24,750
27,544
Mitigated
17,764
13,508
Healing
7,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,188
1,567
684
1,425
8,828
3,397
543
4,341
4,443
0
26,316
L
Sun Wukong
FeralWolves
Sun Wukong
5,306
1,250
62
1,739
10,981
9,062
27
6,784
3,963
0
22,675
W
Bacchus
Fhiooon1
Bacchus
9,202
1,149
0
1,576
7,975
8,851
360
2,565
5,410
22,979
0
W
7,284
1,110
0
1,428
4,837
4,486
3,687
1,483
3,354
28,174
0
W
6,957
1,839
0
1,970
5,200
1,613
400
1,489
3,711
22,291
0
W
Neith
7,647
3,301
0
2,624
6,738
2,814
336
1,834
4,904
0
30,092
L
Ymir
Pyrrhic
Ymir
2,836
454
156
1,051
11,094
10,748
308
5,428
5,558
9,520
0
L
Aphrodite
The Sea Wench69
Aphrodite
4,251
245
3,644
4,747
9,039
4,337
252
6,422
2,377
21,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,079
Gold Earned
33,386
148
Minions Killed
186
5
Camps Cleared
9
669,886
Distance Traveled
734,631
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,826
683
54
5
1
159,647
3
L
Sun Wukong
7,506
751
44
4
1
197,039
0
W
Bacchus
8,668
867
31
3
3
195,766
2
W
Tiamat
8,795
880
57
6
4
194,883
2
W
Sol
7,878
788
52
5
0
190,267
1
W
Neith
8,045
805
46
5
2
153,715
3
L
Ymir
6,867
687
11
1
1
147,131
3
L
Aphrodite
7,880
788
39
4
2
166,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role