Player Matchup

Yemoja
Yemoja
AuntCthulhuu
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
ByMoNsTeR69
Hachiman
Level 33
God Stats
3W - 1L
1,500 SR
Queue Stats
130W - 113L
1,466 Elo+
Party 1
Ra
Ra
Daninm01
Ra
Level 13
God Stats
4W - 1L
1,318 SR
Queue Stats
104W - 126L
1,872 Elo+
Party 1
Chaac
Chaac
UncleCthulhuu
Chaac
Level 115
God Stats
3W - 2L
1,500 SR
Queue Stats
59W - 67L
1,359 Elo+
Party 2
Mercury
Mercury
Xx_21QUINI10_xX
Mercury
Level 69
God Stats
8W - 12L
1,500 SR
Queue Stats
395W - 374L
1,539 Elo+
Party 1
Team Averages
Level 47
1,464 SR
1,547 Elo+

VS

Team Averages
Level 22
1,451 SR
1,482 Elo+
Arachne
Arachne
AdizzyGinger
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,667 Elo+
Solo
Athena
Athena
BigShaqqq
Athena
Level 16
God Stats
0W - 3L
1,259 SR
Queue Stats
0W - 3L
1,260 Elo+
Solo
Baron Samedi
Baron Samedi
Mr_Moostache17
Baron Samedi
Level 10
God Stats
0W - 2L
1,298 SR
Queue Stats
27W - 48L
1,448 Elo+
Solo
King Arthur
King Arthur
NMWildAles
King Arthur
Level 27
God Stats
5W - 9L
1,462 SR
Queue Stats
134W - 145L
1,436 Elo+
Solo
Danzaburou
Danzaburou
Qubanoh
Danzaburou
Level 29
God Stats
21W - 26L
1,738 SR
Queue Stats
212W - 201L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
4
0 / 1 / 0
8,115
290
90
747
211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hachiman
ByMoNsTeR69
Hachiman
20
3 / 6 / 8
13,919
497
16,756
21,080
9,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
10 / 5 / 6
14,479
517
18,671
14,936
7,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 1 / 7
15,247
545
34,021
31,677
55,488
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
5 / 3 / 9
13,611
486
13,137
19,803
8,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AdizzyGinger
Arachne
1
0 / 0 / 0
5,070
181
0
0
0
Athena
BigShaqqq
Athena
18
0 / 3 / 13
12,740
455
12,632
29,292
35,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Mr_Moostache17
Baron Samedi
12
2 / 14 / 0
9,173
328
5,395
17,861
7,978
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
NMWildAles
King Arthur
19
2 / 7 / 1
12,191
435
8,555
35,982
29,775
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Qubanoh
Danzaburou
20
12 / 4 / 0
15,142
541
26,480
20,425
10,589
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
30
28
Kills
16
16
Deaths
28
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
AdizzyGinger
Arachne
0
0
0
0
W
Yemoja
0
1
0
0
L
Athena
BigShaqqq
Athena
0
3
13
2.17
W
Hachiman
ByMoNsTeR69
Hachiman
3
6
8
1.17
W
10
5
6
2.6
L
Baron Samedi
Mr_Moostache17
Baron Samedi
2
14
0
0.14
L
King Arthur
NMWildAles
King Arthur
2
7
1
0.36
L
Danzaburou
Qubanoh
Danzaburou
12
4
0
3
W
10
1
7
13.5
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,675
Damage
53,062
88,243
Taken
103,560
80,904
Mitigated
84,272
37,726
Healing
27,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AdizzyGinger
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
Yemoja
90
90
2
12
747
211
0
112
635
865
0
L
Athena
BigShaqqq
Athena
12,632
2,773
643
7,208
29,292
35,930
41
3,718
24,221
54,749
0
W
Hachiman
ByMoNsTeR69
Hachiman
16,756
8,795
0
8,613
21,080
9,637
7,023
5,187
15,893
0
111,881
W
18,671
857
2,835
3,686
14,936
7,160
285
5,423
9,513
88,303
0
L
Baron Samedi
Mr_Moostache17
Baron Samedi
5,395
688
190
1,606
17,861
7,978
512
6,016
11,279
35,757
0
L
King Arthur
NMWildAles
King Arthur
8,555
1,781
279
10,295
35,982
29,775
463
4,874
29,698
0
72,195
L
Danzaburou
Qubanoh
Danzaburou
26,480
9,819
1,143
5,675
20,425
10,589
0
3,093
17,147
0
118,863
W
34,021
9,241
0
16,646
31,677
55,488
2,473
4,241
27,160
0
114,197
W
13,137
6,299
0
5,932
19,803
8,408
712
3,064
16,739
0
94,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,371
Gold Earned
54,316
599
Minions Killed
481
0
Camps Cleared
0
2,197,217
Distance Traveled
1,791,994
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,070
181
0
0
0
0
0
W
Yemoja
8,115
290
5
0
0
51,913
0
L
Athena
12,740
455
79
3
0
545,444
5
W
Hachiman
13,919
497
145
5
0
498,265
3
W
Ra
14,479
517
143
5
0
571,523
2
L
Baron Samedi
9,173
328
63
2
0
273,041
0
L
King Arthur
12,191
435
141
5
0
478,702
0
L
Danzaburou
15,142
541
198
7
0
494,807
0
W
Chaac
15,247
545
187
7
0
462,126
0
W
Mercury
13,611
486
119
4
0
613,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role