Player Matchup

Cerberus
Cerberus
Gold IV
ValeryKoshelev
Cerberus
Gold IV
Level 159
God Stats
9W - 10L
1,557 SR
Queue Stats
164W - 211L
1,355 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
cesaryalba1999x
Hou Yi
Platinum IV
Level 135
God Stats
264W - 357L
1,508 SR
Queue Stats
1,005W - 1,133L
1,378 MMR
Solo
Olorun
Olorun
Silver III
domenvervega
Olorun
Silver III
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,443 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,522 SR
1,392 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,517 SR
1,484 MMR
Cernunnos
Cernunnos
Silver III
Alfie2117
Cernunnos
Silver III
Level 123
God Stats
1W - 0L
1,745 SR
Queue Stats
15W - 11L
1,476 MMR
Party 1
Tiamat
Tiamat
Silver III
HauntedWilliam
Tiamat
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Silver III
madmaxsss
King Arthur
Silver III
Level 125
God Stats
1W - 0L
1,307 SR
Queue Stats
15W - 11L
1,476 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
0 / 8 / 4
12,993
619
15,599
35,348
26,808
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

15
2 / 5 / 1
11,932
568
19,605
20,992
8,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
16
3 / 4 / 2
12,496
595
11,195
17,965
7,351
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
PersephoneDiscordiaAphroditeThothSobek

VS

Bans
AchillesGuan YuBacchusAresAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Alfie2117
Cernunnos
19
10 / 0 / 6
14,524
692
31,543
21,366
6,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 3 / 6
13,294
633
19,243
17,451
9,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
madmaxsss
King Arthur
16
2 / 2 / 13
13,160
627
14,236
18,749
11,780
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
17
17
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Alfie2117
Cernunnos
10
0
6
13
W
5
3
6
2.67
L
Cerberus
0
8
4
0.25
L
2
5
1
0.5
L
Olorun
3
4
2
1
W
King Arthur
madmaxsss
King Arthur
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,399
Damage
65,022
74,305
Taken
57,566
42,617
Mitigated
28,343
20,915
Healing
24,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Alfie2117
Cernunnos
31,543
16,722
0
11,783
21,366
6,574
3,077
9,296
12,070
0
123,595
W
19,243
804
265
7,392
17,451
9,989
0
8,813
8,638
63,450
0
L
Cerberus
15,599
538
1,131
4,962
35,348
26,808
0
6,148
28,757
44,797
0
L
19,605
7,870
0
2,854
20,992
8,458
0
6,174
14,368
0
69,806
L
Olorun
11,195
3,312
3,953
8,015
17,965
7,351
0
5,657
11,889
43,371
0
W
King Arthur
madmaxsss
King Arthur
14,236
757
0
5,309
18,749
11,780
133
9,295
9,454
0
40,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,421
Gold Earned
40,978
231
Minions Killed
250
0
Camps Cleared
0
1,036,076
Distance Traveled
1,174,198
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
14,524
692
115
5
0
378,176
1
W
Tiamat
13,294
633
98
5
0
368,688
5
L
Cerberus
12,993
619
73
3
0
339,152
5
L
Hou Yi
11,932
568
84
4
0
345,752
0
L
Olorun
12,496
595
74
4
0
351,172
1
W
King Arthur
13,160
627
37
2
0
427,334
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role